lemmings challenge solutions available for your viewing pleasure

Started by ccexplore, August 21, 2006, 12:55:25 AM

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ccexplore

Quote from: nobody on August 21, 2006, 08:36:15 PMAlso, as a request I'd like to see the 100% solution for Taxing 16 (Mary Poppins land).

Request granted.̆ In addition, I also uploaded a solution for Tame 20 that saves 100% and uses no builders.

(From now on all my Lemmix solutions will be uploaded to Mindless's file portal.)

EricLang

ccexplore in concert...

Another request: a 100% solution for Mayhem 2 (The Boiler Room).

It is easier to open the standard levels with the levelviewer.
1) alt+v
2) v
3) press return (select dos original)
4) type "fro" (incremental search) and you're at tricky 23

For a real lemmingplayer this is less than 1 second work:)


EricLang

Uploaded the first custompack level solution (jm18.dat Another annoying 1 pixel gap).


nobody


nobody

I uploaded my 49-second solution for Just a Minute (Part Two). Maybe later I'll see if I can shave a few more seconds off.

tseug

Quote from: EricLang on August 22, 2006, 07:23:26 AMAnother request: a 100% solution for Mayhem 2 (The Boiler Room).
I don't think anyone is going to try that until there are easy-to-use savestates. (using replay is possible, but it's a pain)

nobody

Added 100% solution for Taxing 6 - Compression Method 1

I don't think I'm going to bother trying to improve my 49-second solution for Just a Minute Part 2, too much trial and error fiddling with the release rates. There are 19 seconds on the clock when the first lemming finishes bashing, and it takes about two seconds to get from that point to the exit. If you can make it so that the last lemmings to turn around take 1.5-2 seconds to reach the wall on the left (plus another 1.5-2 seconds to come back), then the maximum time left to complete the level should be 13-14 seconds. If somebody wants to try this using my method then go ahead.

nobody

OK, so I lied. I was able to complete it in 46 seconds. I didn't record it but I did take a screenshot here:

I'll try to get a recording up soon.

EDIT: Recording is now up.

ccexplore

Nice job to Nobody once again.

I uploaded the following:

4-skill solution to Mayhem 3 - It`s Hero Time! (uses only builder, basher, miner and digger)
79/80 solution to Wicked 12 - Suicidal Tendencies
100% solution to Wicked 20 - The Lemming Funhouse

I'll probably tackle 100% Wicked 6 sometime this weekend.

As for 100% Mayhem 2, maybe sometime this month?̆ We'll see.

EricLang

The build + explode between two blockers to free the blockers on a thin platform (in Wicked 12) was a novelty for me.

Is there somewhere a description for the diabolical Mayhem 2 100% solution? I'm getting curious...

I uploaded a Mayhem 29 Build west solution (77/80). It did cost me about 20 replays.
Maybe other or better versions are possible.

BTW: I'm working on savestates and commands like "jump 10 seconds".


tseug

Here are some screenshots of the 100% mayhem 2 solution:
right half
left half

Although that probably won't help much... :tongue:

EDIT: Once you get savestates working I might try it.

EDIT2: My avatar is one of the screenshots. :winktounge:

ccexplore

Quote from: ccexplore on August 23, 2006, 01:34:45 PMI'll probably tackle 100% Wicked 6 sometime this weekend.

I got around to it a bit sooner than planned.̆ Uploaded the following:

1) 100%, 4-builder (meaning 4 builders plus various other non-builder skills) solution to Crazy 8
2) 59/60 solution to Wicked 1
3) 100% solution to Wicked 6

Maybe I'll try tackling 100% Mayhem 2 this weekend then.̆ :tongue:

EricLang

Another one I would like too see is Crazy 1 with losing only one lemming. I tried about 20 times but the explosion time is 6 or 7 frames to long to get it working.
The Wicked 6 was quite shocking for me. I was gazing at all those pointless bridges and suddenly it all becomes clear... Fantastic! The miner becoming a blocker is a nice point too.

EDIT: @Tseug I knew about your avatar. I read it on the old forum.
I need some time on the savestates, because I am having some "release rate adjusting timing problems" (as a result of the replay feature in combination with "hyperspeed" mode).

ccexplore

Quote from: EricLang on August 24, 2006, 08:47:52 PMAnother one I would like too see is Crazy 1 with losing only one lemming. I tried about 20 times but the explosion time is 6 or 7 frames to long to get it working.

Uploaded.̆ I made the uploaded solution based on my private notes and screenshots, so this is not necessarily the easiest way to go about it; there are definitely variations on the basic idea, some of which may be easier to execute.

You'd want to do a bit of pausing/frame-stepping to better catch what's going on.̆ ̆Naturally, all the action happens at the beginning.