[NeoLemmix] Xmas Lemmings 2021 [Difficulty: Easy-Very Hard]

Started by Armani, December 24, 2021, 02:40:19 PM

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Armani

Merry Christmas everyone! Welcome to my second Neolemmix level pack! :D


(They are Lemming&Lemmina :lemcat:)

I've made a holiday pack to celebrate the 30th Christmas in Lemmingland.
It's a small pack of 30(+1 credits level) levels across three ranks: Retro, Avant-garde, Bonus



1.) Download Links(Dropbox):

Level Pack: Xmas Lemmings 2021 V1.3
Music: Xmas Lemmings 2021 Music
Intended Solution Replays: Solution Replays

This pack has all the music files in the subfolder "Xmas2021". So do not manually move the music files into the main music folder!
The only thing you have to do yourself is to extract them into your main NeoLemmix folder.



2.) Ranks

This pack is divided into 3 ranks:


1. Retro (Easy-Hard)(12levels)

Retro rank levels primarily use Snow(OhNo) and Snow(Raymanni) tilesets and take some decorations from various other styles.
It starts with lighter puzzles and X-of everything levels and gradually enters harder territory.
All levels feature classic 8 skills only and some occasional Neolemmix objects such as pre-assigned hatch.


Retro3 Snowy Wish – Wishing you peace, health, happiness and prosperity in the coming year.


Retro9 Rendezvous at the Cavern – A secret rendezvous in the cavern...


2.Avant-garde (Easy-Hard)(12main levels + 1credits level)

Avant-garde rank mainly uses Snow(OhNo) & Snow(Raymanni) tilesets too.
The difficulty resets to [Easy] once you finish the retro rank and start Avant-garde rank.
This rank features all 21 Neolemmix skills including slider and laserer.


Avant-garde2 Meanwhile in Namidaland – Christmas comes in the middle of the summer in Namidaland!


Avant-garde8 Last Shepherd of the Dead - Put them out of their misery before Christmas is over...


3. Bonus (Very Hard)(6levels)

These levels are for those who want extra challenge! :evil::devil:
They were originally in either Retro rank or Avant-garde rank.
Based on the feedbacks from the pre-testers, I gathered the 3 hardest levels from each rank and separated them to this Bonus rank.


Bonus1 Lemming Entanglement - Is quantum entanglement the key to teleportation?



3.) Music Credits:

List of music

Every music here is from online game "TalesWeaver".
Xmas_01: We wish your Merry Christmas (https://youtu.be/DJ1qOW0xJC8)
Xmas_02: Where santa goes (https://youtu.be/DJ1qOW0xJC8?t=73)
Xmas_03: Feliz Navidad ~ Christmas Tales (https://youtu.be/EaQYDVG20mA)
Xmas_04: Have yourself a Merry Christmas ~ White LEAF (https://youtu.be/RU6VkioAv44)
Xmas_05: Brand new Spring is coming (https://youtu.be/xgHOl5RWFu0)
Xmas_06: Good Evening Narvik (https://youtu.be/Lctr21iN_u8)
Xmas_07: 열지 않았던 작은 상자(translated to "A small box that hasn't been opened") (https://youtu.be/7LqIIYyt46I)



4.) Thanks to:

- Massive thanks to joshescue18, NieSch and kaywhyn for pre-release testing! Just say the word if there's anything I can do to help you. I'm always here. 8-)
- Namida for creating and maintaining Neolemmix :thumbsup:
- Lemmings Forum community for general support :laugh:
- All of you for playing my pack. :thumbsup:


5.) External Links:

Xmas Lemmings 2021 Level Solving Commentary by kaywhyn : Youtube Link
Swerdis's playthrough of Xmas Lemmings 2021:
  Retro rank - Youtube Link
  Avant-garde rank - Youtube Link
  Bonus rank - Youtube Link
IchoTolot's playthrough of Xmas Lemmings 2021: Youtube Link

Enjoy and happy Christmas :lemcat:
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

NieSch

This is a great Xmas pack that I can really recommend, also to non-expert players (like myself). Armani's creativity in level design is awesome and this pack is yet another example of it. :)

Congrats on the release and merry Xmas!

My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

misias

Thank you for the pack! It is really nice, the difficulty of levels in "Retro" was just right for me :).

