[NeoLemmix] Lemmings Uncharted [Difficulty: Medium-Extreme]

Started by Armani, July 21, 2021, 04:43:50 AM

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kaywhyn

Hello, I have resolved levels up through the Libra rank. I have my entire Uncharted replay collection attached, but you just need to check Aries 1, Aries 12, Gemini 6, Gemini 7, Gemini 14, Leo 8, Leo 14, Leo 15, Leo 18, Leo 19, Leo 20, Libra 1, Libra 5, Libra 6, Libra 8, Libra 10, Libra 11, Libra 12, Libra 14, Libra 18, Libra 19, and Libra 20. I feel that Leo 8, Leo 15, Leo 19, and Libra 5 are still backroutes, though :P Also the new Libra 20 doesn't feel intended either :P The rest should be intended or at least acceptable now ;)

In particular, Gemini 14, Leo 14, Leo 20, Libra 8, Libra 10, Libra 11, Libra 12, Libra 14, Libra 18, and Libra 19 have all become so much better levels as a result! :thumbsup:

Spoiler

Leo 14 - Triple Trouble in Space That was very neat with a variant of the Forgotten Refinery trick from United, where a builder wall is used to contain the lemmings after they spawn from the receiver. I think the funny thing was that I was thinking of making a level using this trick but from the entrance instead of the receiver :laugh:

Leo 20 - Fall in the Dark Very neat with using a platformer to stop the climber from getting into danger :)

Libra 8 - A Dance of Fire and Ice Using falling bombers to make a path for the climber in the bottom part of the level to bash and mine the crowd out was clever. The only thing here is that it can get quite annoying with the timing and is a bit too repetitive for my liking, but that's just me :P

Libra 10 - Bloodthirster Ah, there's that trick from Godlems with the RR thing where the lemmings will stack behind one another. The hardest part was getting one lemming ahead of the others to build to the left before anyone arrives and drowns, as well as bashing away the staircase so that they fall out to the right. As mentioned before, the bomber assignment is quite precise.

Libra 11 - Dungeon of Despair I love the shimmier skill a lot, and the blocker on the platformer bridge to get released by a basher was very clever. There's that trick again of using a miner to get the basher lower so that he continues and doesn't stop because of the steel from The Gaema Plateau level ;) I will note that this is quite tight on the timing, as sometimes I had the other lemming walking around so that he either wouldn't mine a path to the thin floor to bomb, or he would interrupt the basher. I kept thinking to send the climber along with two more shimmiers at the start, but that turned out to be wrong, as he can use the bahser tunnel to do so on his own later and hence save up a shimmier.

Libra 12 - Sweet Mirages This is quite hard, as I kept running into problems with turning a lemming around, particularly the climber, so that he can mine the crowd out. I thought there was supposed to be some very timing heavy element here, but that turns out to be mostly wrong. In particular, I had almost the solution down, I was just simply using the stoner pickup wrong. What makes this level very hard is the extremely obscure stoner/miner trick, where if you mine immediately after turning around on a stoner you actually make a climber friendly wall! Yet, it didn't automatically transfer after the first instance, where you stone with the lemming immediately after appearing from the trapdoor. Turns out that you need a certain location for the second stoner. That I missed for a very long time. I would even argue that this is harder than Libra 19, but they both have a bit of an obscure trick. I guess the stoner/miner thing is more obscure IMO.

Libra 14 - Medium Well-Done I love all those shimmiers that go around to carve the path for the others :laugh: I especially love that builder at the bottom to keep a shimmier going. Also uses the checkerboard with the miner to get another climber into the middle area to achieve that. Pretty much all about using miners efficiently here. Well done indeed! :laugh:

Libra 18 - Moonlight Sculptor The hardest thing to see here was to interrupt a basher before he breaks the last pixel of wall in order to block and hence turn two climbers around in the middle area. Kind of reminds me of Vertigo from United in a way, except it doesn't use a builder past a thin wall, although similar concepts.

