[BUG][PLAYER] Using shimmier/jumper to let a normal lemming enter a midair exit.

Started by Armani, March 20, 2021, 06:43:28 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Armani



I found out that reachers are allowed to enter midair exits, which means you can use shimmier to let a lemming enter the exit mid-air.

Also at the last frame of jumping phase, the lemming can enter mid-air exit too.

Both should be banned in my opinion :)
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

WillLem

@Armani

I'm curious to know, what's your reasoning for thinking that this was a bug that "should be banned", as opposed to a valid behaviour?




Also - I've just looked at this again and realised that the Jumper only actually exits on the final frame of its arc. This is indeed a bug; it should be able to exit along the full range of its arc, if at all.

Armani

Actually, when I first found out that reacher can enter exit, I wasn't sure it was an intended behavior or a bug.
That's why I asked namida on discord whether this is a bug or not.
And he said that it's a bug and also the two skill(shimmier/jumper) should be consistent.

As for now, I don't have any strong preference on "should jumper be allowed to enter exit?"
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

WillLem

Quote from: Armani on March 24, 2021, 04:22:16 AM
I wasn't sure it was an intended behavior or a bug.
That's why I asked namida on discord whether this is a bug or not.
And he said that it's a bug and also the two skill(shimmier/jumper) should be consistent.

OK, thanks for clarifying :)

namida

Fixed - as is the bug where an exit will interrupt a Jumper skill shadow even at positions where the Jumper can't exit (which is now all positions except upon landing) - in commit 5e5b286.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)