Lemmix Level Pack Topic

Started by Clam, May 25, 2009, 02:21:33 AM

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namida

Here. A Lemmix version of CustLemm, at last! =)

This works the same as normal CustLemm. Slap in a LEVELPAK.DAT file and play away.
It will use custom GROUNDxO, VGAGRx and VGASPECx files if they're provided, if not, it'll use the default ones (using the standard numbering system, with the LPII styles also included as #10 through #14).

It will play those replays just fine, by the way. One thing to be noted, if it ever matters, is that in the few cases where there's differences between CustLemm and OhNo, it follows OhNo mechanics at the moment.

The music, by the way, is just randomly selected from all the Orig and OhNo tracks.

http://www.mediafire.com/download/6w13qc9ht6fr465/CustLemmix.zip" class="bbc_link" target="_blank">http://www.mediafire.com/download/6w13qc9ht6fr465/CustLemmix.zip

Also, solved level 4. This level looked annoying at first, but actually turned out to be very clever and enjoyable.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Nepster

The database contains now an updated version of my level pack. Apart from (hopefully) removing the backroutes, I replaced level 9 with its slightly simpler version and included replays of the intended solutions.

@Akseli: Your second backroute to level 8 still works, but is much more difficult to execute (e.g. the miner has to be stopped midstroke). As removing it completely would have had other negative consequences, I will leave it at this.

@namida: I got your replays to work using the Lemmix Editor with OhNo mechanics after modifying LemmixStyles.ini. Nevertheless thanks for making the Lemmix Player. Your solutions for levels 1, 3 and 4 are intended and I would be very surprised if you get your backroute for level 2 working in the new version (though it's theoretically possible).

mobius

Nepster; these level were good and they seem pretty popular. Would it be okay to include any of these in the next big community levelpack? No idea right now when this will be made, mind you  http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Nepster

Feel free to use any of my levels in any way you want.

Turrican

http://www.lemmingsforums.com/index.php?topic=6.msg20133#msg20133">Quote from: Nepster on 2014-05-01 17:15:41
@Turrican: I would be interested to include your solution to level 7 as well. OK with that?

Yes, of course!  http://www.lemmingsforums.com/Smileys/lemmings/thumbsup.gif" alt=":thumbsup:" title="Thumbs Up" class="smiley" />
My Youtube channel ( Turrican Lemm )  :
https://www.youtube.com/channel/UCYGFBOHdYITHlsqa203Tu8Q

geoo

I found a new solution to Time Gate (version 5), though considering it uses RR fiddling again, maybe it's unintended. I waited posting it because I wanted to make an adaptation of the level that is based on a nice solution that saves 8, but I think I'll just attach my save 8 solution (that one's for version 4) instead as I don't have the time right now.

Nepster

It seems that allowing to free the lemmings on the left and right with a builder was a bad idea as your solution is again a backroute. And you don't need to make an adaption based on your nice solution - this level is already meant to be exactly that (at least when all the backroutes are removed http://www.lemmingsforums.com/Smileys/lemmings/wink.gif" alt=";)" title="Wink" class="smiley" />).
Another update is coming soon...

EDIT: V6 uploaded on the database.

mobius

here's a preview of my upcoming levelset mobius05. "Plinto" was my fourth pack.

I'm trying to make these levels my hardest yet. I don't want to focus on glitches or bizarre tricks but this one level here is supposed to feature a very bizarre trick.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


mobius

*sigh* in my sleep I realized a quite obvious backroute which I'm not sure how to fix immediately.

I might point out that this level actually should technically utilize three specific tricks, though they are all closely related.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


LJLPM

http://www.lemmingsforums.com/index.php?topic=6.msg24093#msg24093">Quote from: möbius on 2014-12-12 22:11:56
here's a preview of my upcoming levelset mobius05. "Plinto" was my fourth pack.

I'm trying to make these levels my hardest yet. I don't want to focus on glitches or bizarre tricks but this one level here is supposed to feature a very bizarre trick.

Recently, I tweaked/fixed the code of the Android game, and I've loaded your level in the game to see if everything was still going well (I already made tests with Plinto's levels). So here's a screenshot http://www.lemmingsforums.com/Smileys/lemmings/laugh.gif" alt=":D" title="Laugh" class="smiley" />
http://s4.postimg.org/s09qtwlgt/Screenshot_2014_12_16.png" alt="" class="bbc_img" />

mobius

cool  http://www.lemmingsforums.com/Smileys/lemmings/cool.gif" alt="8)" title="Cool" class="smiley" /> amazing that these things can work on so many platforms.

Incidentally I think I'm abandoning that level. The idea might be interesting but I don't know how to fix it and don't really care.
Mobius06 is at 9 levels right now (some are old, levels I made exclusively for MobiLems for people who haven't played that or don't have Lemmini) but others are new)
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


mobius

---new levels!!!!----  :party:


I started making this latest levelpack a long time ago but could never finish it. so I decided to upload it now rather than putting it off forever. That's #6. #5 are levels that were present in MobiLems but never released for Lemmix.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Akseli

Solutions for new levels!!!!  :party:

Except for "General Tsao's Lemming", I had two solutions that both failed because of 1-2 pixels, but didn't get closer. I suspect not backrouting "Ascension" and "Five Easy Steps...", I found those two great!

Also möbius, the Lix level contest, please.

mobius

#283
An update on that latest levelpack--
all need fixes but right now I was only able to fix four levels.  General Tsoa had a problem; a piece of steel where it shouldn't have been making the level impossible. Sorry about that to any who played. It should now work fine.
The other levels fixed were:
Obstacle 1, cirque du so lemming [not a major fix], Ascension, Cliffs of Insanity

The others are backrouted but I don't know how to fix them yet. Five Easy steps could be fixed but not with old Lemmix's broken mechanics.

note: after this I'm not going to make any more levelpacks for old Lemmix. Anything I make will be either for NeoLemmix or Lemmini/Superlemmini [probably superLemmini]

http://lemmings-db.camanis.net/levelpack/ag1zfmxlbW1pbmdzLWRichYLEglMZXZlbFBhY2sYgICAgMOVgAoM/
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Nepster

Solutions to the latest update of Mobius06.

Ascension is a brilliant level :thumbsup:, even though I needed pixel-precise skill assignment.
I had many great ideas for Five Easy Steps, but the final solution was slightly disappointing. But it still took me surprisingly long to find it.
I suspect, that my solutions to Who by Fire?, The First Will Be Last, Cliffs of Insanity and Pearls before Swine are not quite intended.