Libra 19 - Slip 'N Slide Ah, yea now that I have resolved this, I honestly have no idea why I struggled so much with this level. Indeed, it's because I completely overlooked the slider using a builder staircase to slide and then bounce off a blocker to go to the right and forge the rest of the path :forehead: This is the trick I'm thinking is obscure on this level, although maybe not as obscure as the one for Libra 12. Two solutions, one of them is very similar to yours, the other is the talisman solution all thanks to Icho. It's definitely a gold one, I'm in agreement there.

Libra 20 - Red Queen Hypothesis I'm certain this isn't intended, especially since I used shimmiers as delays and didn't use the slider :P   

I'll try and get the Aquarius rank resolved within the next day or so, although looking at the entire rank 18 orange check marks :lem-mindblown: That's a bit intimidating, particularly since I struggled so much with the final rank. Wow, I seriously backrouted 90% of the rank :laugh:     
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Armani

Thank you both :thumbsup:
I'll look into them closely this weekend :laugh:
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Armani

@Ichotolot

QuoteAs it seems this isn't the first time this happened to a level: How about a seperate rank for gathering those "unrecoverable" levels? ???
Actually I'm preparing a mini-pack(or just a bonus rank of future pack? not sure atm) containing all the rejected levels I've made so far after I revisit and make them into somewhat decent quality. Probably these unrecoverable levels could fit in there too. :laugh:

3 19 This is starting to look ugly :XD: but let's try one more fix :crylaugh:
4 08 Good job on finding no-blocker solution to this level! The 3 given blocker can be used to ease the timing but it seems like you didn't need them :thumbsup:
4 10 100% intended :thumbsup: This level was inspired by one of Duuddu's levels(other than one Nessy's level of course ;P) Do you recognize which level is it? :laugh:
4 20 Interesing solution but not interesting enough to be intended :evil:
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Armani

@kaywhyn

3 14 Yeah "Forgotten Refinery" is one of the final levels I was able to solve in United and I fell in love with that trick! I myself made some levels using several variations of the trick for this pack and this level is one of them!
3 20 Also intended!
4 10 Yep this level was inspired by the one you mentioned ;)
4 12 Intended :thumbsup:
QuoteWhat makes this level very hard is the extremely obscure stoner/miner trick, where if you mine immediately after turning around on a stoner you actually make a climber friendly wall!
Yes this is due to how miner's destruction mask looks like.(it also works with basher!) So you have to be very careful with where to put the stoner so you can turn the climber around and immediately start mining from there after he turns around.
4 14 Close enough! Abusing checkerboard mechanic is the main key to this level. And you also have to see that builder positioning to keep the shimmier going.
4 18 intended!
4 19 :thumbsup: :thumbsup: Intended solution and same talisman solution to Icho!
The main puzzle of this level is to make sure the worker lemming who travel around the level is a slider with a climber skill in the skill-panel. Also the blocker is there not only to turn the climber around but also the shimmier/slider worker lemming!
4 20 exactly same backroute to Icho :XD: The newly aded OWW will do the trick!
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Armani

Thanks Icho, kaywhyn and josh :thumbsup: I really love watching your replays.
Any backroutes are welcome and any intended solution replays are more than welcome :thumbsup:

V4.4 is out! ;)

Level fixes:

-3 08 No Devil Lived on - added a OWW
-3 15 Art of Puzzle Solving - added OWWs
-3 18 Meanwhile in a Parallel Universe - completely flatten the starting area of the right hatch
-3 19 Mysterious Circle - a jumper is now a pick-up
-4 05 Deep Inside the Beehive - added a OWW
-4 20 Red Queen Hypothesis - added a OWW
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

IchoTolot

Resolved Leo+Libra. :)

I think there should be quite a few more intended ones.

The hardest one out of the 4 ranks so far for me was the newly fixed Leo 19. I think I exhausted pretty much every other possibility before seing a detail and combine 2 previous attempts. I can see people getting the solution a lot faster though. But well if this is intended, I doubt there is another backroute in there - I tested it intensively ;P

Armani

:thumbsup: :thumbsup:
intended solutions to both 3 18 and 3 19 :thumbsup:
Spoiler

