Blitzs Multiplayer Levels

Started by Blitz, May 31, 2024, 04:12:22 PM

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Blitz

Quote from: Simon on July 18, 2024, 12:07:17 AM
No worries if you struggle with English sometimes. Keep it up! Lemmings Forums (or any English online community about your hobbies) is an excellent way to improve English over what one learns in school. It's how I've been improving my English for 20 years: Relentless reading about games on the internet, and writing posts in English web forums.

yea i have problems with english but am very good in german
Tom Wolf :lix-evil:

Blitz

long time no see today i will publish the long awaited christmas level!
i will respond to mistakes
important! although this level has three players it is not compatible
with 7 or 5 players correct me if i am wrong

The best way to show this is if you send the fixed level
Tom Wolf :lix-evil:

Blitz

Oh i also have some prototyps!
Tom Wolf :lix-evil:

Simon

Thanks! I'll look at these maps within 1-2 days.

-- Simon

Blitz

Simon could you when your finished with the looking at the maps explain to me why it is or isnĀ“t available to do 5 and 7p
Versions?
Tom Wolf :lix-evil:

Simon

#20
Ah, I see what you're trying to do with 5 (or 7) players:

  • 2 (or 3) left players who all share one exit,
  • 2 (or 3) right players who all share another exit,
  • 1 central player that has a third exit for himself.

That's not possible in Lix. The reason is that Lix removes exits (and entrance hatches) until either the player count divides the number of exits, or the number of exits divides the player count. With 3 exits and 5 (or 7) players, Lix will remove exits until there is only 1 exit left.

It's a strange game rule; I invented it to make any map playable (however stupid) with any player count. The sharing of exits is an awkward game rule, too. It would be better if the level format allowed you to assign exits to players directly, but for now, you have to rely on the automatic assignment (after exits get removed to fit the player count). Unsure what I want to do about this in the future.



For the 3-player map: Please make the exit visible! E.g., add a new terrain piece, set it to dark mode (= eraser mode), and cover the exit with that to make a hole.

Background colors/prototypes: Pick any background color you like, but please make it nice on the eyes. Avoid bright red or bright blue. The mid-green from the non-prototypes is the best. If you don't like the mid-green, try a matte dark blue, or a dark purple.

You've published Sunny Day at the Beach as "Blitz", and now you're publishing Fight over a Candy Cane as "Tom wolf". Do you rather want a single author name for all of your maps?

-- Simon