Oh No! More Challenges!

Started by LemSteven, May 25, 2009, 04:14:46 AM

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Dullstar

with a twist of lemmings with
2 floaters,4 builder,1 miner basher and digger

I don't think this is possible. I can't see a way of rescuing the third lemming that comes out.

Uh oh!  Your challenge has been challenged!  http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />

GigaLem

http://www.lemmingsforums.com/index.php?topic=12.msg7320#msg7320">Quote from: Dullstar on 2009-11-09 21:24:01
with a twist of lemmings with
2 floaters,4 builder,1 miner basher and digger

I don't think this is possible. I can't see a way of rescuing the third lemming that comes out.

Uh oh!  Your challenge has been challenged!  http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />

and 2 climers
LOL
Frist build when the floater hits the ground
then build again when the second floater comes
next make the floaters a athletes
next one digs till he bashes when theres a platfourm is under him
next the other athlete mines in the left derection
last the athlete builds till he falls to land right in the exit when you hear yippe
and thats all
try it

Pooty

Hang on, a sudden thought just cropped up. Are you using CustLemm physics? I can see it being possible with those physics, but not the original ones.

Edit: It's possible to beat the original challenge (that is, without the 2 climbers) using CustLemm physics. And you don't need the digger, either.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

GigaLem

Come take look at these replays
on of my favs
turn around young lemmings
used only builders


Dullstar

Come take look at these replays
on of my favs
turn around young lemmings
used only builders

I think it's been done before.  But that's alright, that is pretty tough to pull off!

namida

mayhem 23 100%
...PLEASE don't tell me that's meant to be new. Mayhem 23 is one of the easier ones to 100%.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

LemSteven

Here's some for Lemmings 2 (Because I'm rapidly running out of ideas on the original)  http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

Classic 4:  No climbers, 100%
Polar 10:  No twisters

GigaLem

Classic 7- no wall crawl 99%
tip:just go to the right then bash and build have another lemming come as the builder blocks

Dullstar

Classic 7- no wall crawl 99%
tip:just go to the right then bash and build have another lemming come as the builder blocks

I don't need to test that to confirm it is not possible.  I just made a quick testing level in Lemmix to test this, and I found that saving 59 out of 60 is only 98 percent.
So I checked with lower numbers, still making it possible to lose just 1 lemming, and it stayed 98%.  So the only percent possible in your challenge is 100% and every 100% solution in Classic 7 known uses the wall crawl.

Proxima

http://www.lemmingsforums.com/index.php?topic=12.msg7869#msg7869">Quote from: Dullstar on 2009-12-12 10:33:29
I don't need to test that to confirm it is not possible.  I just made a quick testing level in Lemmix to test this, and I found that saving 59 out of 60 is only 98 percent.
So I checked with lower numbers, still making it possible to lose just 1 lemming, and it stayed 98%.

Yes, Lemmings always rounds down. It can lead to some oddities -- for instance if you make a level with 120 lemmings (the max possible on the Mac version, even though no level actually has more than 80) and 1 required, it will show up as "0%". If you save zero, it will say "You needed 0%. You rescued 0%." but you don't get the password for the next level  http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />

Clam

Finally, a new challenge! http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

For a long time I thought this was impossible, but I just realised that it can be done.

Level: Fun 4 (Now use miners and climbers)
Challenge: Fail the level, without using the nuke, running out of time, or quitting.

Pooty

Until I read your post, I thought the same thing. I think I've just worked out what you did, though I might be wrong because I haven't tested it yet. Not being at home has its disadvantages. http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

Quote from: Spoiler
Mine the ground beneath a climber, and I think the lemming will go splat (if done correctly).
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

chaos_defrost

http://img.photobucket.com/albums/v495/insanesteve/fun4_90percent.jpg" alt="" class="bbc_img" />

I'm surprised at the result, there's a one pixel overhang between the miner tunnel and the fall point but the lemming didn't hit it. I guess that's another way to show that "lemmings cross a one pixel gap when falling" thing happens.

Cool.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Yawg

Actually, after a climber hits his head and begins falling, he is displaced one pixel away from the wall. This is a pretty rare trick, but I remember it being used in someone's custom level once; by building a bridge and leaving a 1-pixel gap between the bridge and wall, a lemming could climb the wall past the bridge, hit his head, fall, and land on the bridge.

Pretty nifty  http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" />
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174