In this case, the Replay Kind radio buttons are action buttons with immediate effect, not choices
In the context of the dialog itself, this is correct. In the context of the end result, they absolutely
are choices, and take no action other than to make the top-right options available for each choice. They're kind of like pseudo-tabs.
A reminder of what the existing NL Replay Rename dialog looks like:
![](https://i.imgur.com/wQnOXXp.png)
This is exactly why the summary text has been added: this, essentially, shows the "action" that will be taken based on the choices presented. So, the Replay Kind radio buttons in my version are fine: we can see that in actual fact, they don't take any immediate effect
by themselves, and in fact choices need to be made for each replay kind.
I do see why tabs would be better, though. The radio buttons perhaps make the user feel like only the currently-selected Replay Kind choice will take effect. Again, this is why I added the summary text.
The column of radio buttons isn't the appropriate UI widget for Replay Kind. Instead, the dialog should have tabs, one tab per Replay Kind
We'd still want the tabs to be in a widget; we want to be able to see the end result of all options at all times, that's the important thing for the UI. The new summary text takes care of this well enough, I think.
I see the sense in tabs though, for sure. If I get time, I suppose I can have a go at implementing it. 4 tabs: All, Passed, Failed, Error. The "All" tab simply presents the action options, done. The "Passed", "Failed" and "Error" tabs would need the options to be duplicated for each of the pass, fail and error types, perhaps with a "Do for all" checkbox which applies the changes to all types in that tab globally. Messy, perhaps? Or is that better?