What games do you play?

Started by Ice_Eagle, June 18, 2006, 03:43:40 PM

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Proxima

Quote from: Insane Steve on June 21, 2006, 01:19:29 PMYa, I found a 3-move solution to my #3, although it requires a somewhat advanced chain mechanism (that is, it wouldn't have worked on your editor). Would your solution have been possible on your editor?
Yeah, I used the same trick you did. But I found the intended solution as well.

Tell me how you get on with my puzzles!  :cool:

chaos_defrost

I've so far just glanced at the stages. Here's my progress (times denote time spent on puzzle, a * before the puzzle's number means I've yet to complete it)

1: 0:07
2: 0:31
3: 0:08
4: 0:22
5: 0:18
*6: 2:41
7: 0:11 -- with one fewer move than given
8: 0:33
9: 0:32
10: 0:14
11: 0:41
12: 0:13
*13: 1:42
14: 0:17
15: 0:22
16: 0:21
17: 0:36
*18: 1:35
19: 0:49
20: 0:25
21: 0:48
22: 0:13
23: 0:33
24: 0:28
25: 0:14
*26: 2:50
*27: 2:00
*28: 1:40
29: 2:04
30: 0:30
31: 1:02
32: 0:12
33: 0:52
34: 0:28
35: 0:34
*36: 2:00
*37: 2:12
*38: 2:30
*39: 3:13
*40: 4:35

I just glanced through them thus far -- I'll probably look at 36-40 a lot better when I have more time. I got #32 practically immediately because of the way I approach the puzzles. My mind first looks for colors of panels that only have 3, 4, or 5 of a color. 32 has two sets of threes, so my first impulse is to rid myself of those, first. It just so happens that my impulse was correct.

This is also why 27 and 28 have given me problems so far.

Also, regarding #22, I think that there's a stage in the SNES Tetris Attack's puzzle mode that is VERY similar. I think it's 5-3 or 5-4, forgot which. I know I recognised that pattern from somewhere.

I also tend to have a hard time with "tall column" stages, like #6.

So... 29/40 solved on my first glances. Although 36-40 weren't passed immedately... can't say which is my favorite yet because I have a feeling that one of those I've yet to pass is going to be my favorite.

Overall, though, a very nicely-made set of puzzles. I mean, the solutions have been clever -- these puzzles remind me a LOT of the later stages of SNES Tetris Attack's puzzle mode. Just, in design and in how the solutions are obscured. I'll take a better look at the later puzzles sometime.

Only minor gripe is that I'm not a fan of the "start with 3 or more of a color in a row" puzzles (30). Personal preference, that's all.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Proxima

Ouch, I'm impressed -- you've already done a lot better than anyone else I've shown these to.

#22 was indeed inspired by an original level (6-8 in fact). Several of the others were too  :cool:  but they might not all be so easy to spot.

How did you do #7 in fewer moves? [EDIT: never mind, I figured it.] I know it would have been impossible to do this on my version -- I programmed an analyser to check all the solutions for uniqueness. Were all the other solutions you found ones that would work on my version too?

chaos_defrost

Huh... I was almost certain #22 is similar to a stage in world 5, not 6...

As for #7, I did find the 5-move solution that works on your program. The 4-move one would not.

1) Swap right-yellow with red to remove 3-clear
2) Drop red that's third from bottom in the tall column to the left
3) Undo what you did with move #1 to clear the yellows
4) Quickly move cursor to the lower left corner and time it so the red piece slides into the clear and 5-clears the reds (instead of four-clearing them)

I've since cleared #6, #13, and #18. My solution for #6 wouldn't work on your program... so I'm still working on that one. #18 was clever -- I just have a really hard time working with the blue pieces here.

I think there were a couple of stages that I worked with solutions that require movement while pieces clear. However, I think that I could've changed the order and cleared them in the same manner.

And I've cleared all 120 stages in Tetris Attack puzzle mode in one sitting before, so the reason I think I'm doing well with your puzzles is because I used to be really, really good at the game. I think my time trail record is 42,7XX and my fastest time to 99,999 in endless is 5:13. A bit off the world records in both, but still pretty good, I think.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Proxima

Quote from: Insane Steve on June 21, 2006, 04:33:43 PMI think there were a couple of stages that I worked with solutions that require movement while pieces clear. However, I think that I could've changed the order and cleared them in the same manner.
I see. If you can remember which those were, I'd be interested if you could go back and check whether you can find solutions that would work on my program, but I don't want to make this into a chore. I'm particularly interested in how you solved #30.

