Level Design Contest #32

Started by IchoTolot, March 10, 2025, 05:18:24 PM

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IchoTolot

Welcome to another contest of the Lemmingsforums! This time the three rules have been picked by Colorful Arty, kaywhyn and Armani.

A few words to new participants and forum members: If you haven't entered before, I strongly encourage you to try - even if you don't win, it's fun to participate; and we have had cases where first-time entrants have won before! There are three choices of rules given, you may enter one level for EACH one of the rules.
You may either use NeoLemmix, or Lix.

RC/experimental NL builds aren't allowed, only the stable version of NL!

If you have more than one entry, they may (but do not have to) be for the same engine. Please make sure you tested your level for basic solvability before submitting and be sure to also submit any custom tileset you are using, so others have no problem playing your level. ;)

Pre contest testing: You can choose 1-2 persons who do a bit of pre-testing for you, so that the biggest backroutes and screw-ups of your levels can be detected before the playing phase. I cannot control this so it's only a guideline, but still I would prefer not everyone knows every level before the playing phase starts. ;)

Here are the rules on how the submission deadlines work:
- Initial submission phase deadline will extend such that it's 72 hours from the time of the last submission, up to the 5th submission (inclusive). After this it no longer changes no matter what.
- Update phase deadline will not extend over the initial dead line!
- Even if you missed the cutoff date for the initial submission phase, late entries are accepted until the update phase ends. There is no penalty for a late entry, beyond that people are less likely to spend as much time on the level before voting begins.

And here is the new ruleset:

Rule 1 (Colorful Arty):

- Make 2 levels using the exact same terrain and objects, but with different solutions.
- The skills given, lemming count, possible timers, save requirement and release rate can vary between them.
- One level cannot simply be a sub-level of the other -> The intended solution replay must not simply work for both levels and has to differ between them. This is to block users from simply giving, for example, +1 to every skill and call it a day for the second level.
- One solution does not have to be harder than the other, nor does one of them have to be an X-of-everything level.
- For the voting: Both levels will be voted on together as one entry.
- Be aware to not simply save your level again under a different name, but also change the level ID so that both iterations have different IDs!


Rule 2 (kaywhyn) - Let's make Lemmings Plus VII:

- Make a level with one of namida's LPVII tileset. Those tilesets are namida_crypt, namida_dungeon, and namida_organic. Pick ONE.
- You can use any skills except for the slider and laserer, as these skills weren't yet in NL when namida started work on this pack.
- Only objects found in the 3 LPVII tilesets listed are allowed. In other words, the 5 new object types introduced in 12.13 NL aren't allowed!
- In order to keep with the LPVII theme, the tileset you picked to make your R2 determines the music track you can use. There are 3 tracks for each style. They're all included in the zip file. That means eg, if you use namida_crypt to make your R2, you can only assign crypt1, crypt2, or crypt3 as the music for your level. Similarly, if you use namida_dungeon, you can only pick one of the three dungeon tracks for the music, and if you use namida_organic you can only pick one of the three organic tracks for the music. Pick ONE!

Rule 3 (Armani):

- Make a level with at most 10 skills where at least half of them are permanent skills.
- "Total skill count" counts here: So like 5 climbers and 5 miners is a viable option.

Submission phase ends May 10th 2025 at 00:00 UTC.

Ruleset in detail again: http://www.lemmingsforums.net/index.php?topic=2246.0

Send me a personal message with your level/s and if needed tileset/s to participate. It would also be nice to also tell me the rule which each level satisfies.

Please use the following naming format:  User1_Levelname_R3V1.nxlv ---> Level "Levelname" by User1  for Rule 3  Version 1 of the level

Prize selection:

- Pick next contest's rules (the author of each level in the top 3 gets to select a rule)

Entries so far: 5

- Crane (2)
- IchoTolot (3)

Rule distribution:

Rule 1 - 2
Rule 2 - 1
Rule 3 - 2

kaywhyn

#1
One more clarification for my rule which I remembered at some point after I submitted mine to Icho but I forgot to mention! :-[

In order to keep with the LPVII theme, the tileset you use to make your R2 determines which music track you can use. There are 3 music tracks per LPVII tileset. For example, if you made your R2 with namida_crypt, then you can only use crypt1, crypt2, or crypt3 as the music for the level! Similarly, for namida_dungeon you can only use one of the three dungeon tracks and for namida_organic you can only use one of the three organic tracks. Pick ONE!

I've attached the music tracks as a zip file in Icho's post, as the total number of tracks exceeds the maximum number (6) the Forum allows for individual file attachments :)     
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

JRT

Rule 1 is probably the most interesting rule I've seen. You're going ot see a lot of creativity here. I'm looking forward to the playing phase where a backroute fix for Side A opens up a backroute for Side B.

IchoTolot

Be aware for rule 1 to not simply save your level again under a different name, but also change the level ID so that both iterations have different IDs!

IchoTolot

As I got the first version of my entries ready, a quick reminder to keep thinking/working on your entries.  ;)