3 18 You pretty much already had the correct solution but I wanted that final platformer bridge from the top left to release the right crowd. That's not how we release the crowd very often :laugh: I put most of the time spent to this level to work on the visual part but I'm quite happy with the puzzle part of this level too. Thank you for your patience and persistence in resolving every version of this level :XD:
3 19 Also intended :thumbsup: I somehow made a weird looking random architecture and carved out my own solution around it. I was remotely inspired by your level Sanctuary In Dying Light. I loved how the pioneer lemming prepared the path inside the weird looking structure and all the crowd marching through it. I hope you like this level and all the fixes have been worth it :laugh:
4 20 These fixes will make saving left crowd more difficult and expensive :evil:

Now there's only one level left in 4th rank. 8-)
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Armani

V4.5 is out! ;)

Level fixes:

-4 20 Red Queen Hypothesis - added a steel block, added a fire
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

kaywhyn

Hi Armani,

I finally managed to resolve every backroute patched level, including all 18 levels of the Aquarius rank. My entire replay collection for v4.5 is attached. However, you just need to check Leo 8, Leo 15, Leo 18, Leo 19, Libra 5, Libra 20, and every level of Aquarius except for Aquarius 3 and Aquarius 14. I feel everything is intended now except for Aquarius 6, Aquarius 10, Aquarius 15, and most certainly not Aquarius 20, as I unfortunately backrouted your GF's level again :P Maybe Aquarius 11, Aquarius 13, Aquarius 17, and Aquarius 19 aren't exactly intended either and possibly minor backroutes, but probably still acceptable despite the leftover skills? So, I feel we are very close now to having a 100% backroute proof pack! :thumbsup:

Spoiler

Leo 8 - No Devil Lived On Yea, now that I'm certain that my solution is the intended one, I agree that it was the right decision to not swap "Detective Milla is On the Case" with this one. Like you said, that blocker trick right by the exit to stop anyone from jumping into the exit on either side is quite obscure. Also, the timing is super tight, as you need a lemming from both side of the exit to turn around on the blocker at about the same time so that the one on the left can dig him free.

Leo 15 - The Art of Puzzle Solving Wow, this one is really good! :thumbsup: I honestly have no idea why I struggled so much with this level in my LP but I had a much easier time with it this time around when I resolved it. The biggest problem was figuring out how to platform on the right side while being able to get a climber up the left side at the top to bash through the ceiling. Then I realized, oh wait, I can use the jumper to make him temporarily climb the stack and then quickly assign another jumper to achieve that. It kind of helps that your "Insert Coin, Choose Lemming" uses the exact same trick, so when I remembered that that was the lightbulb moment for me :)

Leo 19 - Mysterious Circle I had the exact same experience as Icho, where I also found this one to be quite hard. It took me a very long time to see that one must send out two lemmings, one who is the climber and jumps, while the other one glides to the bottom area. I kept thinking I needed to release the crowd with two bombers but then that would mean I wouldn't have a spare bomber to build a landing platform near the exit area. Also the big problem was sending a glider back to the starting area to release the crowd with a bomber. So for a long time, I couldn't wrap my head around the solution. Then I realized that I was going about the level incorrectly, especially with the way I was using the cloners. The way to get a climber/glider back to the starting area is to clone the builder later so that he doesn't use the builder staircase going to the left. The other hard part was figuring out how to get the right-most builder pickups. It was very hard to see to drop the climber down the right side and then make him a glider when he can land at the bottom and clone him when he's gliding to the right so that you get one to collect the pickup that's almost at the very edge.

In any case, the intended solution finally seems enforced here. It might had taken you so many fixes, but you've finally did it! ;) And yea, I can see how you got inspiration from Icho's "Lemmings Dying in Sanctuary Light" here.

Libra 5 - Deep Inside the Beehive Another great one whose intended solution seems enforced now. I was a big dummy here for a very long time, especially with how to get multiple workers to do the route so you don't run out of time. I kept thinking to send the one that does the work on the right side back to the left side to platform the remaining gap, which wasn't what I wanted, as I wanted him to run into the bee trap before the worker on the left side so that it would be level solved. However, the left worker would always reach it first, so you would therefore lose too much time this way. Then once again after a long time I realized the stacker jumper trick again. However, I kept placing the stack at the extreme edge so that there's an overhang that prevents the climber from actually climbing it :forehead: In any case, this was a very satisfying solve with a great puzzle and being able to beat the timer here! :thumbsup:

