Oh No! More Challenges!

Started by LemSteven, May 25, 2009, 04:14:46 AM

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ccexplore

http://www.lemmingsforums.com/index.php?topic=12.msg1202#msg1202">Quote from: Clam Spammer on 2009-06-18 16:54:15
Frost 14 requires some very counterintuitive timing - the best solution doesn't come from trying to get over the gaps as quickly as possible. My solution here actually ended up with a lemming stuck in the bottom part of the second "9", so I can't say for sure that this is the maximum possible percentage for the level.

I just tried out the level and it didn't take long for me to work out a lose-5 solution.  It must be a fairly different approach from what you're doing, since in my solution you have to do it on purpose to get any lemmings to the bottom part of the "9" next to the "5".  That said, my solution cannot be improved, whereas not knowing exactly what your solution is, maybe yours might have a chance to do better than lose-5?

I'll give it a day before uploading the replay, since it's almost, well, straightforward.  (Not to say that it's obvious, since it's definitely not likely a solution that comes to mind when you first look at the terrain.  Your comment about not trying to get over the gaps as soon as possible still applies.)

[edit: replay attached]

Fleech

Cheers for the hints re. the Xmas levels. I'm off to experiment. http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

LemSteven

http://www.lemmingsforums.com/index.php?topic=12.msg1254#msg1254">Quote from: ccexplore on 2009-06-19 03:02:08
I'm a little surprised that it only takes 5 builders on the right side.  (That said, I haven't looked at that level in ages, so maybe it's obvious when you get down to sketching out all the possible miner routes.)  Does that include the two builders you need at the end to deal with the miner?  Did you use more than one miner on the right side?

I used five builders and two miners to save the right two entrances, and I used used pretty much the same to get the left two entrances to join them.

Using the picture from The Lemmings Encyclopedia (I couldn't find a better one), I'm going to number the entrances 1-4 going from left to right.

http://tle.vaarties.nl/images/solutions/ohnomore/amiga/wicked/06 - PoP TiL YoU DrOp!.gif" alt="" class="bbc_img" />

First, a lemming from entrance 3 mined right at a certain place.  He landed in the space below the space between entrances 3 & 4, but not before removing a lot of terrain near the ceiling.  It then required only three builders to make a passage for the next miner.  Next, a lemming from entrance 4 mined (also in a certain place).  Using the bridges built earlier, he would continue mining all the way to the exit.  He ended up in a position similar to where the last miner is in the picture above.  As this miner was taking his last stroke, I had him build, preparing me to set up the direct drop trick.

As for the left side, I was left with seven builders, two blockers, and two miners.  I ended up getting it to work with five builders and two miners, although not exactly easily.  I had a lemming from entrance 1 mine near the right side of his space, and then I placed a miner in a certain spot so that he both freed entrance 2 and could get down to join the others with as little difficulty as possible.  Unfortunately, this required me to start the miner on a build brick, and it takes several builders to reach the desired position.

The miner was just high enough to free entrance 2, but unfortunately was still a bit too high, and he stops mining near the bottom of the space below entrance 2.  Fortunately, some lemmings can enter the space ahead of the miner due to the way the terrain is set up, and they can quickly prepare a route for him by filling the bottom-left corner of this space so that the miner can get through.

Despite the pixel-perfect positioning of several features, the solution is surprisingly not too difficult to pull off.  The hardest part for me is laying down the bricks in the space below entrance 2 quickly enough before the miner got there.

Sorry I don't have a replay to show.  Hopefully the picture and explanation will make it somewhat clearer.

Clam

http://www.lemmingsforums.com/index.php?topic=12.msg1255#msg1255">Quote from: ccexplore on 2009-06-19 03:21:48

I just tried out the level and it didn't take long for me to work out a lose-5 solution.  It must be a fairly different approach from what you're doing, since in my solution you have to do it on purpose to get any lemmings to the bottom part of the "9" next to the "5".  That said, my solution cannot be improved, whereas not knowing exactly what your solution is, maybe yours might have a chance to do better than lose-5?

