MOD: Split from
this topic.
While we're at it, can we get actual downward force fields as objects, if you've already gone through the effort of programming one for the top level border?
Downward force fields as objects might be a good way to stop Fencers, Ballooners, Gliders, Shimmiers... or to stop lemmings from traversing a Laserer tunnel (even if they shouldn't stop the laser itself). In short, they'd be a really useful tool for backroute fixing.