Oh No! More Challenges!

Started by LemSteven, May 25, 2009, 04:14:46 AM

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Minim

I'm only teasing you http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

Anyway, I can't think of any more challenges for now. I might do tomorrow.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

ccexplore

http://www.lemmingsforums.com/index.php?topic=12.msg3750#msg3750">Quote from: Fernito on 2009-08-27 14:00:35
http://www.lemmingsforums.com/index.php?topic=12.msg3748#msg3748">Quote from: namida on 2009-08-27 13:27:13
People who know the level well will have no trouble with this one, but I can't think of anything better at the moment:

Fun 23, only assigning skills to lemmings that are going RIGHT. Note that it doesn't matter if the skill activates when they're going left (mostly only applicable to climbers or bombers), as long as they're going right when you assign the skill to them.

As you said, easy if you know the level well http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" /> Got 100%, though the solution wasn't very skill-efficient.

For a real challenge, use the exits on the LEFT, still assigning skills only to RIGHT-going lemmings. http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />
(100% not required, though you're welcome to try.)

Let me know how long I should wait before giving out a replay.

Fernito

http://www.lemmingsforums.com/index.php?topic=12.msg3758#msg3758">Quote from: ccexplore on 2009-08-27 16:19:44
For a real challenge, use the exits on the LEFT, still assigning skills only to RIGHT-going lemmings. http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />
(100% not required, though you're welcome to try.)

Let me know how long I should wait before giving out a replay.

I should have seen something like this coming http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" /> I'm gonna try it out now http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Pooty

In order to do that, you need to have bashers react to blockers. Try and try as I might, I cannot get it done.

Oh wait, there he goes. Well, this is going to take a while.

[Edit] Sometimes he turns around and continues to bash, sometimes he bashes on the spot and does nothing, sometimes he frees the blocker. Seems to be no consistency here. Stupid, stupid, stupid.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Fernito

#154
Done! :)

Sorry, I spent all 20 floaters because I thought lemmings weren't going to survive the last fall. Stupid me.

Like prog metal? Listen at Izkemia on MySpace or Facebook.

ccexplore

Sometimes he turns around and continues to bash, sometimes he bashes on the spot and does nothing, sometimes he frees the blocker. Seems to be no consistency here. Stupid, stupid, stupid.

The consistency problem stems partly from how the game sets up the field of a blocker, which depending on the horizontal position of the blocker, may or may not align exactly with the blocker.

However, you should be able to mitigate this some of the time (besides by "luck") by starting your bashing not so close to the blocker.  It may help to know that, roughly speaking, the basher continues to bash when he sees more pixels in front of him after the completion of his last bash stroke--how many pixels got taken out by the last bash stroke itself has no impact on whether bashing continues or not.  Finally, try to minimize the number of times you have to do this blocker-basher manuever--I did it just 3 times in my solution.

Definitely try it on Lemmix, since you'll need to (re)play around a bit to get things to work.

ccexplore

http://www.lemmingsforums.com/index.php?topic=12.msg3761#msg3761">Quote from: Fernito on 2009-08-27 17:26:12
Done! http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

Very nice.  Pretty similar to my solution; actually, I have to say I like some of the methods you used in your solution better than mine. http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" /> I do overcomplicate things sometimes. http://www.lemmingsforums.com/Smileys/lemmings/undecided.gif" alt=":-\" title="Undecided" class="smiley" />

Pooty

Nice. I also came up with that idea, but I couldn't actually do it. I could get one bash in using the top storey, but beyond that.. couldn't do it.

Good job. http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Fernito

Thanks for your comments guys http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

I'll see if I can think of a new challenge.
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Minim

#159
Quote from: ccexplore on August 27, 2009, 11:43:02 PM
I do overcomplicate things sometimes. :-\

I am the opposite for my Fun 24 challenge. I intentionally used the lower route (The one with all the pillars). This solution is hard to execute because of the last job: using one builder to get to the exit platform. Anyway: Thanks for all your (backrouted) solutions! I've loaded a replay to see where you should be going.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Pooty

Ahh, I see. I did think of going down there due to the high number of bashers, but at the same time, I didn't think I had enough.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Minim

Now guys: Beat Taxing 27 with 4 bombers.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Proxima

#162
It can be done with fewer than that.

Clam

#163
Much fewer - it can be done with no bombers at all.

Proxima

Hush.... I didn't want to make the secret too obvious  http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />