[SLX] Upcoming features | Release schedule

Started by WillLem, March 03, 2023, 12:57:28 PM

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WillLem

Upcoming Features - Implemented for next release (2.8.6)


:lemming: Replay Editor:
• It's now possible to select all future events with the same lemming index as the original event
• 'Current Frame' label is updated when skipping to a frame
• Multi-select is now possible

:lemming: Editor:
• (Bugfix) Fixed unhandled exception when attempting to save Pre/Postview Text when the form is empty
• Added "Clear Text" button to the Pre/Postview Text form and improved layout

WillLem

#1
Wish List for the future


This is the current wish list for SuperLemmix. Whilst the aim is to get all of these ideas implemented sooner or later, some of it might not be possible, and some of it might just not happen, so please don't take any of it as a promise

I'll aim to keep this list as up to date as possible.

Planned for 2.8.6:

:lemming: Updates to SuperLemmix Welcome Pack - some levels will be made easier



Planned for 2.9:

:lemming: New skills:
    • Twister/Propeller
    • Batter

:lemming: New objects:
    • Splitters will be updated with an extra state (turn lem, let let past, make lem wait) and variable lemming amounts per-state
    • Portals will either be incorporated into existing Teleporter logic (and so will be a property of Teleporters) or added as-is from NL 12.14
    • De-Neutralizers will be added as-is from NL 12.14
    • Neutralizers will likely also be added as-is from NL 12.14, but this is currently undecided
    • Skill Assigners will be added from NL 12.14, but expanded to allow assignment of any skill, and to be either continuous or one-shot
    • Skill De-Assigners will likely not be added, as they aren't a good fit for SLX

:lemming: Add Visual SFX (similar to - or the same as - those seen in WinLemm and SuperLemminiToo)

:lemming Hi-res-only helpers and cursor (game itself will remain switchable between low and hi-res)



Other possibilities (not yet planned for any specific upcoming release, but likely to happen in the future):

:lemming: SuperLemmix user guide - this one's a MUST

:lemming: New Objects:
    • Rising Water
    • Downwards force-fields

:lemming: Customisable level edges (Wrap, Deadly, Forcefield)

:lemming: Online updates

:lemming: Give Orig and OhNo styles independent Hi-Res counterpart graphics

:lemming: Track real-time play time per-level (for speedrunning, records, etc)

:lemming: New Level Select screen that's built into the main menu interface



Unlikely to go ahead due to difficulties with implementation, but listed here anyway so they can be revisited at a later date:

:lemming: Apply recolouring scheme to trap animations

:lemming: Possible updates to steel physics, as follows:
Steel Physics
Please note that steel physics will not be updated after the release of version 3.0 - if I haven't figured out how to do this by then, the idea will be scrapped.

:lemming: Steel should always be steel, even if it's behind terrain. Currently in discussion here - I've managed to actually implement this, it's currently commented-out and bookmarked

:lemming: When terrain overlaps steel, allow the terrain to be destroyed, "revealing" the steel underneath - haven't yet found a way to do this with the existing codebase

:lemming: Allow terrain pieces to be "steel-deleting" in the editor; such pieces will effectively re-shape the steel piece editor-side - this suggestion is currently in discussion here - No, because then we end up with 2 types of steel: current NL behaviour, and the proposed "always steel" behaviour

:lemming: Alternatively, always draw steel to a higher layer than terrain. Then, steel pieces would need to either be pre-decorated, or overlaid with "paint" objects - No, because then we can't destroy the overlapping stuff to "reveal" the steel block

WillLem

#2
SuperLemmix Release Schedule


:lemming: SuperLemmix 2.8.5 is planned for release by the end of January 2025, and implements the features listed here as well as a number of other bugfixes and general updates.

:lemming: SuperLemmix 2.9 is planned for release by the end of April 2025

:lemming: Editor 2.8.5

The Editor will be updated to support the new features added in SuperLemmix 2.8.5 - the two will be released together as a package, as usual.

:lemming: Styles 2.8.5

The styles will also be updated, and released as a separate optional download at the same time as the Player/Editor package.

Currently, the plan is for the styles to continue to be maintained manually and independently - the online Style Manager will not be returning to SuperLemmix for the foreseeable future. All required styles will always be available within the main SuperLemmix download,



Future updates

By the end of 2025, I hope to release SuperLemmix 3.0, which should be seen as a more-or-less "complete" version in which there are unlikely to be any further big changes such as those that have already been implemented. At that point, SuperLemmix can begin to be viewed as "stable" and unlikely to deviate too far from its current state.

With that said, I plan to continue developing SuperLemmix for the forseeable future, and welcome any suggestions that you might wish to make.

Only features listed here are confirmed for inclusion in SuperLemmix - all other features should be considered as either "might happen if it's possible" or "discussion pending".

Please check back regularly to see what's coming in the future, and feel free to make any suggestions by posting a [SUG] topic on the SuperLemmix board if you'd like to see anything that isn't already on the list.