Also, I have a huge sentiment for the xmas packs (with snow etc.), cause as a child I would play Lemmings during xmas a lot:)

Misias

Armani

Thanks for playing :thumbsup:
If you need any hints or solution replays, let me know ;)
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

misias

Thanks a lot for the great, creative and climatic pack :) I'm currently at Avant-Garde Ice climbing. So far the hardest for me was Retro ("and there were four again!") - it took me a few of evenings to figure it out :).

It could be interesting to exchange solutions to the retro set. I would be interested if I took any backroutes :)

Misias

Armani

Quote from: misias on January 27, 2022, 10:35:22 PM
It could be interesting to exchange solutions to the retro set. I would be interested if I took any backroutes :)

Here're the replays of the Retro rank(see attachment ;))

For Avant-garde5 Ice Climbing,
hints

- You need to use miner to the first obstacle and laserer to the second obstacle.
- The miner destroy some of the builder sacks and this is crucial to the solution.
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

misias

Excellent, I reviewed your replays and I want to share my solutions to two levels in retro which appear backroute-ish, especially for "Randevous .." :)

Currently, I'm at "Last Shepard of the Dead", but expect to do more this weekend :) Please maybe share your solutions to Avant-Garde so that we can compare once I complete it :)

Misias

Armani

Cool! 8-)

Your solution to Retro9 is a backroute. There'll be an update sooner or later. I will probably add an ice blower to the icicle above the hatch.
Your solution to Retro8 is acceptable. ;)

Even if you don't complete the whole rank it's totally fine to ask me hints or replays. Good luck with the rest of the levels! From the feedback I've got, Avant-garde8 is not too bad and Avant-garde9 & 10 are pretty difficult.
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Armani

V1.1 is out! ;)

Level fix:
-1 09 Rendezvous at the Cavern - added an ice blower
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Apjjm

I've started playing this and have so far completed the Retro ran (replays attached).

So far, wow there are some brilliant levels in this pack :thumbsup:! Also the background art & theming is beatuful too - excellent job on this.

Spoiler

Retro 1 Nice first level to the pack - not too difficult but not a pushover either. The worker lemming (or rotten egg) needing to take the top-route rather than following the same path the rest of the lemming would take was a good detail.
Retro 2 Nice semi-open ended puzzle around containing the crowd. I was convinced a save-all solution was possible here, and eventually found something that worked using some blocker trickery at the start.
Retro 3 Good early level, saving the climber using a basher was a nice detail though the timing was a little tight on my solution.
Retro 4 Nice builderless level! By bumping up the RR I was able to save a 2 miners which I imagine are required to do a bit more crowd control if you don't do this.
Retro 5 A nice challenge to try and save as many as possible here with an open skillset. I managed a save 29/30 in the end but I tried for a while to get a save-all by using the builder + digger + builder trick to turn a lemming around, but couldn't quite connect back to basher tunnel without running out of skills to get back up.
Retro 6 Nice puzzle with two distinct workers meeting up - not too hard but satisfying to solve :thumbsup:
Retro 7 Very nice idea with re-using have all the blockers get freed to become blockers a 2nd time. The terrain hints to place the blockers was a nice idea to reduce execution complexity on this one.
Retro 8 I like these sort of levels where it is about efficently solving a seemingly simple looking terrain area. It wouldn't surprise me if there more than one solution to this given the skillset and terrain shape, but I settled on an approach using two different digger pits.
Retro 9 I really liked the multiple workers interacting on this one, and the timing with the icicle was very satisfying when it just worked out :thumbsup:
Retro 10 Very clean solution, and very clever. The top-left hatch was probably the area I wanted to build bridges with the most, but the solution cleverly requires patience with this hatch in particular. I really liked that no timing was needed in the solution to this level - I did initially think the solution might involve 6px steps around the bottom hatches and some clever timing, but those solutions all ran out of builders.
Retro 11 Another very good puzzle. I found this a little easier than 10 but that's probably because I spotted how to handle the bridge area quite quickly fortunately. Not using a blocker to turn the miner, which is the initial temptation for this level, was a nice twist.
Retro 12 This is a beatiful solution :thumbsup: and probably going onto my LOTY list. There is some very nice subtlety to where you need to place the skills on this for it to work out, and when they are placed correctly everything clicks into place in a very satisfying way. An early solution I had that didn't quite work (but thought it might have been the trick) was to put a builder ontop of the walkway after the exit to turn the lems around - I was quite pleased with spotting this as I thought I had to the key to level, but nope.

