This topic is to catalog how the level edges (left, right, top, bottom) behave on each of the various ports/clones of
Lemmings (1991) - (this topic may also be updated to feature the same information for ports of
Lemmings 2: The Tribes at some point).
How do the level edges behave on each of the ports/clones of Lemmings (1991)Port | Left | Right | Top | Bottom |
Amiga | Solid | Unconfirmed | Solid | Deadly |
Apple Mac | Unconfirmed | Unconfirmed | Unconfirmed | Unconfirmed |
Atari ST | Unconfirmed | Unconfirmed | Unconfirmed | Unconfirmed |
DOS | Solid | Open | Solid | Deadly |
PC-98 | Unconfirmed | Unconfirmed | Unconfirmed | Unconfirmed |
SEGA MegaDrive/Genesis | Solid | Unconfirmed | Solid | Deadly |
SEGA Master System | Unconfirmed | Unconfirmed | Unconfirmed | Unconfirmed |
SNES | Solid | Unconfirmed | Unconfirmed | Deadly |
Sony PlayStation (2/PSP) | Unconfirmed | Unconfirmed | Open | Deadly |
Windows '95 | Game crashes | Unhandled force-field | Open | Deadly |
ZX Spectrum | Unconfirmed | Unconfirmed | Unconfirmed | Unconfirmed |
|
Clone | Left | Right | Top | Bottom |
Lix | Deadly | Deadly | Deadly | Deadly |
NeoLemmix | Deadly | Deadly | Deadly | Deadly |
SuperLemmix | Force-field | Force-field | Force-field | Deadly |
Definitions:Unconfirmed: Behaviour yet to be tested & confirmed
Open: Lemming is able to cross the edge and remain active (but not necessarily assignable)
Solid: Lemming reacts to edge as if it's unclimbable steel
Force-field: Lemming reacts to edge as if it's a Blocker or one-way field
Deadly: Lemming is removed after crossing edge