Level Design Contest #24 - Playing Phase (Discussion Topic)

Started by IchoTolot, November 07, 2021, 09:44:01 PM

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Apjjm

Took a bit more time looking at the rule 1 levels and now have a/another solution for all of them.

Lemmings in a rave - armani
Spoiler

Wow :lem-shocked: - this is a brilliant puzzle. I really like the way the blocker is used in this!

Starstruck - Ichotolot
Spoiler

This is a great puzzle with a lot of the difficulty near the beginning - when I realised how to contain the crowd It was largely a case of working how exactly to execute the bridge building. I did find reversing the builder to be very precise though (if the rule allowed a cloner it would have been nice here!). I tried quite a few things here like stacking lems ontop of each other to dig out the blocker but couldn't quite make it work (or was a skill short for releasing the crowd).

OttoLicho's Sprudel Squires - Kingshadow3
Spoiler

I did a zig-zag miner this time, though I might have overcomplicated releasing one of the blockers. Using the reflected tunnel to free the blocker that leads to it is a nice element of the puzzle.
My Level Packs: Quartet

IchoTolot

@Apjjm

This is an acceptable alternative solution, well done! :thumbsup:

The only difference is:

Spoiler

My solution uses another basher at the start positioned slightly lower than the first to delay a slider a bit more + lower the depth of the holding pit as a result ---> The digger alone is enough to free the crowd.

I am also not dependent on the slightly messy canceled basher slider delay as a result, but nice little alternative trivk there! ;)

You can see it in action in part 6 of my playthrough on YouTube as well.


Armani

My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Apjjm

A couple more replays for solves

So near yeat so far - The Tomato Watcher
Spoiler
This was a fun puzzle to do with two seperate paths to manage, especially given that it only has two distinct skills in the skillset

Violent Changes - Ichotolot
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This is a very impressive level :thumbsup: - I'm really quite happy that I managed to solve this one without a hint - though it took quite a while. When I realised how the lasers were supposed to be used though the level clicked into place and was a very satisfying solve. What I really liked about this one is although every skill is required figuring out one part of the level helps answer another part.
My Level Packs: Quartet

IchoTolot


Apjjm

Some more solves and thoughts from the last day or two...

Trial by fire - Armani
Spoiler

I think it is really clever that this level works with two non-trivial solutions despite a lot of the terrain being steel and the two skillsets being very different :thumbsup:.

Green route: Not solved yet, I did find something I think works but I was 1 pixel away from executing it when trying to join the fencer to the top area - I imagine if I adjust placements a bit I might be able to find a way to join things up.
Red route: Replay attached - I initially planned to send one worker lemming to do all the work but then realised later I could use a lemming from the crowd to hit the most difficult button and send two lemmings off the bridge.

Out of interest, did you design this level with one route in mind initially and then adjust it to add the other, or did you plan both together?

Alluring Shimmer - IchoTolot
Spoiler

I misread this as alluring shimmier at first :forehead:!

This is a really pretty level (I definately want to try this tileset at some point), and not too difficult and was open ended but still does require some planning ahead!

Revenge of the king - Kingshadow3 (not solved yet)
Spoiler

So far I think I need to extend a basher through multiple letters using the platformer, but I haven't quite worked out how to save enough skills to either get high enough from A to D or to bash through all the way.

I think this is a tough rule to design around so it's impressive that this level has a tricky puzzle to it too.

Emergency Evacuation - tan x dx
Spoiler

The teleporter laserer interaction is really fun on this one :thumbsup:. I initially tried this as a "I wonder if this works..." and saw it did but thought the solution might be laserer + miner as I couldn't initially see how it would fit in. Very nice level!

What goes up - The Tomato Watcher
Spoiler

This is a nice elegant short puzzle! The ruleset you picked to design around is certainly tough, and I think the level you created is nice even without considering the challenge it was for.

Not the annoying gap in the floor again - Kaywhyn
Spoiler

A very nice builderless level :thumbsup: - I know you have said in some of your videos that you are a fan of this level type!

I imagine there are probably a few different ways to solve this one, but despite this you do have to be careful still not to leave lemmings stranded and to keep enough skills at the end to get to the exit.

Aerial Antics - NieSch
Spoiler

I eventually worked out where to save my skill assignments for this one!

I think this is a really nice level overall and makes good use of all the terrain on it. The only downside this level had for me was the length of the feedback loop between skill assignments on the area near the start and being short a jumper / basher / shimmier at the very end - for me the stand out part of this puzzle was more in working out the path needed, rather than optimising the edges of the map.

Having said all that, this was still a very enjoyable puzzle :)

Guide to Clone Survival in the jungle - Kaywhyn (not solved yet - replay with 1 lemming short)
Spoiler

I'm actually a bit stuck on this one ???

I have a solution that has one lemming short but I can't see how to avoid using what must be an extra bomber or blocker with my route (despite some heroic efforts at the end). The best Idea I have had so far is to try and block under the last button instead and maybe that unlocks something earlier on, but I am struggling to see it!

I do like the trick with the cloners and the builder which i'm thinking must be intended - it made me smile when I realised why there were 3 cloners there.
My Level Packs: Quartet

Armani

@Apjjm
Your solution is intended well done :thumbsup:

QuoteOut of interest, did you design this level with one route in mind initially and then adjust it to add the other, or did you plan both together?
Neither. ;P When I was creating the level map, I didn't have any specific solution in mind. After I designed the terrain, I developed the solutions based on that. Of course I added some traps, OWW, fire etc.. to enforce the solution afterward.
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

kaywhyn

@Apjjm

R2: You have most parts correct, but your overall solution is quite far from the intended one. There are some incorrect skill assignments which has caused you to run into a predicament with the save requirement. Armani has told me that this is clearly my hardest level in this contest collection, though I initially thought the solution would be way more obvious because of the pickups. Nope, he told me that it's not, so it seems that it's still very hard despite them. I know you can get my R2 solved eventually, though. I've been very impressed by how very well you been doing with these contest entries in the last few days :)

Spoiler

You are correct that the builder wall by cloning the builder three times is one of the main tricks needed, great job there! :thumbsup: You almost have another one down, and there's two more tricks required that I didn't see in your best replay attempt solution, hence why you still have a long way to go here.

R3: Acceptable solution. It's an open-ended level, as I mentioned before, and so I will accept almost any solution

Spoiler

as long as you mine down the right side to get the bottom entrance up the level then everything else doesn't matter to me how you solve the level.

It's also acceptable for me because of how you used almost all skills. There were some unnecessary skill usages in your solution and hence you could had saved way more skills, but well, if it works, it works! Nice job, though ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

NieSch

Quote from: Apjjm on December 02, 2021, 01:52:15 AM
Some more solves and thoughts from the last day or two...

Aerial Antics - NieSch
Spoiler

I eventually worked out where to save my skill assignments for this one!

I think this is a really nice level overall and makes good use of all the terrain on it. The only downside this level had for me was the length of the feedback loop between skill assignments on the area near the start and being short a jumper / basher / shimmier at the very end - for me the stand out part of this puzzle was more in working out the path needed, rather than optimising the edges of the map.

Having said all that, this was still a very enjoyable puzzle :)

Well done! Your solution is 100% intended.

I understand your criticism so I made a few changes in V9.
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft





IchoTolot

I attached the resolve of Kingshadow3's R3 level. :)