Oblivion Level Contest

Started by namida, August 29, 2004, 05:01:42 AM

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namida

The contest is... make a level that somehow involves the Oblivion trick. It could be the standard one(as in Oblivion, Temple Of Oblivion and Dungeon Of Oblivion), or slightly varied(such as Castle Of Oblivion, where the basher comes from the left, or Tetra Oblivion, which I won't say how it is done because the level is too new). You can involve whatever else you like, but here are some rules:

You cannot break any limits. This means no 20 minute time limits or 200 bashers or whatever. You may only use the styles that are available on Lemmings Plus. You may not copy/paste from MS-Paint.

I would reccomend using the Brick style, but it is NOT a rule, just a reccomendation - you may use any style you wish. The only other style that Oblivion really works well in would be Fire, although a slight varation works extremely well in Crystal(Blue).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Ice_Eagle91

Quote from: Streetlight Admnistrator  link=1093755642/0#0 date=1093755702You may not copy/paste from MS-Paint.

Why can't we copy/paste from MS Paint? Rarely the authors use MS Paint in levels! Really!

namida

Okay. You may copy/paste, but the things you copy/paste must be 100% overlapping already existing obstacles. So you can, for example, add writing on the blocks.

You may also copy/paste things that do not have a part in the solution.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)