Author Topic: Level Design Contest #30 - Playing Phase (Discussion Topic)  (Read 19479 times)

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Offline ericderkovits

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #105 on: July 17, 2024, 02:51:30 am »
@Icho

Both solutions are good. bronze one is exactly to mine. The other one is different than mine but is still good.

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #106 on: July 17, 2024, 09:05:28 am »
I might have gotten the versions confused for The Incredible Doom Machine, since I thought V7 was the last one.  Nevertheless, with the current version, this backroute is still possible:

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #107 on: July 18, 2024, 02:43:01 pm »
Bronze talisman solution for V5 of March of the Neutrals (my gold talisman solution, which also gets the silver talisman, still works).

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #108 on: July 22, 2024, 09:10:01 pm »
Finally got around to fixing backroutes to my R2 thanks to Crane, as well as a backroute to my R3 thanks to Icho. Thanks everyone for your patience. Admittedly, I haven't been in much of a fixing mood since around the time of my short vacation with my parents last month.

I have updated the contest collection pack to include V8 of my R2 and V7 of my R3! :)

@Crane

R2 - Finally uploaded V8 of my R2 to fix your backroutes. The first few were a really great find, making very good use of one end of the laser tunnel in order to make it possible to cheese the starting area with it. Luckily, it was simply an easy fix of shifting the steel near the exit. I've tried every possible configuration at the start and I don't think it's possible to cheese the starting area the way you did with the laser anymore, but feel free to prove me wrong if you like! :P In addition, I've also removed the steel from the top right and reduced the number of fencer pickups to 3. This will hopefully force the use of the skill in certain spots now, but let's see!

@Icho

R1 - Intended! :thumbsup: One of the tricks was inspired a bit by Armani's Color Coded from the previous LDC, as well as a late Psycho level from namida's LPI. Also the release was inspired by one of your United levels! ;)

Spoiler (click to show/hide)

R2 - Intended! :thumbsup: However, Crane has backrouted the level several times, which I hope has been fixed with V8. So, sorry to break your solution, as well as Armani's, but you both just need a replay tweak in a few spots to get a working replay again :)

R3 - Nice find! :-[ Another one that's easily fixed, but for V7 I decided to go with adding another wooden plank instead of Crane's idea of adding more steel. Trust me, you'll love the intended solution when you find it and therefore I think you'll like my level for your ruleset! ;)

Also added some more terrain in the bottom right to fix another cheesy backroute variant near the exit area.
« Last Edit: July 23, 2024, 05:22:23 am by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #109 on: July 23, 2024, 07:29:04 pm »
My R2 replay still works.

For R3 my backroute only needed a slight adjustment though.

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #110 on: July 23, 2024, 08:03:08 pm »
@Icho

R2 - Ah, not sure why I thought I broke your replay there from fixing Crane's backroutes. Somehow I thought having less skills caused that. I just checked it again and indeed your replay still works. As mentioned before, your solution is intended. Me and my fuzzy memory :XD:

R3 - Ah, not sure how I missed that! :forehead: For V8, created a gap
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #111 on: July 24, 2024, 05:44:15 pm »
Maybe this is at least a bit closer. ???

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #112 on: July 24, 2024, 07:27:52 pm »
@Icho

R3 - Nah, not that much closer :P For V9, I simply shifted the entrance over.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline IchoTolot

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #113 on: July 24, 2024, 08:50:17 pm »
Still seems to be a backroute.

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #114 on: July 24, 2024, 10:05:41 pm »
Still seems to be a backroute.

R3 - Correct. Ugh, another good use of that digger elsewhere :laugh: For V10, created another hole. Somehow I still have a feeling you'll find another way around the intended route, but well, let's see! ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #115 on: July 25, 2024, 02:16:48 am »
New backroute for you kaywhyn!  Enjoy!

Possible Fix (click to show/hide)

Alternative (click to show/hide)
« Last Edit: July 25, 2024, 03:53:20 am by Crane »

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #116 on: July 25, 2024, 07:21:02 am »
New backroute for you kaywhyn!  Enjoy!

Possible Fix (click to show/hide)

Alternative (click to show/hide)

Nice find for my R3! For V11, added steel. I appreciate your help in suggesting some fixes, but I think I will open them up after I get word that only the intended route is the only way :P It's not me being stubborn to accept help, but rather I'm one who generally prefers to do things solo, especially if it's a contest level. If it wasn't, then sure, fire away! :P That being said, I'm not opposed to future collabs on levels if, say, a tag team contest or some collab contest happens again! ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #117 on: July 25, 2024, 08:36:52 am »
That's a fair point.  No worries.

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #118 on: July 25, 2024, 08:53:52 am »
This is not a solve, but a solution that barely fails!  Probably can't be solved this way, but who knows!

Offline kaywhyn

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #119 on: July 27, 2024, 09:35:38 am »
All rightie, I have followed suit and solved all of the contest levels. My replays are attached. These replays were done in v0.10.24 of Lix and v12.12.5 NL, though I think these would all still work in v0.10.25 of Lix and the NL 12.13-3 RC build, respectively.

I seem to have found some backroutes here :P In particular, I'm guessing geoo's R2, most definitely Armani's R2 and R3, and possibly Crane's R3, though that one might be an acceptable alternative despite the saved skill. Armani's R3 took me the longest, only for me to ultimately find a backroute :P

Lix Entries Feedback

geoo's Cycle Decomposition R2V1 (click to show/hide)

geoo's Misaligned R3V1 (click to show/hide)


NL Contest Entries Feedback

R1's:

Armani's Guts Over Fear R1V1 (click to show/hide)

Crane's High Striker R1V3 (click to show/hide)

eric's Mosaic Lemmings R1V2 (click to show/hide)



R2's:





R3's:


Crane's Tomb Raiders R3V5 (click to show/hide)




This is not a solve, but a solution that barely fails!  Probably can't be solved this way, but who knows!

Shouldn't be possible to, as I also failed when I tried to test that route in your replay.
« Last Edit: July 28, 2024, 12:27:14 am by kaywhyn »
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0