I just figured out what you did. I can't believe I never noticed that before. http://www.lemmingsforums.com/Smileys/lemmings/XD.gif" alt=":XD:" title="XD" class="smiley" />

I strongly doubt it's possible to improve on my lose 6 solution - it took some serious refinement even to get that far.

Dullstar

In response to another thread, I think it should be pointed out that this is a more appropriate way to say you beat a challenge than starting a new thread.

By the way, what happened to this thread anyways?  Has everyone gotten that caught up into the specific challenge threads?  You can still do generic challenges here, you know.

Clam

Pretty much. I think it's nice to have some direction though. It's not that easy to just invent challenges.

That said, since I discovered that Crazy 13 can be done with 4 skills, I've found a way to refine my challenge for that level (which turned out to be far too easy http://www.lemmingsforums.com/Smileys/lemmings/angry.gif" alt=">:(" title="Angry" class="smiley" />). So...

Crazy 13 - 19/20 (95%) without the climber or floater, and with one miner only. In other words, an optimisation of the 4-skills solution.

Clam

Now for a couple of brand new challenges  http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

Tame 13: Pass the level (50%) with 1 builder.
Flurry 7: 100% with no bashers.

Minim

http://www.lemmingsforums.com/index.php?topic=12.msg2193#msg2193">Quote from: Clam Spammer on 2009-07-29 04:02:40
Tame 13: Pass the level (50%) with 1 builder.

How did you manage to do that? http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" /> I only managed to get 2% with 2 builders (Sorry, I shouldn't say 2 builders http://www.lemmingsforums.com/Smileys/lemmings/embarrassed.gif" alt=":-[" title="Embarrassed" class="smiley" />)
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Clam

By exploiting glitches, of course http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

That said, the Flurry 7 challenge is completely glitch-free. (Which means it's probably not difficult.)

Minim

OK then. I did use only one glitch for my attempt on Tame 13 before you replied but I suppose you need a different glitch. It's hard to complete the level even with 2 builders http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Minim

Right. Here another challenge: Tame 16, pass with one basher, without using any miners, diggers or bombers. No glitches either. http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Proxima

http://www.lemmingsforums.com/index.php?topic=12.msg2245#msg2245">Quote from: minimac94 on 2009-07-30 01:41:52
Right. Here another challenge: Tame 16, pass with one basher, without using any miners, diggers or bombers. No glitches either. http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />
Challenge improved: same conditions, save 100%.

GigaLem

I thougt of another way to mayhem 25- Have a nice day
    (Btw i completed Mayhem level 30)
        Im sooooo proud of my self

Minim

There are about 3 ways to do Mayhem 25, here's a solution I've found. This is also my solution to one of my levels: Stolen Goods

Quote
Let the first lemming build to the wall (One lemming will die) then set a blocker on the left of the platform. Make someone an athlete. Build to the right wall and turn around. Build to the left (Leaving no gaps) to create a safety bridge for the other lemmings. Let him climb to the next gap and build over it. Now let the other lemmings dig the stair and build over the right wall.

Did this solution match your solution, Giga?
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

namida

While this is part of one of my challenge topics, I'm posting it seperately here because I think it's worthy of challenge status.

The challenge:

Complete Crazy 8, "Keep On Trucking", without assigning skills to any lemming that has already been previously assigned any skill. (The required % is good enough to be considered as passing this challenge.)


AND, another challenge, which  isn't part of any current challenge topic:

Complete Fun 26, "Nightmare on Lem Street", while only giving skills to one of the lemmings. It's up to you which one you give them to,  but you can only give them to one. This includes climbers and floaters! (I can completely understand why some may think this one's impossible, but I've got a replay I can provide if anyone seriously wants to question it. To be honest, I would be very surprised if anyone other than ccexplore can complete this challenge.)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)