Lemmings presents GOTTA GO FAST!!! v1.56 [Difficulty: Medium - Very Hard]

Started by Flopsy, September 16, 2021, 11:04:12 PM

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Armani

On to the epic final difficulty rank!
Once again, there's big step up in difficulty from SS rank.

Chilli Dog Rank

Chilli Dog01 Flopsy verses The World: Heh I love the sunflower decorations! Not too difficult level to start and pretty decent puzzle as well. :thumbsup:
Chilli Dog02 Stop the Press!: Another nice level! I like the concept that every platform has to be bashed out from both sides.
Chilli Dog03 The Gonalston Crossroads: I think my solution is mostly intended. Maybe I was a little bit more efficient in containing the crowd and that's why I have some leftover skills.
Chilli Dog04 Let's Go Rock Climbing!: This is clever! I like how the lemmings from the left side blow away the obstacle for the rightside lemmings through the thin steels. I also tried to bomb through the obstacle with lemmings from right side but I was always two or three bombers short.
Chilli Dog05 Whodunnit: I attached two different solutions on this level. Both of them use all the given skills, but I like second solution more since it's more elegant and clean. Bombing part of the stacker wall with the lastly spawned lemming is very clever! :laugh:
Chilli Dog06 Buzzkill: Not sure if this is acceptable or not. I have a feeling that the intended solution send a swimmer to the bottom of the level and use the waterfall to swim up again.
Chilli Dog07 Round and Round and Away We Go!: Definitely a backroute. ;P I have so many leftover skills.
Chilli Dog08 Pedalpusher: One of the hardest level from the entire pack so far! The hardest part was to realize I can't invest any builder to push the top button, so I have to time the two climber so the second one can slip by while the first one dig away the part of the pole terrain.
Chilli Dog09 The Panic Room: This is one of my favourite level! :thumbsup: It's very tempting to block right most zombie with a stacker, but you really need that stacker elsewhere. So I had to constantly feed the splitter so the zombie can't come to where the normal crowd is. And in my solution, the last normal lemming barely enter the exit before the zombie touch him, and that's really satisfying to watch!
Chilli Dog10 One Of Us Has Split Persnalities: I completely ignored the bottom right lemming, so I think my solution is not intended.  But considering the title, is there a chance this is indeed intended? ???
Chilli Dog11 Madame Lemga: Another very nice level! The hardest part was the position of the first stacker so only one lemmings slip by an become a worker lemming. And also somewhat tight timer added additional challenge to the level.
Chilli Dog12 Detonator: Nice and easy level It was quite obvious what needs to be done. I don't find this level particularly hard.
Chilli Dog13 My Own Worst Enemy: This one was also not very hard.(probably because I backrouted the level?) I like the position of the first blocker. It temporarily contains the crowd and later be released by cloned miner.
Chilli Dog14 Lemon Flavoured Rice Pudding!: Wow this one was close! My last lemming enter the exit with only 1 second left on the clock! I generally like the level which multiple worker lemmings have to cooperate in order to complete the level like this! :thumbsup:
Chilli Dog15 Pseudologia Fantastica v2: I love the theme of this level! To finished the platformer bridge in time, the worker lemming have to do non-stop platforming and all other lemmings have to collect platformer pick-ups scattered all over the level. This level reminded me of a Icho' LOTY winner level "Revenants". Basically both level require you to navigate crowd to here and there with blockers and also have to release all the blocker at some points.
Chilli Dog16 Check My Eyelids For Holes!: This level is one of the hardest levels of the entire pack imo. Especially you have no choice other than using blocker to contain the crowd but there's no easy way to release him safely, that was the hardest part. I used 'using stacker to break the fall' trick from Ring18 Static Space Lover, and it work well! Also the stacker+basher tricks to make a step up for the crowd was also very hard to see.
Chilli Dog17 The Other Way: This is definitely a backroute. Very cheesy solution. ;P
Chilli Dog18 & Knuckles: This level was also very difficult one. There are so many deadly place for climbers and avoiding them was the main difficulty points.
Chilli Dog19 It's Tea and Biscuits Time!: This level is one of my favourite levels! :thumbsup: :thumbsup: I like the fact that I have to send exactly the 1st and 4th spawned lemmings to the teleporter, so the latter one teleported while facing left, otherwise they are not close enough to pass through the trap by sacrfincing one.(or considering that I have a leftover blocker, there's also possibility that I just overcomplicated things. :crylaugh:) Rest of the solution was  pretty nice too. I cloned the shimmier and bomb away some terrains so one stacker is enough to get the crowd up. Connecting the miner with two builders was also very nice.
Chilli Dog20 Time To Get Closer: This one was quite easy. I almost immediately saw the solution+talisman ;P
Chilli Dog21 14 Hour Supernova: And the final level of the main rank! I felt like it's more challenging version of Final Frustration from Nepsterlems although FF is probably slightly more difficult if you want to get the talisman. I didn't realize there's teleporter and receiver, so I did brute force all the way through OWWs with destructive skills shenanigans :forehead:.
Still two more ranks to go! 8-)
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Flopsy

