Lemmix Level Reviews

Started by Clam, May 25, 2009, 03:02:33 AM

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Minim

I tried out Giga's levelpacks but now, I took a look at AdamPack1 (made by Adders who I'm guessing it's Adam http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />) and played all of his levels (Only four http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />). Here they are:

1: Up! : Good starter level, perfect for Fun, especially the 20 of each skill. The one way rock can easily be built over though.

2: Working my way back to you!: Nice idea of bashing to rescue the others, you don't need that many builders though...

3: Get down on it: A classic sheer drop based level, and good effort taking off the bashers to remove a horrendous backroute.

4: Frustration: Even though your description tells us, this is either way too hard or impossible (Mind you, the wall was taken off on the far right hand side, the time limit is too harsh for such a massive level, and an exit top inside a rock http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" />).

It was clear that he made the levels with Lemmix.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Minim

Here's some of Joemon's levels reviewed on Joe03, using the Original lemmings graphics:

2: To get through a ceiling: Blowing up a ceiling is quite boring for some people like me, and I didn't have to use THAT many builders. The time is right.
3: Long way to success: Time limit is right again, but the one way block is no use without any ground removing skills such as the basher, and also, this level works without the floater (see Lemmix replay, if you can't load replays follow this address:)

http://www.lemmingsforums.com/index.php?topic=67.0

7: No looking down: Pretty challenging, but I only used 4 builders and 1 floater for that one.
8: Irritable lemming syndrome: My goodness, what a dark and boring level. It's very similar to Tightrope City, my least favourite level in the game. If I had to do a comparison your level is easier than it.
9: Dead in a few seconds: I lost 15 with 9 builders here, whereas the level wants you to lose 20 with 20 builders. Pretty nice scenery with the inclusion of water.

I may do the rest, but I can't be bothered at the moment.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Joemon

I'm still working on a 4th pack. One level still in progress, while the others are being tested then ideas for the rest of the levels for the pack will be thought out http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

chaos_defrost

ISteve10.dat is finished! I'll post it soon (couple hours or so).

I'm quite pleased with how this pack turned out; I think it is by far my best levelpack to this point and relies entirely on clever solution-finding -- no cheap tricks or glitches anywhere in this pack.

Also there's a snow level and a dirt level.  http://www.lemmingsforums.com/Smileys/lemmings/shocked.gif" alt=":o" title="Shocked" class="smiley" />
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Dullstar

Can we also have someone review Epic03?  btw, it's only six levels.

chaos_defrost

Ok, here's the pack. If you find something that screams "backroute lol", tell me  http://www.lemmingsforums.com/Smileys/lemmings/tongue.gif" alt=":P" title="Tongue" class="smiley" />

I also have a hints/solution file if you want it, but I'm not going to upload it quite yet.

Use CustLemm mechanics to play these. For example, Level 9 will be impossible for obvious reasons if you don't  http://www.lemmingsforums.com/Smileys/lemmings/angry.gif" alt=">:(" title="Angry" class="smiley" />
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Minim

http://www.lemmingsforums.com/index.php?topic=8.msg5929#msg5929">Quote from: Insane Steve on 2009-10-03 23:18:22
Use CustLemm mechanics to play these. For example, Level 9 will be impossible for obvious reasons if you don't  http://www.lemmingsforums.com/Smileys/lemmings/angry.gif" alt=">:(" title="Angry" class="smiley" />

It might be Lemmini by the fact that your level 9 is impossible. I've solved it with Lemmix, and this is actually the first level I solved in your pack.  http://www.lemmingsforums.com/Smileys/lemmings/winktounge.gif" alt=";P" title="Wink-Tongue" class="smiley" />

Your level 10 reminds me of a level that I recently created called Level 101. This one should be as difficult as your levels. I'll put it up in the submissions thread for the epic lemmings fangame.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Joemon

Nicely made levels so far. Extremely challenging though.

Minim

Don't worry about that. ALL of Insane Steve's levels are difficult.

Anyway, as this is meant to be an open review thread, would anyone review my fourth set? The third was done in the Custom level review game.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Dullstar

Hey, I have time.  I'll be HAPPY to review your levels!
Just downloaded the pack, and I'm setting up a custlemm for it.

geoo

I actually didn't find Insane Steve's new levels outstandingly hard; each one required quite a bit of thought, but none gave me major trouble. Only exception might be level 6 if my second solutions is a backroute and I have to find a different solution (my first one is a very blatant backroute to the right exit, the fall height is too low there).
Overall a very enjoyable pack to play.

My favourite one was level 4, closely followed by level 5, though I'm not quite sure whether my solution to level 5 is the intended one.

I found yet another backroute to level 8, essentially ClamSpammer's first backroute, just using a basher against the steel block right to the holding pit to turn the climber around.
There's also a backroute to the 9th level, as a climber can easily get out of the water, but I think I also found the intended solution.

I'll send my solutions via e-mail.

Dullstar

lm_set04
Level 1 - Creepy Tentacle Monster
@%#! hidden traps!  Also, requires knowledge of keyboard controls.  This level was probably intended for Lemmini.

Level 2 - Upsidedown Islands
I haven't completed this level yet, but here's what the first impressions are:

Good:  Looks nice...  well, most of it.  Time limit forces you not to complete the path with only one lemming, then release the crowd, but instead you have to get close to completing the path and then releasing the crowd.
Bad:  The apparent solution is obvious.  Doesn't require much thinking to find.  Also, the upsidedown figure with the exit on it, which I am assuming is supposed to be the Nessy in the official level, Hunt the Nessy, is rather ugly.  Too much building, which ruins the chance of a really good hero lemming level.

Minim

Have you done Level 1 yet? I've got a harder version if you want it.

Anyway, here are all your levels.

Level 1: Found an easy backroute to your level, which spoils the thing, even though it's Level 1 this is my first replay.
Level 2: This level I don't like. I didn't need the one way at all. My second replay saves 100% in less than 25 builders.
Level 3: Found what I think is another backroute. Here's another replay.
Level 4: I solved 100% and didn't have to use the one-way at all. Here my fourth and final replay.
Level 5: This one is better than the other four. Good job, even though I don't like having to rescue lemmings falling too far, especially with two entrances.
Level 6: This is way too easy for a final level. I only needed two bashers to win.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Joemon

My Joe03 levelpak didn't have all levels reviewed. Is anyone interested in reviewing any of my packs?

Dullstar

I believe that touches all of my "Official Backroutes!"  Yeah, the levels had those backroutes on purpose.  They're all supposed to have more than one solution.  Although, yeah, level 1 could use some work...  I'll patch that one up with a few...  upgrades.  I'll remove Level 2, though.  The intended takes a lot of work, but I'm assuming the "backroute" makes it trivial?  If not, I'll leave it in, but... (I'll try the replays later)