Oh No! More Challenges!

Started by LemSteven, May 25, 2009, 04:14:46 AM

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Clam

I'm sorry to say...

This time I saved 100% without using the bomber or basher. In fact, this is a reasonably tough challenge. http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

Pooty

Well, that's okay. If the backroute is harder than the intended solution, I can live with that. I'll let the challenge stand, and hope someone works out what the intended solution was. http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

So, does that mean your solution used a climber?
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Clam

Yes, it did. I don't know if this is really harder than the intended solution (whatever that is - I don't know). What I meant is that this would be a good challenge in itself.

Pooty

Yeah, I know what you meant. http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" /> Still, I think it's a shame that the pillar on the left is there. The source of all my backroutes. Meh.

Anyway, i'll provide a hint for my intended solution.

Quote from: Spoiler
I wanted a challenge that made 3 different uses of builders' bridges. One to cross a pit, one to block lemmings by building into a wall.. and one that provides a safe falling distance for all. I think it's funny that my modified challenge utilises a fourth purpose: to replace a blocker.

I think it's also worth pointing out that I had earlier added one extra climber and floater for the third builder purpose, but found it was unnecessary.

Edit: If you're still not sure (or can't get the timing right because my edited challenge screwed with that http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />), i've posted a replay. I'll probably deliver a new challenge soon when I come up with another creative idea (and you can bet your granny it'll be on a different level). http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Proxima

Great minds think alike, I guess http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" /> This is eerily similar to one of my ResEdit levels. (For those who weren't around when I talked about these before -- years ago before I had Cheapo or any other "real" Lemmings editing tool, I designed my own levels by altering the existing ones in ResEdit.)

My level's stats were: save 100% of 100, RR 1, 2 minutes, skills 7-1-7-1-7-1-0-1. (I liked using patterns like that for the skill allocation. My solution didn't involve the climbers at all, and of course the bombers are useless.)

Minim

http://www.lemmingsforums.com/index.php?topic=12.msg3719#msg3719">Quote from: Proxima on 2009-08-27 06:01:58
My level's stats were: save 100% of 100, RR 1, 2 minutes, skills 7-1-7-1-7-1-0-1. (I liked using patterns like that for the skill allocation. My solution didn't involve the climbers at all, and of course the bombers are useless.)

That reminds me of Crazy 16 - Across the Gap! http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

Anyway, why don't you do my signature challenge below (Which was closed ages ago now)?
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Pooty

http://www.lemmingsforums.com/index.php?topic=12.msg3725#msg3725">Quote from: minimac94 on 2009-08-27 07:27:56
http://www.lemmingsforums.com/index.php?topic=12.msg3719#msg3719">Quote from: Proxima on 2009-08-27 06:01:58
My level's stats were: save 100% of 100, RR 1, 2 minutes, skills 7-1-7-1-7-1-0-1. (I liked using patterns like that for the skill allocation. My solution didn't involve the climbers at all, and of course the bombers are useless.)

That reminds me of Crazy 16 - Across the Gap! http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

Anyway, why don't you do my signature challenge below. It's going to be tedious I know, but you can send me as many Lemmix replays as you want.

http://www.youtube.com/watch?v=Hb63TWyptxM" class="bbc_link" target="_blank">Probably not quite as many on the Master System version. Hehe.  http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />

I'll probably have a go at this tonight. On Lemmix, of course. http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Proxima

Quote
Anyway, why don't you do my signature challenge below. It's going to be tedious I know, but you can send me as many Lemmix replays as you want.

Since I don't have Lemmix, no I can't http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

Anyway, here are the different solutions I know of for Fun 27:

Quote from: Spoiler
* "Normal" solution: block, build, block, build, block, build
* Normal 100% solution: use mine/build to replace 2nd and 3rd blockers, last lemming out releases first blocker and both float
* Direct drop solution: build to directly above exit, use builders to delay other lemmings if 100% desired (or make them float)
* Alternative solution on versions with no direct drop: build up and right from end of start platform and break through top wall, continue as in normal solution
* Normal Taxing 22 solution: one lemming floats, dig and build to turn, build back up to shorten drop; use blocker on one side, pit on other side to trap crowd, release blocker (this crowd control method can also be applied to the other solutions)
* Taxing 22 backroute (and the solution I originally found): one lemming mines platform, floats and builds L-to-R bridge to catch fallers; second lemming builds over hole in platform; third lemming mines to shave off corner of platform and shorten fall a bit more
* No floaters, no direct drop 100% solution: use above crowd control method, worker lemming goes long way round, builds over exit and builds to shorten fall

Finally, here's a cute little Fun 27 challenge. One builder, as many of the other skills as you're given, 100%.

Minim

I done it! 54% saved Lemmix replay. You'll like this solution I made.

Oops, I didn't see the 100% bit did I? http://www.lemmingsforums.com/Smileys/lemmings/embarrassed.gif" alt=":-[" title="Embarrassed" class="smiley" />
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Minim

OK then, try this one. Fun 15: Take the ceiling route with 3 blockers, 7 builders, 1 basher and 2 diggers. Save 96%.

A solution is here below: Highlight the text below to read.
Make the first lemming a blocker on the edge of the pillar. Send a blocker on the left edge of the pillar. Let one lemming build a stair as close to the right blocker as possible. When a lemming touches the last step of the stair make him build 4 more stairs (At this point break the stair with a digger using another lemming) then turn him into a blocker. Now fix the stairway with a builder. Now the tricky part is you have to build a stair at the exact correct place so that it reaches the wall and has no gap below when you bash all the way across. After the hard part turn the basher into a digger when near the exit.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Fernito

http://www.lemmingsforums.com/index.php?topic=12.msg3728#msg3728">Quote from: minimac94 on 2009-08-27 09:43:11
I done it! 54% saved Lemmix replay. You'll like this solution I made.

Oops, I didn't see the 100% bit did I? http://www.lemmingsforums.com/Smileys/lemmings/embarrassed.gif" alt=":-[" title="Embarrassed" class="smiley" />

I managed to get 96% with one builder http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" /> Let's go for 100%!
Like prog metal? Listen at Izkemia on MySpace or Facebook.

Minim

The bombers are out of the question. I was originally aiming to get 92% but I lost a few lemmings when I tried to free a blocker at the bottom platform.

OK. A possibly easier challenge coming up next: Fun 24: 93% with 2 climbers, 2 blockers, 3 builders and 5 bashers.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Fernito

#132
I MADE IT!  (100% on Fun 27 with 1 builder) :D

I attached the replay.
Like prog metal? Listen at Izkemia on MySpace or Facebook.

namida

#133
Hm. That was an easy but fun challenge. My solution was *very* slightly different to Fernito's, not different enough to warrant a seperate replay.

minimac: I'll try yours now.

EDIT: Tried it... and very much topped it. 100% with 1 blocker, 3 builders, 1 basher. Or alternatively, 96% with 1 blocker, 2 builders, 1 basher.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Pooty

I'm not having a lot of success with minimac's challenge. I fall one short of the target using everything but the bashers.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]