I'm not sure quite how well I'll manage on the last Bonus rank when I get there, but i'll give them a good try!
My Level Packs: Quartet

Armani

Thanks for playing my pack :thumbsup:
All your solutions so far are either intended or acceptable!

Spoiler

1 01 Last One Out is a Rotten Egg - Intended! You figured out that the hero lemming who prepares the path for the crowd should be the last lemming spawned! Otherwise all following lemmings will splat and you can't waste any builders in this level to break the fall.
1 02 White Christmas - My solution takes the top route but your solution is also fine ;)
1 03 Snowy Wish - Intended! You can turn the climber around first and make him build twice. Then the timing is not needed. ;)
1 04 Claustrophobia - I've received quite a few different solutions from multiple people. And I would say your is also a clever alternative solution! :thumbsup: Check the replays pack above(main thread)! I included various solutions from people as well as my own one.
1 05 So Close, yet so Far - Saving 100% is possible! (there's the 100% replay in the replay pack! 8-))
1 06 Christmas Crossing - Again 100% intended!
1 07 How to Escape an Avalanche - Acceptable! You didn't put one of the blocker at the correct position but the main spirit of the level is still there! The level is set up in a way that the blockers are freed in perfect timings so they can join the second part of the level in correct timings. The 4diggers+4blockers are for destroying the icicle terrains and you have to build spiral staircase to the exit with all 6builders and 3blockers.
1 08 Harvest of Screams - That's 100% intended! This level has several possible solutions and all of them require two different digger pits as you did!
1 09 Rendezvous at the Cavern - 100% intended!
1 10 And There Were Four Again! - The solution was made based on my solution to original dirt level "And then there were four..." And yes, I know I complitely overcomplicated the original level when I was a kid. :forehead: I added some wall-traps from pillar tileset to make my old overcomplicated solution into the intended solution.
1 11 Roof of the World - Perfect! If you figure out that you have to separate 4 athletes and contain rest of the crowd with a blocker, the solution will comes to you naturally.
1 12 Forbiddiden Knowldege (Part 1) - Glad you like this level! This is also one of my personal favourite levels of this rank. :laugh: Originally there was a sequel level named "Forbiddiden Knowldege (Part 2)" in the second rank but I ended up rejecting the level as the solution was quite hackish and requires some obscure trickery.

Good luck with the second rank!
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Armani

I uploaded the intended solution replays. (with some alternative soutions from pre-testers :D thank you all!)
Check the main thread above!
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Apjjm

I completed the 2nd rank tonight - some more excellent levels great job Armani!

Spoiler

1 Frozen Fractals All Around - As you said the difficulty resets at the start of the rank. Not too difficult but again still a bit of puzzle here with using the slider.
2 Meanwhile in Namidaland - Nice decoration on this one! I ended up doing something a bit fiddly on this one and I'm sure there is a cleaner way to handle the crowd.
3 Xmas in Lemmingland - Using the walker to not need to complete the bridge to icicle was probably the trickies part of this one. Another nice puzzle using the new skills.
4 We Move Unseen - I liked the two paths on this one, and the helper markers in the floor to line up the laserer was a nice detail. This was a fun one to watch complete afterwards too.
5 Ice Climbing - The levels started to get a bit trickier here! There are some nice details in the solution here with how the 2nd climber is used & letting the first climber get back up.
6 Santa Training Center - A great single worker level. I really like the way the miner continuing is used twice - the first one is quite telegraphed but the second one is much more subtle. I saw in the intended solutions you even did the thing I did in mine where I checked both bridges worked before mining the left one.
7 CAUTION Thin Ice - This is quite a tricky one! The key for me on this one was realising where the jumpers had to be placed at the end and working backwards from there.
8 Last Shepherd of the Dead - Great use of the zombies on this one & the little hiding area is a fun idea.
9 Get Your Sled Ready - Nice level combining a couple of tricks together. The level shape very strongly hints at continuing a skill, but also using compression and the stoner + blocker effectively adds some nice extra complexity.
10 Sorry No Rooms Available Tonight - My favourite of the rank :thumbsup: - The way the blocker lemmings are used on this level is really elegant.
11 This Level has no Time Limit - This is a fun change of pace level and pretty tricky to work out what actions you can spare on the main worker. In particular the details about holding back the crowd to allow the bridge time to complete & the oh-noer still blocking the zombie make the solution to this quite well hidden. Very nice puzzle.
12 Presents for You - A great level to finish off with thematically and in terms of puzzle :thumbsup: - Initially I wanted to collect the basher pickup above the water, but that caused problems later on when trying to use the cloner effectively.
13 Thanks for Playing - Credits :)

I also checked the replays & liked the 100% solution for Retro 5!