Armani's Chilli Dog replays

Spoiler

Chilli Dog 1 - intended solution, good start. Thanks, the sunflower decorations have a big meaning to me.
Chilli Dog 2 - intended solution again. I especially like the trick in this level when you dig on the left side to get the button and then the water cushions the fall for the climbers, it's a hard trick to spot.
Chilli Dog 3 - you are right in what you said, I feel like I need to make a few fixes here though because you made this level too easy.
Chilli Dog 4 - intended solution again, I made the save requirement a bit lenient on this.
Chilli Dog 5 - your first solution was a slight back route which I'll have to fix. Your second solution was intended though, using the right side of the level is required I'd say.
Chilli Dog 6 - I'll accept this solution, it's not required to send the swimmer that way but I'd say considering you came close to the 10 min time limit that you nearly spent too much time on this level. I made a talisman for not using the swimmer anyway.
Chilli Dog 7 - major back route here.
Chilli Dog 8 - unfortunately this is a back route too, most of what you did was intended up top but something down bottom just wasn't meant to happen.
Chilli Dog 9 - This is mind blowing this is. It is actually intended to block both zombie attacks so the stacker or Blocker could have been spared somewhere. I'll allow this solution anyway since it looks miles harder to pull off than the intended solution. It was fun to watch, you're right :)
Chilli Dog 10 - major back route, you can't just ignore one Lemming.
Chilli Dog 11 - intended! Well done. Yes the timer was because Nessy couldn't stop back routing the level with longer winded solutions, the timer seems to fit though. There are 6 time crunchers in a row now.
Chilli Dog 12 - you found it easy because this is a back route :P.
Chilli Dog 13 - this one on the other hand is intended, you just found a better way to begin this level hence needing less blockers. Can Talisman this.
Chilli Dog 14 - I'm sorry to spoil the enjoyment of this level but you majorly back routed this one too.
Chilli Dog 15 - Glad you like the level, although your allergy to using Blockers throughout this pack has definitely become noticeable now :P. Your solution is intended.
Chilli Dog 16 - I was initially leaning towards back route on this but when I saw the Blockers getting used in strange ways, I thought this had to be an Armani unique solution and no one would ever find this alternate solution. The general route is correct and also it is possible to do the beginning part with just one builder. So I'm allowing this solution.
Chilli Dog 17 - When I first heard cheese, I thought you managed to cheese the trap at the beginning, but I'm happier to see this kind of back route to be honest. Still a nice find.
Chilli Dog 18 - Well done on this one, although this is Wafflem's solution (one of the only ones in the entire pack) it feels somewhat intended. Sadly he isn't around to confirm the legitimacy of this solution, I just use the solution I found as a bench mark and your solution hits this bench mark well.
Chilli Dog 19 - although your solution is quite different to mine, it's still intended. Just a few skill swaps here and there. Well done on solving this one, I considered this level one of the hardest solutions in the pack.
Chilli Dog 20 - Intended solution, well done. Someone found the save a Blocker talisman before you this time though. Although this may be easy for you, Nessy thought this level was exceptionally difficult.
Chilli Dog 21 - Yes, Final Frustration was the inspiration for this level and although this level is no where near as hard as that level, I wanted a final level to match that. (Although I've seen in the discord that you had a peek at Toolkit 21, that level has WAY more skills than this level.). WELL done on finishing the Chilli Dog rank, I don't think anything can stop you beating the last 42 levels of the pack now.


Armani

Encore Rank finished. Like you said, the Encore rank wasn't as brutally difficult as SuperSonic rank or ChilliDog rank. It was smooth sailing overall.

