New idea?

Started by Amobius, May 26, 2023, 10:58:56 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Amobius

I have an idea to create a new engine for a Lemming clone. I would like to have a team for this. I will be the project leader and draw some sprites for the game. These include some lemming animations and a level editor concept. Then let's talk about something else.

Amobius

Ok, i have a idea to 4 variantions of bombers. 1-Bomber for Lemmings 1. 2-Bomber for Lemmings 2. (no die lemming) 3-no time bomber, 4-3, but with knock back.

Amobius

A small contest. I aslo starting working with interface of editor, (please, help me with engine):lemming:

Simon

Welcome to the forums!

The best way to attract co-developers is to present a program that already does something fun and unique. It doesn't have to be perfect, as long as it's exciting to try. Compare it with some existing Lemmings projects here: All those projects started in the hands of a single programmer. Only over time, the projects attracted graphic artists, level designers, and extra programmers.

If you aren't into software development yourself: What would be the big new exciting idea? What do you envision that none of Lix, NeoLemmix, Lemmini, SuperLemmix, L2Player, Loap, ..., have yet? Do have a specific gripe about one of them that you want to see fixed?

-- Simon

namida

Regarding the bomber - ask yourself if this is meant to be focusing on puzzle solving, or action. In the case of the former, bombers should not be timed. It's more debatable in the latter case, if you're going for a more action-focused game. Flinging could very well follow similar logic - although the fling adds different puzzle possibilities, depending on the implementation it could end up very fiddly.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Amobius

I don't understand, how i make a engine. But, i ready to make CONCEPT in Asperite, and i don't have any idea for bombers. But non included skills for Lemmings 2, are included.

Amobius

Oh, forgot. This is a idea for mini fignting system. Hadouken for Lemmings 3, and Axer-permission skill. Every enemy, who is faces Axer, death. A two skills. Downer, -Builder, But ladder bulid down. Slider- (my concept) Lemming-aslo roller, but can slide for 3-heingt and stop slide when lemming get a wall.

WillLem

@Amobius

I could use some help with SuperLemmix if you fancy getting involved with development. I'm looking at adding superlemming speed and a 2-Player mode for a future update, both of which will be a lot of work. There are already a lot of new skills and features, give it a look and see if it's something you'd be interested in helping with.

SuperLemmix already has both Timebombers and Instabombers. I could look at adding fling physics as well, but I'd probably want to work that in as part of a "Batter" skill (see Lix as an example of that in action) rather than another Bomber type - 2 is already plenty!

Amobius

To some extent you're right. I ready to help you. Many concepts, don't included in
engine. But, i create a new idea. A terraian, with break only choose skill. Example. Basher can't bash wall, with wall dig only digger.

Amobius

I don't help with code, but, i can help with concept. 1-Just add the button in editor level speed, or (and) lock fast forward button in editor. With 2 player mode,  -if you ready to lose 1 slot, and level factiacaly 1 player with 2 teams. In trap door and exit has new three configurations -Team one (green hair) Team 2 (blue hair) and All teams. And in gameplay new button. Change skills for team 1 and 2. In skills settings in editor 2 buttons. Team 1 skills and Team 2 skills.

WillLem

Quote from: Amobius on June 01, 2023, 11:42:24 AM
A terraian, with break only choose skill. Example. Basher can't bash wall, with wall dig only digger.

NeoLemmix and SuperLemmix (and Lix?) aleady have one-way arrows for horizontal-only and vertical-only destruction, in both directions. The only thing that's missing is Bomber-proof/Bomber-only terrain. We could look at discussing that idea and see if people think it's worth adding to SuperLemmix.

Quote from: Amobius on June 01, 2023, 12:25:37 PM
1-Just add the button in editor level speed, or (and) lock fast forward button in editor

Yes, adding it as a level design feature is most likely the way to go. However it could also be implemented as a global option that the player can toggle on and off at any time, so that any level could be a "superlemming-speed" level at the push of a button. Then, it would likely be added to individual levels as an optional "play in superlemming mode" Talisman. We could even do both.

As for 2-player mode, the first thing I want to try is lemming "tribes," so that each lemming tribe can have it own dedicated exit that other lems can't access. If I can manage that, the next step will be to allow the tribes to access any exit, but count towards the saves for whichever tribe the exit is for.

In the meantime though, I'm taking a bit of a break from adding new features for a while. The most recent version of SuperLemmix was only released yesterday, and I've already found a handful a bugs that will need to be fixed. I'm going to concentrate on making levels for a little while, and testing the existing features as extensively as possible, before adding anything else.