[SuperLemmini] Lemmings Plus I (150 Levels) [V1.2 Update]

Started by WillLem, June 04, 2021, 05:27:57 AM

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ericderkovits

Yes, I redid Psycho 5 "Lightspeed Lemming". This time I had plenty of bashers left over, Previous attempt used every one including a couple of floaters.  So Yes definitely doesn't need any kind of fix. I had 10 bashers left even though Kaywhyn had 13.

my Reattempt replay.

WillLem

#61
V1.2 Update

For this update, all levels have been fully tested and a full set of replays is now available. Meanwhile, the following levels have been fixed:

V1.2 Level Fixes

Mild 27 The Quarantine / Psycho 7 Turn Back With Care - moved trap 4px to the right to reduce pixel precision

Wimpy 26 Overheat / Danger 26 With Love, From Trogdor - flamethrowers repositioned so that they cannot be traversed by climbers

Danger 28 Coalburner / Psycho 9 Coalburner Part II - flamethrowers repositioned so that they cannot be traversed by climbers

Danger 29 Pipeline Problem - changed exit to 'no overwrite' so that builder bridges are visible in front of it, and added pipe end under exit so it's exitable




Psycho 2 The Parking Lot - reduced lem count to 45 and save requirement to 44 for timer compatibility

Psycho 6 Lemming Crossover - removed 100m timer, increased save requirement to 35

Psycho 16 Crosswork - doubled the thickness of the mesh to allow for SL basher physics, removed timer

Psycho 19 A Perfect Nightmare - added 1 digger to reduce pixel precision and fiddliness, added steel to lower platforms to compensate for the extra digger

Psycho 23 Death Row - added 2 bombers and removed one of the traps to make the level possible in SL

Psycho 24 Gone In A Flash - lowered trap into a notch in the terrain so that the blocker can block from both sides, added steel so trigger can't be removed, added steel to prevent backroute

Some of these fixes are to prevent backroutes, others are to reduce the amount of fiddliness needed to execute solutions which don't work quite as well in SuperLemmini. The overall result is, hopefully, a pack which plays more enjoyably and allows the player to focus on solving the levels.

Download Lemmings Plus I V1.2 8-) | Replays available from the OP.




NOTE: There will be another update to this pack following the release of the next version of SuperLemmini.

kaywhyn

Just posting my replay for the new Psycho 23 to show that the level's possible with all traps present, as honestly I was confused when I read that one of the traps was removed, as the time when I was doing some testing I was able to save the original requirement :P Otherwise, nice to see that my suggested fix was used ;)

edit: One more replay, for the new Psycho 24. Main intended blocker trick now works. Very well done here, WillLem! :)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

WillLem

Quote from: kaywhyn on June 17, 2021, 03:15:53 AM
Just posting my replay for the new Psycho 23 to show that the level's possible with all traps present, as honestly I was confused when I read that one of the traps was removed, as the time when I was doing some testing I was able to save the original requirement :P Otherwise, nice to see that my suggested fix was used ;)

edit: One more replay, for the new Psycho 24. Main intended blocker trick now works. Very well done here, WillLem! :)

Thanks for these, kaywhyn. I've edited Psycho 23 to make it far less fiddly, but if people think that it's playable enough with the original 6 traps then I'll restore the original version in the next update.

ericderkovits

ok, Here is my Psycho 23 replay. Saved 33 due to removal of 1 zapper trap. Very easy still to save the 32 with all the traps present. So I agree with Kaywhyn that the removed zapper trap should be put back as it's not fiddly or difficult to save 32 with all traps present.