Encore Rank

Encore01 Reach for the Stars!: It's quite obvious what needs to be done here. But my first attempt failed due to walker shortage and realized that this level is not a walk in the park. I tried to be efficient as possible and complete the level with a little bit of leftover skills this time. 8-)
Encore02 Down The Pan v2: This level also has straight forward solution. But also the soluton is very clean and nice. :thumbsup:
Encore03 When The Lems Drop Out: Very nice and fun level! I tried to save 100% for extra challenge and it worked well. This level would have been nightmare if the skillset was tight but thankfully the skillset is quite lenient.
Encore04 Ring Twice for Savoy: Ah, cute bus level. :laugh: I needed to look at the terrain carefully so I can get the crowd up with limited amount of skills.
Encore05 Leaving Behind All We Know: Really nice level again. Despite it being x of everything with rather big x, it ran out of skills especially the builder quickly.
Encore06 Back to the Shack(part2): I feel that this is not intended. A glider and a bomber are left. ;P
Encore07 Another Lemmings Waterfall Connection: Harder iteration of Lemmings Waterfall Connection which I enjoyed a lot. I think the fact that only 4 bombers are given, makes the level difficult.
Encore08 Let's do this Hawkman style!: This level took me several tries. I saved a constructive skill by using shimmier to cancel the fencer under the fire trap and the level is solved.
Encore09 Climbing the Wall(again!): This one also took me several attempts. It's a little bit more harder than original Climbing the Wall, but still not very hard. :)
Encore10 Ghost Rider: Something tells me this is not intended since I have some leftover skills.
Encore11 Tight Wad Hill: Excellent level! That one platformer to gain additional 1pixel hight at the little squre terrain piece was really hard to see! :thumbsup:
Encore12 Night Vision: Nice and easy level. the most difficult part is platforming and cloning under the bus, after that the rest of the solution is straight forward.
Encore13 This is not A Star Wars rip off: This is my most favorite level of the rank! The obvious method always failed by few seconds, and you really need to find a quicker way to the exit. Sending secondary worker lemming so he can dig to the basher tunnel of the first worker lemming is very clever. :thumbsup: :thumbsup:
Encore14 Tally Ho Lemming San!: Another very nice level. I first tried to use bus terrain to get up but that was too platformer-heavy. And I assumed the buses are just decoration and used climber+bomber to gain height and it worked well.
Encore15 No Time To Die(GGFedition): I didn't expect to play NTTD level in the pack by someone other than Namida. :laugh: If you play this level with more than one worker lemmings, this level is not that difficult.
Encore16 Back to the Shack(part3): Seems intended. I used all the skills and complete the level with only 5 seconds left on the clock.
Encore17 Lost in the Casino: I can't remember when and where, but for some reasons, I was familiar with this level. I didn't remember the solution but I pretty sure I saw the layout of this level already. This one was not bad. You just need to save the pre-placed blocker one by one and guide them to the exit.
Encore18 Your Latest Trick(part2): iirc, I backrouted part1 of this level although I used every skill. I think this could be the same case. I used all the skills but some parts of my solution(like canceling basher with shimmier) is somewhat suspicious.
Encore19 Walking Barefoot: This was the hardest level for today. The blocker position is very clever. It block the lemming from the right hatch and it let the athlete from the upper hatch fall down. After one of the athlete pass by, the blocker become the stone and this time it also block the other athlte form the upper hatch. I really love the solution! :thumbsup:
Encore20 Who Ya Gonna Call? Knuckles The Echidna!: I already solved this level before in the contest. And I have a good memory. 8-)
Encore21 Beginner's Guide to Destroying The Moon!: Only 4 skill types, but this level was deceivingly tough.
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Armani

And toolkit rank is finished which means the whole pack is finished. 8-) 8-)
Of course there are still some levels I backrouted so need to be resolved after update. ;P

In toolkit6, one of the fire objects(where the climber hatch is) is located 1 pixel above the terrain so the lemmings can just pass through it without being killed. I assumed I can't let the lemmings go there when I played the level.
My favourite level of today is toolkit18; the final labyrinth level of the pack.
And I tried to save 100% on toolkit20 and 21 for extra challenges. I expected Toolkit21 would take incredible amount of time but it was not that bad actually since the given skillset is almost infinite.

Well done on this amazing pack! :thumbsup: :thumbsup:  I would say GGF is harder than Lemmings destination which also has 'very hard' tag. I've definitely enjoyed a lot and really love the challenges that were satisfying to figure out.  8-)
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Flopsy

Apologies for the delay in getting to these.

