Oh No! More Challenges!

Started by LemSteven, May 25, 2009, 04:14:46 AM

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Fernito

http://www.lemmingsforums.com/index.php?topic=12.msg4053#msg4053">Quote from: Proxima on 2009-09-01 12:49:02
Cheapo is another Lemmings clone / level editor. I think there are details in the Level Designing board somewhere. And as I've said before, I don't have Lemmix so I can't post replays.

Oh, I see now.

Quote
I did complete the challenge, however.

How did you do? I mean, to see if your solution was the intended by me (maybe you backrouted my challenge haha http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />).
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Proxima

Quote from: Solution
I set the release rate to 99 right at the start, made the first 14 lemmings climbers and dug the entire block away.

Fernito

http://www.lemmingsforums.com/index.php?topic=12.msg4057#msg4057">Quote from: Proxima on 2009-09-01 13:58:17
Quote from: Solution
I set the release rate to 99 right at the start, made the first 14 lemmings climbers and dug the entire block away.

Pretty much the same as I did http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Clam

http://www.lemmingsforums.com/index.php?topic=12.msg1191#msg1191">Quote from: Fleech on 2009-06-18 10:04:09
I've (rather sadly) got a spreadsheet with all that sort of information in. Assuming no typos and that none of the records have improved since I last regularly visited the forums:

Lemmings: lose 60
(Oh No!): lose 84
Xmas: lose 54

TOTAL: lose 198 (out of 17189 - using DOS version with 80 lem limit)

I've spotted a mistake in the scores for ONML. This number was (presumably) obtained from the list at the start of http://henriwatson.com/lemmings/index.php?topic=36.0" class="bbc_link" target="_blank">this thread on the old forums, which wasn't correctly updated with the improvements to records that followed. Specifically, Wild 18 can be completed with only 2 lemmings lost - not 4, as this post suggests. Thus the total lost in ONML is 82.

Also (this was fixed in the post following the one I quoted) the total lost in Lemmings is 55, not 60. This means the total lost overall is 191.

Minim

#214
Just to let you know that I found an alternate solution to ISteve's old Mayhem 22 challenge, using 7 fewer of each skill. I used all of them except for the climbers and floaters. Here's a lemmix replay (ISteve, if you don't know how to use replays go to the help section of the forums).
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Clam

http://www.lemmingsforums.com/index.php?topic=12.msg4047#msg4047">Quote from: Fernito on 2009-09-01 10:23:25
Thought of a new challenge, but probably it'll be no challenge for you guys http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />

Fun 11, 100% within 1 minute and 10 seconds - you can't use blockers nor builders.

How about we knock off those 10 seconds and leave it with a nice round figure - complete this in one minute. Now, technically I haven't completed this myself, but I got it to within the two second margin given by the pause trick (in fact I got even closer still - about half a second), and I know for sure that it's possible to shave off this last bit.

Since even I haven't definitively beaten it myself, you can be fairly sure this is a seriously difficult challenge. http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

Proxima

On the Mac version, the same solution works. I'd actually forgotten about the extra ten seconds when I was playing the level.

Minim

Be warned with this next challenge: I haven't tried this one myself but since you all are very good at lemmings please prove to me how good you are at this game by completing this challenge.

Mayhem 29: 100% with 20 of each skill.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

namida

#218
No luck with 20, but with 25 of each (actually, only builders need to be 25, the others don't even come near 20 let alone 25), I managed 95%. The few lost were due to the time limit, and could've been easily saved by simply releasing the crowd earlier. Here's my replay.

Just so you know, this uses a LOT of steel glitches. However, it doesn't use the one that doesn't work in replays, so no need to worry about that, the replay works fine.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Pooty

#219
I have completed minimac94's challenge. Used every single builder.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Fernito

http://www.lemmingsforums.com/index.php?topic=12.msg4369#msg4369">Quote from: Clam Spammer on 2009-09-05 03:58:51
How about we knock off those 10 seconds and leave it with a nice round figure - complete this in one minute. Now, technically I haven't completed this myself, but I got it to within the two second margin given by the pause trick (in fact I got even closer still - about half a second), and I know for sure that it's possible to shave off this last bit.

Since even I haven't definitively beaten it myself, you can be fairly sure this is a seriously difficult challenge. http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />

I actually put the 1:10 time limit because I tried to death to do it within 1:00, with no positive results. Or maybe...? OK, let me try it again.

PS: How's that pause trick?

I have completed minimac94's challenge. Used every single builder.

haha, nice!  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Dullstar

The pause trick?  You pause the game, wait for the trapdoor sounds to finish, then resume.

Fernito

http://www.lemmingsforums.com/index.php?topic=12.msg4467#msg4467">Quote from: Dullstar on 2009-09-06 16:16:54
The pause trick?  You pause the game, wait for the trapdoor sounds to finish, then resume.

Oh, but that doesn't work on Lemmix, does it?

PS: Just tried it and doesn't seem to work.
Like prog metal? Listen at Izkemia on MySpace or Facebook.

namida

No, it doesn't. That glitch, and the nuke glitch, are not present in Lemmix. AFAIK all the others are.

I have completed minimac94's challenge. Used every single builder.

Nice. I knew someone would be able to improve on my solution. http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />



A new one: Beat Flow Control (Havoc 10) with 71% without changing the release rate.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Fernito

http://www.lemmingsforums.com/index.php?topic=12.msg4478#msg4478">Quote from: namida on 2009-09-06 23:46:00
A new one: Beat Flow Control (Havoc 10) with 71% without changing the release rate.

Gotta watch a replay of that, because I'm totally clueless. Does it involve the use of a glitch?
Like prog metal? Listen at Izkemia on MySpace or Facebook.