Level Design Contest #25 - Playing Phase (Discussion Topic)

Started by IchoTolot, April 03, 2022, 11:41:00 AM

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The Tomato Watcher


Armani

and here're my solutions to all rule2s !
I don't smell any major backroutes this time.
Roiling Clouds

I only use about half of the platformers but I can see the main trick of this level is basher extension. At first I tried to send a lemming to the exit area and bash underneath to free the all 3 crowd. But it didn't work.
Looks simple enough...

That was a cute little level! The hardest part of the level was to figuring out that I have to contain the crowd in very tiny space so I can free them with a digger.
Steep Bee-scent

Although I have a leftover miner, I think my solution is at least on the right track. I didn't contain the crowd for long(I did temporarily ;P) and used most of the skills.
Decent Default Design

This was the hardest level of the rank. I'm impressed that it's absolutely possible to make difficult level within this ruleset. :D My solution has some timing-heavy part, so I wonder if I made it hard on myself. ???
Not much to work with...

I only used 2/3 of the given skills! Well the layout of the level is extremly simple and there not many things I can do as the title says.
A Roundabout Trip

This is the first level I've played with this tileset, and it looks great! The solution was quite straightforward or probably mine is completely different to what you have in mind as I didn't use the swimmer. ;P
Minimalemism

We don't have the splat-field object in NL but you nicely simulated the splat-field :thumbsup:
The 10 piece Puzzle Rush

I'm sure this is intended ;) I found out that I can swap a climber and a jumper in my solution but the rest of the solutions play out same.
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

kaywhyn

@Armani:

R2 - Intended! :thumbsup:

Spoiler

You're indeed correct that you can swap the jumper and climber and it would still work. Indeed, my solution sends the first two lemmings out from the top as climbers to the right to prepare the path for everyone but is otherwise the same solution. In addition, by using a jumper to get past the block and the trap, you have some more leeway on the bomber placement :P However, your solution is fine. Needless to say, it seems that I've gotten into the realm of accepting slight variations for my levels with this contest :laugh:

Here, nothing too hard other than there's a lot of moving parts, but even with that it's still nothing. You're probably also starting to see some elements of your and Icho's designs in here with keeping the crowd moving instead of containing them. This is just the simplest of this level design with this element I've managed to come up with :laugh:
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

The Tomato Watcher

Cheeky backroute there Armani, but luckily it was a very easy fix. And yeah, I'm glad I dug up these last few official styles from Lemmings Tribes, as they have some real potential, certainly more than can be showcased by 10 terrain pieces. ;P

DireKrow

I talked about it on the discord, but I'll put here too for the record. Armani's solution to my R2 level is acceptable. It saves a skill, but honestly... I'm weighing up the idea of making Armani's solution the canonical one and officially removing that saved skill from the level.
LOTY 2020 Winner
My NeoLemmix Levels: The Krow Files (File A v1.2 released 21-Feb-2020)

Apjjm

@Armani

Intended solution :)

Spoiler

The extra skills are purely to reduce execution complexity and to open up lasering either tower from the first hatch. Anything that sends a basher back through the tunnel it just created is the intended solution.
My Level Packs: Quartet

∫tan x dx

@Armani

That's a backroute for my level! It seems kind of obvious now that you've pointed it out... :P

IchoTolot

@Armani

While R1 is totally fine and open ended, R2 needs a fix as this is very unintended in quite a few parts, but lukily I still have 2 Object slots open for some OWWs. ;)

Crane

@Armani: Intended solution - well done.  I'm glad you think my level is cute!

ericderkovits


Armani

My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Armani

And the final rank 8-)
A Digital Switchover

I'm pretty sure I backrouted this level as I don't think this level is meant to be a disjoint union. ;P
Ancient Lemmarine

attached two replays. Both of them have some leftover skills. Even though the skillset is very small, the fact that I only have 3 bashers makes the level tricky and I have to think carefully about which route I should take. Not sure if my solution is acceptable but nice level nonetheless!
Starlight Pinball Zone

You really depicted pinball and flippers well :thumbsup: The level itself wasn't hard but it was satisfying to watch lemmings falling into drain from both side like a real pinball game :laugh:
The Treachery of Lemmings

Oh this is one of my favourite surrealism artwork. :D Also the level nicely use slider-stoner mechanics!
The Claaaaaw...

This level was definitely the hardest one of yours! The most difficult part for me was being effcient in terms of constructive skills. The builder count looks lenient at first but it runs out real fast :XD: Btw I don't recognize the object this level depicts...
Bosom Buddies

:thumbsup: :thumbsup: :thumbsup: my absolute favourite level in terms of visuals.
The Lemming Calculator

I may have found a way to shortcut to the exit :XD: unless this level is meant to be open-ended level with more than enough skills. The visual is very nice! You made good use of chalk style to draw a calculator, that was creative! :thumbsup:
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

kaywhyn

@Armani

R3: Ugh, that's a backroute, and I'm not sure how I missed that. This is what I get for not testing any of my levels extensively enough before the playing phase started :forehead: For V2, I have added a trap and shifted the terrain a bit. Let's see how the level holds up now!

Thanks for the compliments on the design, although honestly this is probably the laziest approach anyone can take in level designing, as everything in the Chalkboard tileset happens to be provided for me to be able to design the object very easily. As I'm very bad at art myself and can't draw for the life of me, naturally I would want to make the process of designing the object as easy as possible for myself, and the Chalkboard style happens to do a lot of it for me already :P

Also, notice the equations I've sprinkled around in the level, as well as the erroneous fact of Pi at the top, though that is a quote from a TV show :P
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

DireKrow

Your first replay of my R3 level was exactly the intended solution. The second replay is a backroute. Will fix that tomorrow.
LOTY 2020 Winner
My NeoLemmix Levels: The Krow Files (File A v1.2 released 21-Feb-2020)

Apjjm

@Armani - As you suspected, the R3 solution is a backroute - I will post an update later today with a fix to that pillar area.
My Level Packs: Quartet