Armani's Encore replays

Spoiler

Encore 1 - a very streamlined solution here, I like how you use multiple climber Lemmings. The time limit was removed for this level in fear that one might take too long on this level. A lot of people would only be comfortable only doing one lemming at a time on this level.
Encore 2 - intended again, this level had a tough time in SEB Lems before it was removed (it was a pillar tileset level which used diggers mainly) but now it seems like the solution has evolved into this as a result. Glad you thought it was clean, that's the word I wanted to hear for this one.
Encore 3 - very nice solution, might put 100% as a talisman here. I especially like that miner+jumper technique, it's very much like the basher+walker technique! :thumbsup:
Encore 4 - although you saved skills here, it's still the intended solution. Well done.
Encore 5 - again, nothing unintended here and you really simplified the solution.
Encore 6 - knew there had to be a back route sooner or later, luckily this is easy to fix. Thanks for finding it :)
Encore 7 - yes, I knew you would be happy to see this level return again. I think the right side is the most builder heavy section so you were right to do that first. The low bomber count is tricky yes, you need to consider which trapdoor needs them most.
Encore 8 - sadly, I don't like it when people cut under traps like you did so I'll have to patch that out.
Encore 9 - intended solve, well done. It's just a harder repeat for climbing the wall really. The Encore rank features a few repeat style levels if you haven't already noticed.
Encore 10 - a little unintended yes, I'll have to fix that.
Encore 11 - sadly you weren't meant to see that trick because the entire solution is a back route :(
Encore 12 - intended solution well done :)
Encore 13 - this was actually a very old contest level, this level has existed for years. It wasn't very popular in the contest it was entered in so I'm glad you liked it.
Encore 14 - nice basher save there, I'll talisman that. Other than that, the route is intended :thumbsup:
Encore 15 - There's a NTTD level in SEB Lems as well, I did ask namida if I adopt the level format for my packs before doing so. I think they are a nice level idea and other people can make nice levels with it. The difference here is I swapped out the bombers for something more useful (stackers!).
Encore 16 - Find it funny how you back route part 2 than find intended on the harder part 3 ???
Encore 17 - When I released Casino Night for the first time, I released a level with the tileset to showcase the tileset so you may have played it there. I did a similar thing with Jardin de Flopsy for Marble Garden and Ghost Rider for Sandopolis. I saw GigaLem was doing it with his styles, release a level with it to allow the player to test the tileset, sadly no-one really gave any feedback still so I stopped doing it after those three styles.
Encore 18 - *sigh* another back route on this level, ironically the only level in the pack which Nessy hasn't found the intended solution to either.
Encore 19 - however I am happy to see the intended solution on this level and the blocker trick being used as well :)
Encore 20 - your solution was intended in the contest so nothing to add here.
Encore 21 - very nice solution to this level, it's slightly different to mine but you used all the skills so it's allowed :)

Armani's Toolkit replays

Spoiler

Toolkit 1 - nice talisman solve :)
Toolkit 5 - you saved 46 lemmings on this level.....that's incredible, were you just actively trying to save more than intended?
Toolkit 6 - nice spot there, I can't believe I didn't spot that. Fixed it now.
Toolkit 8 - wow, that was some serious skills, the skills you saved here was insane!
Toolkit 11 - kaywhyn back routed this in MegSEGAbytes only 2 weeks ago and I fix his back route and you go ahead and back route it again :lem-mindblown:
Toolkit 12 - another back route here, but I guess you knew that.
Toolkit 16 - back route on this level also.
Toolkit 17 - a slight back route here too.
Toolkit 18 - thanks, I knew you would like the water puzzle in this rank.
Toolkit 19 - intended solution, this is just Toolkit 16 turned upside down if you didn't notice. There was a contest rule which required 2 levels and one had to be the inverse of the other.
Toolkit 20 - *applause* incredible, I didn't think I'd ever see this done. I'll have to Talisman this for sure :)
Toolkit 21 - Wow, 100% on a 777 lemming level.... I think this is just as impressive as Toolkit 20 :)

Side questions: What do you think of the Toolkit rank overall? Do you think it was a good decision to keep these levels separate from the main pack? The first few levels aren't really as bad and were just used as filler but the 2nd half of the rank certainly were better left in a rank of their own, do you think so?

Very well done on beating the entire pack, you've back routed 42 levels in the entire pack but you solved the other 147 intended :)

joshescue18

I have completed the first three ranks.
Why are you ignoring me?