I see my little trick on #8 didn't fool you for very long  :tongue:  That one had stumped quite a few of the better solvers before now.

chaos_defrost

PMed #30.

Ya, when I worked #8, I was wondering if that was intended or some odd alternative solution.  :winktounge:

Oh, I've completed all but 36-40 now. I will say that I really liked #26-#28, especially #27. #27 was clever in how it was initially presented, and how the solution actually goes... but this stretch of three were all quite enjoyable when solved.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Proxima

OK, your solution for #30 is the right one. (With so many lines on this one I wanted to double-check that the different game mechanics hadn't introduced an alternative solution.) That's another one that most solvers I've tried it out on have a lot of problems.

I agree with you about ##26-8; those are among my favourite levels too, and #27 is one of the few that always stumps me when I revisit it, even though I made it! (Along with #37....)

Let's see how you get on with those last few now..... they definitely are the hardest!  :laugh:

chaos_defrost

Updated times/solve status -- again, * denotes not cleared yet:

6: 3:15
13: 2:42
18: 4:30
26: 4:59
27: 3:50
28: 4:07
*36: 7:26
*37: 6:05
*38: 3:51
39: 6:05
*40: 11:31

So, 36, 37, 38, and 40 left. Is 36 really that hard? It doesn't look that bad, but I can't find anything that really works.

39 was cool. I think what happened was I figured out the two important moves an the tweaked the rest of the stack to clear everything.

I have work today and tomorrow, so progress may be halted somewhat.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Proxima

#36 is one of those ones where either you get the trick to it or you don't  :cool:  In my opinion it's easier than the rest of the last five just because there are fewer options to try. Well done on getting #39 though.

Isu

Quote from: Insane Steve on June 21, 2006, 01:19:29 PM
I also used an advanced clear mechanism on Isu #2, hence why I think it isn't the intended answer.

^This statement sounds like you have the correct solution to #2, as that is what I intended.

Quote from: Nuntar on June 21, 2006, 04:21:29 PM
#22 was indeed inspired by an original level (6-8 in fact).

Onto Nuntar's levels, Assuming you mean the extra set of levels, the Gameboy version of 6-08 (not sure if its the same for SNES) was the hardest level of the game. I must've clocked excess of 40 hours trying to solve it, and now you say #22 is inspired by that level, well that's just great...

tseug

It seems that I can make levels but can't play them. :huh:

EDIT: FINALLY it's working!

EDIT2: Wow Isu your levels are big.

Isu

^I like to fill the screen :tongue:

Lets issue my times for Nuntars levels now:
(Note, these are actually now solve times, as opposed to how long it would take me to execute it.)
1: 0:20
2: 0:15
3: 0:06
4: 0:21
5: 0:17
6: 1:08
7: 1:35 (wrong solution though)

That's it for now.

EDIT: Oh, and I just cleared Insane Steve #1!

*cheers*

*updates score sheet*

Shvegait

Just a suggestion, but, you know, we have an entire sub-forum for Other Games... Maybe move the Tetris Attack discussion to a new thread?

Proxima

Quote from: Shvegait on June 22, 2006, 06:56:20 PM
Just a suggestion, but, you know, we have an entire sub-forum for Other Games... Maybe move the Tetris Attack discussion to a new thread?

It would be best if a mod could split it off from the topic, but we don't have a mod for Other Games yet.

QuoteOnto Nuntar's levels, Assuming you mean the extra set of levels, the Gameboy version of 6-08 (not sure if its the same for SNES) was the hardest level of the game.
I didn't mean the extra set of levels; I would have specified if I had. I've never even played them..... maybe now that I have the ROM I'll take a look, if I can work out how to access them.

EDIT: wow, the extra levels are cool. I beat the first "world", but they are hard -- took me 13 minutes to get that far. I'll try the rest another time.........

tseug

I'm on the new thread thing.... *creates threads*

EDIT: Tetris Attack and Minesweeper now have their own threads.