Rugged 1 -
In the middle of the night Another nice somewhat challenging level to start off the rank. I really love the challenge of there being only 1 platformer available and how to avoid the future dangers later on in the level. The jumping might be a little too excessive for my liking, but I will say that it's a nice way to avoid the traps.
Rugged 2 -
Double door delight Yea, now this is definitely on the "way too excessive/repetitive" for my liking with the floater assignments, but even then you are allowed to lose up to 3 and therefore have 3 floater skills left if you wanted. The rest is just straightforward building up to the exit, with one builder needed in order to prevent the others from going out into the acid if you decide to build up on the right side.
Rugged 3 -
The oasis method Nice level with the climber/floater/swimmer getting the button and then needing to help him get back to rescue him as you need to save everyone. Once again just straight up building to reach the exit in the end once you bash through both OWWs, with needing to build up a bit first before bashing through the second one.
Rugged 4 -
The terrarium III Nice somewhat challenging level, with the hardest part being the starting thin platform. One must take care of going out in the wrong direction after ascending the vine between the poles. A few ways to deal with the releasing of the blocker later, so fortunately there's still a few options for the player to go about solving the level, as has pretty much been the case for nearly the entire pack.
Rugged 6 -
Just think! Nice builders only level which looks challenging but isn't that bad at all. Should still be a few possible ways to solve the level. Mine likely isn't the only way.
Rugged 7 -
Jungle jam Wow, I really like how you used the grass/leaves to make a level in the L3 Biolab tileset!
![Thumbs Up :thumbsup:](https://www.lemmingsforums.net/Smileys/lemmings/thumbsup.gif)
Definitely gives the level a nice jungle look and feel to it. Looks somewhat intimidating as a result but the level isn't too hard if you know the most efficient way through it. Once again, the player has a few options to go about the level so there's still the open-ended nature of the level
![Smiley :)](https://www.lemmingsforums.net/Smileys/lemmings/smiley.gif)
Rugged 8 -
Triple door terror Another level which looks somewhat difficult, especially with getting up in somewhat narrow corridors with only builders and fencers and a few other skills provided. Even then, there's still a few ways to approach the level. The building is probably a little too excessive, but again I probably could had reduced that amount if I had elected to use some more fencers. Still a decent level here.
Rugged 9 -
Why don't you pay attention? I probably chose a bad spot to build to get up to the exit and therefore made it harder than it needed to be. It's probably easier to build up closer to where the entrance is. Also, it's not necessary to save the Lemming who pushes the button, but my preferred play style is going for save all's as much as possible.
Rugged 11 -
A special Christmas The first and only Christmas level in the entire pack, I like how you either have the option to blow up the blocker or simply release it with a walker at the end if you want the save all
![Wink ;)](https://www.lemmingsforums.net/Smileys/lemmings/wink.gif)
Rugged 12 -
Take a hike! Wow, I really like how you did the water effect here
![Thumbs Up :thumbsup:](https://www.lemmingsforums.net/Smileys/lemmings/thumbsup.gif)
Getting into the exit area is probably the hardest part of the level, but there's pretty much only one way to do so given the skillset.
Rugged 14 -
The Tribes Ah, there's the level you told me about in the most recent email. Very nice with how you used al 12 L2 tilesets in the same level. This level is way too excessive on the repetition for my liking, but even then the player still has a lot of options on how to solve the level given the very open-ended skillset. For example, you can either go through the terrain like I did, or you can build over them. Even then, it's likely any solutions will be repetitive to some extent no matter how you do it. It's definitely a really easy level, but you also need to take care of the time limit.
Rugged 15 -
Wait a minute! Nice level with one needing to turn back to the left to get the button and then quickly get back to the others to reach the exit in time. Luckily, the 1-minute time limit isn't a problem unless you bash the others out too late or don't 99RR early enough. I love the sense of urgency in this level!
![Wink ;)](https://www.lemmingsforums.net/Smileys/lemmings/wink.gif)
Rugged 16 -
Lollipop factory Nice somewhat challenging level in which you need to make very good use of the constructive skills. As long as you use them for the gaps and one to avoid the sucker trap, you should be fine. Not sure why I didn't think about bashing with the platformer so that he doesn't turn around sooner
![forehead :forehead:](https://www.lemmingsforums.net/Smileys/lemmings/forehead.gif)
Rugged 18 -
Four door fury Decent level with a few ways to go about it, such as builders only solution for the save all, or with bombers to help the others get to the exit later. I of course chose the former
![Tongue :P](https://www.lemmingsforums.net/Smileys/lemmings/tongue.gif)
Rugged 19 -
Go upstairs! Another nice decent level. The hardest part is probably getting the button, but that's just a simple build to turn around and the rest is easy from there. The player still has a few options to go about the level, such as building to get over the wall or simply have them all be climbers.
Rugged 20 -
It's your decision A really nice non-trivial level to finish off the pack. My solution is probably the best way to get to the exit, but even then, you could brute force your way into the exit between the OWWs if you wanted to, for example. Needless to say, the final level is still of the open-ended nature type.