Only the bonus left to go :scared:
My Level Packs: Quartet

Armani

Again, all your solutions are either intended or acceptable. Well done!

Spoiler

2 01 Frozen Fractals All Around -  nice solution! :thumbsup: As long as you don't let the whole crowd to take the bottom route(which I think is impossible) it's fine!
2 02 Meanwhile in Namidaland - Yeah it's more of an visual level than a clever puzzle level. Any solution is acceptable in this level. ;P
2 03 Xmas in Lemmingland - 100% intended! :thumbsup:
2 04 We Move Unseen -
Quotehelper markers in the floor to line up the laserer was a nice detail
Yes I tried to minimize execution difficulty. That's why there're markers in the floor in this level, 1 07 How to Escape an Avalanche and one level in Bonus rank. ;)
2 05 Ice Climbing -
QuoteThere are some nice details in the solution here with how the 2nd climber is used & letting the first climber get back up.
Exactly! Especially if you don't see that you have to break the builder bridge with the backward miner, you'll have a hard time solving this level. :evil:
2 06 Santa Training Center - 100% intended! 8-)
2 07 CAUTION Thin Ice - Ha! that's actually nice logical deduction! I wanted the players to think that they have to save multiple jumpers and a basher for the last part but it seems like I failed successfully here. :forehead: Good job on not falling into my trap! :thumbsup:
2 08 Last Shepherd of the Dead - I made a cozy shelter for that shepherd lemming. :laugh:
2 09 Get Your Sled Ready - This level was made using bottom-up design tactic. I first depicted the sled with snow tiles and developed the solution based on that. ;)
2 10 Sorry No Rooms Available Tonight - Thanks for the compliment! It's important to realize that you can't use all 3 stoners at the bottom and you can afford only 2! And you also have to figure out that you have to send the first lemming to the bottom and made him a blocker and release him when the stoner bridge is finished!
2 11 This level has no Time Limit - I wanted to include at least one action-based level with many jumpers and here it is! 8-) You contained the crowd at different location to me but it's totally fine!
2 12 Presents for You - Good job 100% intended again! The most difficult part of this level in my opinion is figuring out when and where to use the cloner.

I was quite surprised that you've found intended solutions to every single level so far! :thumbsup:
Bonus rank is mostly untested. So I wonder if the current trend continues...

Good luck with the Bonus rank! :laugh:
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Apjjm

I made a start on the bonus rank and have got a solve for the first 3 levels. I am going to try the next 3 either tomorrow or friday. On two of the levels I had some very close solutions which didn't quite work - so have included a couple of extra replays too as you might be interested to see things I tried which almost worked.

Spoiler

1 Lemming Entanglement - This is an excellent level :thumbsup:. I think this is probably the hardest of the 3 I've played so far. I ended up solving this one by thinking about the level in reverse and asking about if it could ever work if I: (1) built from right to left from any of the 3 junctions or (2) Use the teleporter to bring the crowd down. After ruling those out I was able to focus on the other possibility and spotted the trick with releasing blocker with the digger which unlocked the rest of the level.

2 No Matter Where You Came From - Another great difficult level, and the verticality makes a nice change. I was able to find the route down quite quickly but, the main bit of difficulty was optimising enough skills & working out how to create a filtering device for the swimmers & sliders similar to the one used at the top of the level. There probably is a cleaner way to do this than how I managed it, but hopefully I'm not too far off with this one.

3 Hold My Beer... - This one looked like it was going to be difficult from the preview screen, and it certainly was. I had quite a few ideas that either ended up a skill short or a lemming short. I included a replay with one of my closest failed solutions where I was missing one floater at the end. My solution probably brute forces a part of room 2 a bit to make sure all the lemmings came out the pit in the same way - I'm guessing there is a cleaner way to do this part by saving a miner elsewhere which I probably missed. Very nice puzzle :)
My Level Packs: Quartet