Libra 20 - Red Queen Hypothesis This should be intended now as well. It seems that I found the same backroute as Icho in the previous version, as the place where you added a fire trap was the exact same place I released the left crowd with. It seems that the trickiest part here was to know when to send out a worker on the left side. In earlier attempts, I sometimes had one lemming falling out to the left when I used the slider to laser them free at the bottom. I was also a dummy here for a while in that I kept thinking to use a builder in the pit at the top left to ensure no one will fall out to the left after using the laser. I also kept thinking to use a laser to get the right crowd up when it's clear you need a miner to do get them up. The hardest part to see here was to build twice to turn the worker back to the right in order to shimmy to get to the top. It was also hard to see to interrupt the laser before the floor can be destroyed by having him build but it still leaves a nice staircase for the worker to step up and out. So, not the hardest of the rank despite being the final level, but it was still deceiving tough.

Aquarius 1 - Game of the Century Definitely a roadblock, but again I was a big dummy. I kept thinking to send everyone over the top, but no matter what you do you won't have enough skills for the end. The hardest part was with the G and S near the exit. After a while, I gave up, but then a key realization came to me while I was brushing my teeth: Shimmying under the entire level! I quickly loaded up the level in NL to check, and yup, that was the key! The rest of the solution came easily to me from there, although it still took a while to solve because the most frustrating part was getting the correct spacing so that no one falls and splats before the builder gets over each gap, as well as no one turns back on the N before you get a chance to get one bomber off. This took a very long time to get correct, involving a lot of RR tweaking. Maybe that's what the blocker is for? So, I'm actually curious as to the intended solution here and how to make it less frustrating. Also, that bomber on the L is super precise. Unless there's an easier way there that I somehow missed ???

Aquarius 4 - Rhythmical Another great level. That was neat to block near the trap so that you can bomb the disarmer free with a lemming from above. I definitely had an easier time with this level this time around.

Aquarius 5 - Abandoned Library Ugh, this one was so frustrating. So much rewinding in order to get all the timing correct. If this is intended, I'm very curious as to the intended solution and whether there is once again a much easier way that I completely missed. My solution is very timing heavy in order to get a climber to climb the miner tunnel in order to hit the button on the right side. I'm certain that's what the blocker is for so that you can avoid any timing needed, but then I kept running into problems with the gap at the top where lemmings can fall in and can't get back out later. I tried to make do without the blocker at the top, but I couldn't get the right number of lemmings past the miner and also sealing off the gap. The top left was also frustrating to get right, as many times I kept coming up a pixel short so that the lemmings couldn't get past the wall at the top. So yea, I'm very curious about your solution here, because I'm very certain I made it far harder than I needed to.

Aquarius 6 - RefleXion Sorry, must be another backroute, as I have some skills leftover. Also, 1 second remaining :D This was one of the last levels I resolved, as I knew this was going to take a while, because it certainly seems to be one of the hardest of the pack.

Aquarius 7 - Double-Edged Sword Deceivingly difficult, but another great one. Nice trick with bashing and then a lemming gets ahead to build and the basher also cuts off the terrain/bridge so that no one else can use it. I like how the builder needs to punch a hole in the top wall with a basher, as well as bomb him when he's falling to make a hole in the bottom wall for a climber to get into each of them. I also kept running into the problem of a lemming catching up to the builder at the bottom before he makes it across, but that's because I had the misconception of when to give the worker a walker. Instead, the answer is to immediately give the first lemming that reaches the bottom the walker skill to turn instead of the floor immediately above, as the spacing is bigger at the bottom so that he has enough of a lead to bridge the gap in time. However, there is another very frustrating part here in that there is very little leeway in how to place the miner so that he frees the blocker on the builder staircase and also hits the steel to turn around. I would definitely ease the precision here, as lot of the time even when I kept framestepping the miner wouldn't do what I wanted him to. Easy fix by moving the wall closer to where the builder finishes.

