Custlemm Level List Game

Started by JM2006, June 28, 2006, 02:50:00 PM

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JM2006

We did Custlemm level list game on the other forum. We still have the screenshots etc.

Why don't review a levelpak now?   :tongue:

tseug


ccexplore

How many people played that set?  I don't think I've even looked at any of the levels in LemEdit yet, much less play them.

STT

Mine wasn't finished wasn't it? I was waiting to see a review on level 2 and it never happend.

geoo

Snapper seems to be right. Well then:

twigpak2 - Level 2: Chinese Swap
Save 2/2
RR: 1
Time: 1 minute
Skills: 2 bombers, 1 blocker, 3 builders
Good: Well, the design is not bad IMO; and it's at least not 'long and boring'. ;)
Bad: Far too simple, even for that position, given that the blocker and bomber can't be used you have only three builders left -> 3 times building over a trap.

Maybe we could do my second one next in case played enough and appreciated, or maybe tseug's (although, the release is not official yet, is it?).

tseug

No, I was waiting for you to solve the new level. (or not, depending on how hard you think it is :winktounge:)

geoo

Hmm, I think I found a backroute (see mail). Just a question, does your solution require much precision or lots of exact timing?

tseug

*BUMP*


twigpak2 - Level 3: Demolition or Construction?!
Save 60/80
RR: 50
Time: 5 minutes
Skills: 20 bombers, 1 blocker, 19 builders
Good: The difficulty is good for a third level. It's very well designed. It isn't long like most of the levels in this pack.
Bad: The save target could have been pushed up a bit.

Jazzem

Where can I download the pak? I'd like to give level 3 a go myself.

tseug

It seems it wasn't in the portal... so I uploaded it.
Link:
twigpak2

tseug

Let's just get this pack over with...


twigpak2 - Level 4: Remage Wall
Save: 24/42
RR: 60
Time: 5 minutes
Skills: 42 builders, 24 of everything else
Good: It's a little harder than the previous level. Scenery is nice.
Bad: Not much of a puzzle, just long.

tseug

Here's a short summary of the rest of the pack:
Levels 5-8: Long and annoying (not counting backroutes). They are all fairly straight foreward.


twigpak2 - Level 9: And Now For Something Impossibe
Save: 80/80
RR: 1
Time: 1 minute
Skills: 1 bomber, 3 builders, 1 basher,  1 miner
Good: It's short! It has a good puzzle, the solution is well hidden.
Bad: Why the bomber?


Level 2 and 4-8 are the kinds of things you should try to avoid. If you make a long level at least make it not so straight foreward. And don't make levels with a blatantly obvious solution like level 2, those are no fun.

Now we can move on... I think we should do geo's or mine.

Shvegait

Quote from: tseug on September 16, 2006, 11:07:55 PM
Bad: Why the bomber?

I'm surprised you of all people are saying this! :P

Actually here's my personal opinion on when you should give unusable bombers: If for example you have something like X of every skill needed (or provided) except the bomber, on a 100% level, include the bombers for consistency. Or even if most skills are provided, don't necessarily exclude the bomber. I think it also depends on what skills are available. If you have climbers, floaters, blockers, and builders... then put in the bombers so you get a continuous chain. If you have miners and diggers only, it's silly to include the unusable bombers. If it looks bad without the bombers, include the bombers (since you know it doesn't matter). If it looks bad WITH the bombers, then don't include them (since you know it doesn't matter). Purely aesthetic, but this is partly based on how bombers are provided in original Lemmings/ONML, and it's a simple guideline to follow...



Hmm, tseug's or geoo's... well tseug, you are around, and your pack should be in more recent memory; then again you probably got a ton of feedback on your pack already. It doesn't matter too much for me, I don't really have much time to spend playing levels and reviewing at the moment, but I will host the screenshots for whatever pack is decided on.

tseug

In this particular level I think it looks fine either way, so there isn't much point in having it. I couldn't really think of anything bad to say...

Which pack do people think is easier?

geoo

Yeah, level 9 is a very nice one, and completely different compared to the onther ones of the set.
And like Shvegait, I was very surprised seeing tseug writing a something like this for bad.
One bad point might be that it is difficult to review due to the difficulty of coming up with somehing bad...

Anyways, hmmm, I solved 9 of tseug's and 10 of my levels...erm, very subjective view. S'pose we need a somewhat more objective view. Did ccexplore btw solve all of your (tseug's) levels by now?