As mentioned on Discord, you can actually do the level without needing to change the RR at the start. I simply provided an extra laser skill so that in case the timing doesn't work out and a Lemming slips out of the digger pit and therefore will walk into the masher traps near the entrance, you can delay that Lemming with the laser.
The remaining bashers/fencers are all extra and therefore distractions/red herrings. Here, I was going for a possible reaction in players where they think, these leftover bashers/fencers aren't going to help get to the exit, is this a mistake? Then they might aimlessly try and see if they can avoid using the bomber and digger in those two pre-determined areas, but try as they might, they will not succeed. Therefore, it is up to the player to realize that this is a level with a nuke solution.
This is my very first nuke level, and I did kind of claim in a way that I think pretty much all notable level designers eventually make one such level. I guess it was finally time for me
![laugh :laugh:](https://www.lemmingsforums.net/Smileys/lemmings/laugh.gif)
Also a no constructive skills level on top of that!
![Wink ;)](https://www.lemmingsforums.net/Smileys/lemmings/wink.gif)