Aquarius 8 - Purity and Industry Yup, that was one overcomplicated backroute last time I used. One of my favorites now that the intended solution is enforced here :thumbsup: Again, I was a dummy here and didn't realize to block on the platformer bridge so that the glider bounces off him to reach the bottom. I kept thinking to come from the right side instead, like what is used on Libra 18. Other than this, the only other hard part is timing the workers so that the basher uses the builder staircase to keep going but it also allows the builder to keep going to the left to bridge up the remaining gaps. Very nice level here!

Aquarius 9 - Iron Juggernaut 2 Ah, now I see where the unintended part was. It was a great level before the patch, but it's even better now!

Aquarius 10 - Triple Lulz Another very hard one that took a while. In the end, I think this is a slight backroute. The very hard part was getting someone to get over the top to dig down the wall, but I couldn't find a solution there. So, I resorted to using the neat trick of using a blocker on the other side of the builder staircase so that no one can follow the 3 lemmings, one to stone and the other two to get on top and dig the wall away. It's a slight backroute due to how I don't even use the blocker pickup :P

Aquarius 11 - Lost in an Ice Cave Definitely a better level now. Maybe a slight backroute? Or maybe acceptable despite the leftover skills? I have a feeling that the basher I used at the end is not intended, but at the same time that was the only way for me to save the climber from going to his doom.

Aquarius 12 - Butterfly Effect Wow, I'm just blown away by the solution here! :lem-mindblown: Super clever with the "Fence and Forget" United level trick of using a fencer tunnel to keep a basher going. Here's how the solution came to me: I thought to myself ok, it would had been nice if I had had two bashers, but I only have one. Then I remembered how a basher can use a fencer tunnel to keep going, so that was the lightbulb moment for me. Not only that, he uses a platformer to keep going too in order to release the blocker! I would probably say this is the best level of the pack. Well done here! :thumbsup:

Aquarius 13 - System Malfunction Probably a minor backroute here as well, but then again it might be acceptable despite the leftover jumpers.

Aquarius 15 - Simulation: FARO I know you already spoiled that this uses the nuke on Discord, but I unfortunately backrouted the level again, as I was able to solve it without the nuke. As a suggestion, when in doubt, just spoiler tag it :P Along with that, you quoted my spoiler in the previous post incorrectly again. When doing so, leave the spoiler tags in brackets that you see at the beginning and end alone so that the quoted stuff will simply appear in a spoiler rather than be revealed. I'm just one of those people that gets upset whenever any part of the solution gets spoiled, but that's just me personally :P At the same time, I wasn't sure if you were trying to ignore me on Discord after I got upset, and I wasn't sure if the incorrect 15 hour difference between our time zones was out of spite when I corrected you there that we're actually 16 hours apart :P

Aquarius 16 - Facade of Indifference This one took a while to resolve, but that's because I was a very big dummy on the right side. I kept thinking to use a jumper to turn the worker around to build over the water gap, when in fact a builder is used to turn him around instead. It also took a while to figure out how to use the blocker on the left side in order to build the crowd at the bottom out later. Even for a heavy builder level, this was deceiving difficult. Once again, it was very frustrating figuring out the correct timing to release the right crowd in order to sync up with the glider so only two go on ahead and the non-glider gets killed by the trap, while the third one blocks before it. So much rewinding here. Still, nice level though!

Aquarius 17 - Forgive Us Another very hard level that took a while. At one point, I had a solution that nearly worked but the glider wouldn't reach the bottom platform and instead would glide to the bottomless pit. This was the hardest part to figure out, how to get a worker to shimmy through the bottom. Eventually, I came up with the idea to use the RR tweaking to my advantage to get two lemmings close enough to stone so that the other one falls inside the stoner terrain and turns to glide onto the stoner below the steel ledge. That's how I got the shimmier for the left side of the middle area. The rest was easy from there. Maybe a slight backroute, but then again maybe acceptable despite the leftover jumper?

