Glitches in Lemmings (old thread)

Started by Clam, May 27, 2009, 05:37:46 AM

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ccexplore

http://www.lemmingsforums.com/index.php?topic=34.msg1515#msg1515">Quote from: Clam Spammer on 2009-07-06 19:00:05
What about trapdoors? I've tried a few of these and they don't seem to cancel steel in that spot.

Hmm, looks like you can add this to the list of Lemmix glitches.  I've attached a modified version of Taxing 4, with one of the entrances moved so that the lemmings that come out of it will start off directly on the spot where the steel has been canceled.

If you replace the original level in level002.dat of DOS Lemmings with this modified level and play the game in DOS, you can dig on the steel area, as seen in the screenshot.  On the other hand, Lemmix doesn't let you do that.

Clam

Wow, now that's something http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />

I wonder if it would be a good idea for Lemmix to display these "inert" trigger areas, so we can watch out for them when we make new levels. Maybe there are some levels already in existence that can be backrouted because of this?

Dullstar

Probably not if you have to edit object locations to do it.

Clam

I've had a look through a bunch of custom levels. There are certainly a few places where steel is canceled by inert triggers, but you'd need a fairly specific arrangement to actually create a backroute with these. Steel canceling with actual trigger areas seems to be much more common.

Probably the best one I found was a remake of the Lemmings 2 level "So close but so far away". The trigger on the exit top piece cancels a bit of steel and makes it a bit easier to glitch through - although with the available skills, there are easier backroutes on offer...

It's easy enough to contrive a level that exploits this though http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

ccexplore

http://www.lemmingsforums.com/index.php?topic=34.msg1525#msg1525">Quote from: Dullstar on 2009-07-06 22:57:29
Probably not if you have to edit object locations to do it.

To clarify, the steel-canceling in my modified Taxing 4 actually comes from the entrance trapdoor that isn't moved.  I only moved the other entrance to save you the trouble from having to build yourself into that tiny place.

I do agree that, given the usually tiny sizes of the "inert" trigger areas, you're far more likely in real levels to encounter steel canceling by actual trigger areas.

Clam

http://www.lemmingsforums.com/index.php?topic=34.msg1532#msg1532">Quote from: Clam Spammer on 2009-07-07 03:15:16
It's easy enough to contrive a level that exploits this though http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

So easy, in fact, that I've gone ahead and done it http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

Here's a couple of levels that demonstrate this glitch. One with a lizard, and one without.

Clam

I just found something while playing Taxing 8 ("The Art Gallery") as part of the "minimum skills" thread. Remember how you can make miners fall through terrain without actually breaking it? Well, I've just found that bashers can too. It requires a very specific terrain formation, which this level provides, but on the plus side, you don't need a second skill (like the blocker used in the miner trick) - the lemming just falls.

The spot you have to bash from is beneath the left side of the rightmost ball - there's a light-blue colored pixel of terrain that the lemmings walk on. If you bash to the right from this spot, the lemming will take one swing, slide across and down, and then fall.

Clam

Weird graphics bug in Holiday Lemmings. I've actually known about this for a while, but I couldn't get a screenshot since it's quite rare.

That strange looking green thing is a lemming that has just been assigned the digger skill. It appears like this very briefly, and then continues digging as normal. There doesn't seem to be any pattern to the occurence of this glitch - it didn't happen again when I replayed the level and made the lemming dig in the same spot.

ccexplore

http://www.lemmingsforums.com/index.php?topic=34.msg1969#msg1969">Quote from: Clam Spammer on 2009-07-22 01:20:55
Weird graphics bug in Holiday Lemmings. I've actually known about this for a while, but I couldn't get a screenshot since it's quite rare.

That strange looking green thing is a lemming that has just been assigned the digger skill.

Actually, I think you can see this in Lemmings and ONML as well.  To see it, I believe you need to pause at a very specific time, namely between the game having processed the skill assignment but haven't yet gone to update the lemmings for the current frame.  Since there're no delay between the two, it's rare indeed.

The "green blob" happens because internally when you assigned a lemming a digger, the game sets its starting animation frame number to a special number, which the game recognizes and does the special extra terrain removal on the digger's first stroke.  This number however does not point to any real graphics, and the game ends up trying to interpret as graphics whatever is in memory after the digger's last animation frame, and ends up with the garbage that is the green blob you see.

Clam

I've seen this happen without pausing the game. That's how I noticed it originally - as a green thing that shows up for a moment and then disappears.

Dullstar

Hmmm...  do you think you might be able to capture a video of it sometime?

Clam

At the moment? Unfortunately, no. It doesn't want to work now. http://www.lemmingsforums.com/Smileys/lemmings/angry.gif" alt=">:(" title="Angry" class="smiley" /> Maybe it didn't happen without pausing http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" />

On the other hand, I did find something else. If you have a lemming under the cursor when you quit a level, and then play the level again (or start any other level), the lemming info (eg. WALKER 1) will show up on the status bar until the first lemming enters the level.

Minim

http://www.lemmingsforums.com/index.php?topic=34.msg277#msg277">Quote from: Clam Spammer on 2009-05-27 23:58:01
In the PSP Lemmings, you can make the Lemmings walk on top of the level and all you can see is their feet. You can beat Mayhem 12 and 28 this way.

You can do that in Windows lemmings too, except you can't see them at all.

Using Windows lemmings, try solving Havoc 15 using that method! http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Dullstar

http://www.lemmingsforums.com/index.php?topic=34.msg2008#msg2008">Quote from: Clam Spammer on 2009-07-23 01:33:42
At the moment? Unfortunately, no. It doesn't want to work now. http://www.lemmingsforums.com/Smileys/lemmings/angry.gif" alt=">:(" title="Angry" class="smiley" /> Maybe it didn't happen without pausing http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" />

Well, next time it happens or something like that.  You don't have to do it right away.

Minim

If you want to play a level featuring several glitches download ISteve05 from the level pack downloads and play the last level. His level solution uses FIVE different glitches out of the 11 that Clam Spammer noticed. http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3