Flopsy

28/09/21
v1.1 released - a ton of back route fixes courtesy of Armani and josh's replays, thanks both for playing the pack very early on :thumbsup:
Spoiler
v1.1 The Armani and josh update

added post level texts

back route fixes on
Rose 17
Shield 18, 21
Ring 4, 7, 17
Sneaker 2, 3, 6, 9, 11, 12, 16, 17, 20
Emerald 7, 10, 14, 17
Super Sonic 1, 2, 5, 10, 11, 12, 18
Chilli Dog 3, 7, 8, 10, 12, 14, 17
Encore 6, 8, 10, 11, 18
Toolkit 11, 12, 16, 17

talismans added on
Rose 8, 12, 13, 16, 17, 19
Shield 7, 8, 12, 15
Ring 1, 8, 12
Sneaker 8, 14
Emerald 8, 15, 16
Super Sonic 6, 8, 9, 14, 16, 19, 20
Chilli Dog 2, 6, 13, 15
Encore 3, 4, 5, 17
Toolkit 5, 7, 20, 21

Armani

QuoteSide questions: What do you think of the Toolkit rank overall? Do you think it was a good decision to keep these levels separate from the main pack? The first few levels aren't really as bad and were just used as filler but the 2nd half of the rank certainly were better left in a rank of their own, do you think so?

Well I think those levels are way better than just "filler". :P

I enjoyed toolkit rank a lot too. And I think the best levels of toolkit rank are in 2nd half. As I already mentioned, my favourite level of the rank is 7 18 and some levels such as 7 15(Industrial Blocker Zone) and 7 20(Musical Statues) have very unique themes and puzzles. And I personally don't mind big level with lots of skills where the main puzzle is to finding the most efficient path and tuning the solution.

So to answer the question: Levels of toolkit rank have some specialities of their own; contest levels, resource management-type puzzle, repeat levels, collab levels and zombie/neutral levels...
So I can understand your decision to keep toolkit levels as separate rank, personally I think it's completely fine if toolkit levels are part of the main ranks though.


My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Armani

resolved all the updated levels. 8-)
There're some promising replays :laugh: and also probably some backroutes. :(

I love all those name of the talismans though. I especially love "The Ultimate Big Arm Challenge" :thumbsup:
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Flopsy

Armani

Spoiler
Ok I've had a glance over the replays and there are still 17 back routes to be fixed.

Sneaker 2, 6, 7, 9
Emerald 17
SSonic 5, 11, 18
Chilli 7, 8, 12, 14, 17
Encore 8, 11
Toolkit 11, 12

I'm especially impressed that you are now the first person to get intended solution on Encore 18 Your Latest Trick pt2, not even Nessy my tester has solved that as of yet, the only level in the entire pack (excluding the Toolkit rank) that he hasn't solved.

Anyway I'll have an update out soon when I have fixed these

Flopsy

Gotta Go Fast v1.2 is out

Spoiler

v1.2 The second Armani update

back route fixes on
Sneaker 2, 6, 7, 9
Emerald 17
SSonic 5, 11, 18
Chilli 7, 8, 12, 14, 17
Encore 8, 11
Toolkit 11, 12

talismans added on
Sneaker 20
Emerald 7, 14
SSonic 1
Toolkit 16, 17

Armani

resolved updated 17 levels
42 -> 17 -> ???
Some notes on levels

I think I backrouted Sneaker2, Emerald17, Supersonic5,11 Encore11.

Sneaker6: Item terrains at the bottom platform are 1 pixel above the terrain.
SuperSonic18 is now one of my favourite :thumbsup:
I believe my solution to toolkit12 is intended. But one of the water gap is not narrow enough to enforce me to cancel the platformer with a basher and that's why I have a leftover basher. :P
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Flopsy

Sorry it took me a while to notice these for some reason Armani.

Spoiler

You back routed the following 7 levels
Sneaker 2, 9
Emerald 17
SSonic 5, 11
Encore 11
Toolkit 12

I'm impressed you found the intended solution to SSonic 18 at last though and also the intended solution to Chilli 17
I really wanted to enforce the shimmier trick in SSonic 18, which I guess contributed to it being one of your favourite.
Also I wanted to enforce the crowd falling on the stacker in Chilli 17 which I thought was an impressive trick.

I'll get another fix out in the coming days anyway for the 7 levels above.

Flopsy

Gotta Go Fast v1.3 is out. With a few more back route fixes from Armani.

Spoiler

v1.3 The third Armani update

back route fixes on
Sneaker 2, 9
Emerald 17
SSonic 5, 11
Encore 11
Toolkit 12

Sneaker 2 has had to be completely reworked.

talisman added on
Chilli 14, 17