Test results:
This is a Win98 machine, by the way.
Without entering "DOS mode":
VGALemmi.exe 32k (timelem.lvl) - 25%
nocdlem.exe (timeonml.lvl) - 25%
Entering "DOS mode":
VGALemmi.exe 32k (timelem.lvl) - 25%
nocdlem.exe (timeonml.lvl) - 25%
Results for the other modes:
Without entering "DOS mode":
VGALemmi.exe 32k (High Performance) - Graphics are glitchy, and it runs slower. Saves 100% before the game even fades.
VGALemmi.exe 32k (PS/2) - Same as above.
VGALemmi.exe 32k (AMSTRAD) - 25%, same as PC Compatible. (I couldn't click on any thing at the bottom bar (skill selections or minimap to scroll), so I'm guessing this mode has something to do with (mouse) input.
nocdlem.exe (High Performance) - Same as VGALemmi, of course, using the different level.
nocdlem.exe (PS/2) - Same as above. Actually, the graphical glitches don't occur in the skill bar/minimap in this mode. But as far as the slow fading, slowness and saving 100% goes, it's the same.
nocdlem.exe (AMSTRAD) - 25%, same as before.
I'm not going to do all of the iterations for DOS mode, because it takes time to load back into Windows each time. (I know, you can go to DOS mode and stay there, then load the program multiple times, then load back into Windows, but I don't feel like it!)
So here we go:
nocdlem.exe (High Performance) - No graphical glitches or slowdown (!). Still saves 100%. The fade IS still noticeably longer than in PC Compatible mode, but it's not as long as High Performance in non-"DOS mode".
nocdlem.exe (PS/2) - Same as above.
(So what's up with the difference in starting time between original VGALemmi.exe and the later versions?)
Ha! I guess it's good I did that last test last. Upon rebooting this time, I get this message: "MouseWare has detected a new Pointing device on the PS/2 port. Would you like to configure the new device now?" Aaand, neither my mouse or keyboard are working
A good ol' reboot should do...