Aquarius 18 - One Lemming To Rule Them All Wow, I will have to agree with you here with this being your favorite, as I also like this level! Almost the same as before, except a much better way to do the digging part. After that, I still had the problem of stopping everyone from walking and drowning in the water where the trap is. Then I realized, wait, that disarmer/blocker trick from The Wine Cellar level in the Libra rank. Super clever with the rope trap busy killing a lemming and then you use the disarmer to block on top of the trigger area, giving enough time for everyone to turn around before he "unblocks" and disarms the trap. The other problem was figuring out how to get the lemmings compressed enough, and after a while I realized in the digger pit and using a blocker so they're stuck facing in one direction only. Even after all that, the timing in my solution was super tight, as the crowd almost turns around before the final basher gets through the last wall. Nice job here! :thumbsup:

Aquarius 19 - Immoral Society This was another difficult one that took a while, but this one is quite a fine level. The only thing I think I did unintended was use a shimmier as a stall so that he exits rather than get past it like the first one to platform the water gap. Otherwise, this seems to be intended. I'm not sure that RR tweaking to make holes on either side of the stacker is intended, but I think that's quite clever to turn the neutral to hit the top button. Also nice trick with using a backwards basher to make the stack climber friendly for the neutral to go on ahead to disarm the traps on the left side.

Aquarius 20 - Lovebirds Duet Sorry to say it, but I backrouted your girlfriend's level again :P Somehow something tells me that the intention is to use a builder/miner combo, as well as the far right side to get up the level. If it is, then I'm not sure how to effectively get into the lattice to do so. Maybe that's where the bombers come in.

So, I believe the first 4 ranks are now solid and so it's just a few levels left in the Aquarius rank that need more fixing, and then I think your Uncharted pack is good to go in getting backroutes all patched up! :thumbsup: We're almost there!

Also since I'm certain that I pretty much have Aquarius 1 and Aquarius 5 intended, to reiterate, I'm very curious and would love to see your solutions to these two levels, as I'm certain more than not that I really overcomplicated these two, especially the latter. That was a lot of timing madness I did for Aquarius 5 :XD:
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

IchoTolot

Resolved Libra 20 today and also got a solution for Aquarius 1. :)

IchoTolot

Solved further until Aquarius 11.

I don't know if that route on level 5 is now intended or a complete backroute. :XD: 

It at least does not use that frame precise method like the solution in kaywhyns replay that I also found before.

Armani

A lot of intended solutions and also many backroutes. :forehead:

@kaywhyn

Leo 8 No Devil Lived On: Acceptable alternative. 8-) The intended solution uses the fact that the trigger area of the blocker field is wider than it looks. So you can place a blocker right next to the trigger area of the exit and turn the lemming around coming from the opposite side of the exit. But your solution is also cool and I decided to take it.
Leo 15 The Art of Puzzle Solving: Excellent! I first learnt this trick from one of NieSch's level.(Jolly Jumper from LLL) So the credit goes to him! I like that trick a lot and that's why I've made several levels using it.
Leo 19 Mysterious Circle:
QuoteThe way to get a climber/glider back to the starting area is to clone the builder later so that he doesn't use the builder staircase going to the left
Yeah, I also think that's the most difficult part of this level. You have to clone early enough so the cloned builder can reach the higher platform but late enough so the climber/glider athlete doesn't use the builder staircase and come back to release the crowd! Now both you and Icho solved this level in intended way, I can finally say the intended solution is properly enforced. :thumbsup:
Libra 5 Deep Inside the Beehive: Also intended! First you have to realize you can't sacrifice a lemming to the single-use bee trap at the very early stage of the level otherwise you'll be running out of time! Plus, you have to place the stacker precisely to makes the straight wall higher so when the worker lemmings comes back and climbs it, he can use jumper+shimmier combo to reach the ceiling.
Aquarius 1 Game of the Century: Close enough! I've received several acceptable solutions and they all somehow send some lemmings below the thin floor so they can do their job from the opposite side. I think it's funny that the most important realization to this level came to you while you were brushing your teeth :laugh: The RR manipulation is not necessary in my solution. I will attach mine so you can compare it to yours! This update will break your replay but you only have to use the final builder from few pixels further back and that's it. ;)
Aquarius 5 Abandoned Library: I can feel your pain :XD: :XD: The intended solution requires one or two precise skill assignments but doesn't involve any crazy timing-heavy things at all.
Aquarius 6 RefleXion: Ah that was my mistake. The glider/disarmer athelte aren't supposed to be able to land before the trap and disarm it at the exit area. :forehead: Now the athelte will land after the trap or he just glide into the trap and die. :evil:
Aquarius 7 Double-Edged Sword: 100% intended :thumbsup:
QuoteHowever, there is another very frustrating part here in that there is very little leeway in how to place the miner so that he frees the blocker on the builder staircase and also hits the steel to turn around. I would definitely ease the precision here, as lot of the time even when I kept framestepping the miner wouldn't do what I wanted him to. Easy fix by moving the wall closer to where the builder finishes.
Yeah fair enough. I will keep your words in mind and will ease the precision when I have to fix a backroute for this level. ;)
Aquarius 8 Purity and Industry: Thanks! :thumbsup: :thumbsup: There are two key points to this level: 1)You have to bounce off the glider with the blocker/2)You have to extend the basher with a builder. Both of them are not easy to see but I think it's quite satisfying when you figure out. It's one of my favorite level for me too.
Aquarius 9 Iron Juggernaut 2: Nothing to complain! 100% intended :thumbsup:
Aquarius 12 Butterfly Effect: You got the main trick of this level ;) I still did some fixes so you have to use that leftover blocker! But you already figure out the most difficult part(trick) of this level, so it won't be too much of a problem for you ;)
Aquarius 18 One Lemming To Rule Them All: Same with Aquarius 12. Your solution is 90% intended and you got the main trick. But I did apply a fix to enforce my solution even stronger.(And it's more cool and dramatic I promise!)
@IchoTolot

