Author Topic: Level Design Contest #30 - Playing Phase (Discussion Topic)  (Read 19478 times)

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Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #90 on: June 23, 2024, 02:12:04 pm »
For those who want to see the intended solutions to my levels, here it is :laugh:
youtube link
Spoiler (click to show/hide)

In the meantime, here's my solution to V7 of The Incredible Doom Machine.

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #91 on: June 24, 2024, 04:25:33 am »
A more efficient variation of the above solution.  Possibly a backroute as it leaves quite a few skills left over.

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #92 on: June 24, 2024, 08:27:04 pm »
Okay, this one is DEFINITELY a backroute!

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #93 on: June 26, 2024, 09:32:23 am »

Offline JRT

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #94 on: June 26, 2024, 11:39:01 am »
There are still another 80 solutions to One Thing At A Time II to be found Crane! ;)

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #95 on: June 27, 2024, 05:46:05 am »
There are still another 80 solutions to One Thing At A Time II to be found Crane! ;)
Well I found 3 of them!

Offline JRT

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #96 on: June 27, 2024, 10:41:30 am »
Oh no I mean the Rule 1, the 12 lemming one on the crystal level. This OTAAT series of levels will get larger and hopefully more interesting. My first OTAAT features in contest 20. This second crystalises the idea in a rigorous fashion. I really need to sit down and prove the conjecture that the complexity of the levels is N.logP where N is number of lemmings and P the number of possible paths. When I find the time I shall be playing with the maths of chaining several layers together, which should hopefully make it more interesting.

If I find the time I'll use excel to generate all the solutions in those text file replays to OTAAT II.

Haha yes yes my rule 2 is horribly broken XD. I'll study these to see if there are any more breakages I haven't noticed. I'm closing in on a new layout that will hopefully prevent the backroutes.

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #97 on: June 27, 2024, 09:09:40 pm »
Oh yes, my mistake.  Well, the basic premise of One Thing At A Time II is the same each time, just with a different permutation of digger placements.  Don't take this the wrong way, but it's not my kind of level.

Offline IchoTolot

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #98 on: July 13, 2024, 08:21:51 pm »
I did not even see that Crane posted a solution to my R2 until now. :-[

Backroute --> added some steel.

Offline Mobiethian

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #99 on: July 14, 2024, 01:18:51 pm »
Backroute --> added some steel.

"Steel Works" every time. ;) That's what I always say!
Level packs developed:

Lemmings Heritage
Lemmings New Worlds
Holiday Lemmings 2024 (with Armani, in development)

Offline IchoTolot

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #100 on: July 14, 2024, 02:18:04 pm »
For now here are my replays. :)

I plan to do videos eventually, but let's check if there are any backroutes first.

There is one replay missing "The Epic of Gilgamesh". Sorry, I just won't spend my weekend assigning 90 builders in a repetitive fashion anymore. I will simply show of an already existing replay in this case.
If this was smaller with only like 20-30 required - which still would get the idea across - I would play it, but this just seems tedious.
Even more as "One Thing At A Time II" was already guess the right pillar to dig on times 12.

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #101 on: July 14, 2024, 07:18:22 pm »
Both of your solutions for my levels are intended IchoTolot - well done!  Would have been nice to see you try to solve them on video, but oh well!

Offline Crane

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #102 on: July 14, 2024, 10:13:29 pm »
Solved "Set To Kill!" V3 - still feels very fiddly though.

Also made another replay of "The Incredible Doom Machine" based mostly on IchoTolot's replay - it is very similar to one I've done already, but I decided to try to make it as efficient as possible.
« Last Edit: July 15, 2024, 01:02:52 am by Crane »

Offline ericderkovits

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #103 on: July 15, 2024, 04:46:56 am »
Icho's solutions are intended for my rule 1 and 3 levels.

Updated my Rule 2 level

added a Bronze Talisman
added a button and locked exit with a blocker on it (for the Bronze Talisman)

adjusted terrain since it was possible not to use any bombers previously

Offline IchoTolot

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Re: Level Design Contest #30 - Playing Phase (Discussion Topic)
« Reply #104 on: July 16, 2024, 06:09:01 pm »
Two solutions for eric's updated level. One for 2 talismans and one for the new one.