Libra 20 Red Queen Hypothesis: Still not intended :evil: Now the skillset is more limited!
Aquarius 1 Game of the Century: The main theme of the level is still missing! Now you need to invest a builder at the exit area!
Aquarius 3 Jumping Bees: Not 100% intended but somewhat close. I changed the level a bit to enforce my solution but it's not very different from yours. ;)
Aquarius 4 Rhythmical: Now you have to send at least two lemmings to the top area ;)
Aquarius 5 Abandoned Library: I added addtional group of lemmings to save! Now you have to use your miner and cloner more carefully.
Aquarius 6 RefleXion: Ah that was my mistake. The glider/disarmer athelte aren't supposed to be able to land before the trap and disarm it at the exit area. :forehead: Now the athelte will land after the trap or he just glide into the trap and die. :evil:
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Armani

Thank you for your patience and the new update is finally here. 8-)

V4.6 is out! ;)

Level fixes:
-4 20 Red Queen Hypothesis - +1jumper, -1builder, -1shimmier, added a bit of terrain
-5 01 Game of the Century - made the exit platform higher so 1stoner is not enough to reach
-5 03 Jumping Bees - 5platformers are now pick-ups
-5 04 Rhythmical - shimmiers are now pick-ups
-5 05 Abandoned Library - made the pillar at the starting area higher, repositioned one of the buttons, -1platformers, added one more hatch, increased total number of lemmings and the save requirement by 10
-5 06 RefleXion - moved the trap at the exit area 3pixels to the left
-5 10 Triple Lutz - 4builders are now pick-ups
-5 11 Lost in an Ice Cave - corrected a grammar error in the pretext, modified terrain a bit, locked the RR
-5 12 Butterfly Effect - moved the wall-trap a bit downward, a fencer is now a pick-up
-5 13 System Malfunction - added a OWW, replaced a steel block with a smaller one, locked the RR
-5 15 Simulation: FARO - added 2more splitters
-5 16 Facade of Indifference - added a bit of terrain
-5 17 Forgive Us - removed a bit of terrain
-5 18 One Lemming To Rule Them All - added a steel block
-5 19 Immoral Society - repositioned the blocker pick-up
-5 20 Lovebirds Duet - added a steel block
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Armani

V4.7 is out! ;)

Level fixes:

-4 19 Slip 'N Slide - removed a steel block, removed a bit of terrain, added an iceblower
-5 04 Rhythmical - made all the crystal pillars hollow
-5 06 RefleXion - added an additional trap at the exit area
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

IchoTolot

Was in the mood of resolving a bit this evening. And here are the results.

Aquarius 5 is still VERY precise though and I think I still found only one single pixel where this works out.

I think I have 3 intended solutions though! :)