[NeoLemmix] The Complete Reverse Lemmings

Started by WillLem, February 08, 2021, 08:17:25 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

WillLem



The collection comprises the following packs:

Reverse Lemmings Classic Edition



Reverse Lemmings Classic Edition is a graphically restored and updated version of Colorful Arty's awesome original Reverse Lemmings, itself a remix of DMA's original Lemmings (1990) with the entrances and exits swapped so that the levels are played in reverse!

As well as restoring the missing water objects and decorative terrain, this pack also features a number of tweaks here and there to the levels themselves. Arty has since released his own update for NeoLemmix, hence this one being titled the "Classic Edition" so as not to get the two confused.

Here's what's changed for this version:

Reverse Lemmings Classic Edition V1.04 Changelog

Fun 7 Builders Will Help You Here - Skillset changed to 20 of each

Tricky 11 Lemmings in the Attic - Skillset changed to 2 of each except 10 Builders, 0 Miners, 0 Diggers; Time Limit increased to 4:00:00; Save Requirement decreased to 48/50 (100% still possible)
Tricky 22 Turn Around Young Lemmings - Entrance Hatch lowered to survivable height and flipped so it's facing left; Skillset changed to 2 of each; Save Requirement increased to 98/100
Tricky 28 Lost Something? - Entrance Hatch moved to inside the dirt mound (but visible); Skillset changed to 10 of each

Taxing 11 The Ascending Pillar Scenario - 1 Miner added, 1 Builder removed, 1 Basher added; RR decreased to 40; far left pillar structure moved closer to starting platform and shortened at the top to make the top route accessible with less builders; Lemming Count decreased to 25; Save Requirement changed to 24/25 (100% is now also possible)
Taxing 16 Mary Poppins' Land - level height increased & decorative terrain extended at the very top (this was done in order to fully display the Exit on screen)
Taxing 19 Bomboozal - Exit platform extended at top left (this was done in order to fully display the Exit on screen without increasing the level height); Skillset changed to 10 Climbers & Bombers, 1 Blocker & Digger, 30 Builders
Taxing 22 Come On Over To My Place - Skillset to 5 Bombers, Blockers & Builders
Taxing 23 King of the Castle - Skillset to 16 builders, 3 floaters, 3 climbers; Save requirement increased to 100%
Taxing 24 Take A Running Jump - Skillset changed to 4 builders, 16 floaters; Upper platform moved 4px to the left to make the gap crossable without building above the level; Time limit increased to 4 minutes
Taxing 27 Call in the Bomb Squad - 2 Builders added; RR decreased to 1; Time limit increased to 2 minutes
Taxing 28 POOR WEE CREATURES - Skillset changed to 3 Bashers, Diggers & Miners plus 2 of everything else (except 0 bombers); Save requirement increased to 100%; Time limit increased to 4 minutes
Taxing 30 We All Fall Down - 4 Miners added; Save Requirement increased to 60/60

Mayhem 1 Steel Works - Far right terrain changed very slightly and 5 Climbers added to make 100% possible
Mayhem 3 It's Hero Time (original not possible in NL due to fatal edges) - 30 Floaters removed, 2 Builders added
Mayhem 11 We All Fall Down - Added 1 Climber
Mayhem 20 No Added Colours Or Lemmings - Exit area changed slightly and moved 4px to the left to prevent Builder backroute; Save requirement reduced to 7/10; Skillset changed to 10 Climbers, 3 Bombers, plus 1 Builder, Basher & Miner
Mayhem 21 With a Twist of Lemming Please - Changed skillset to 2 Climbers, 5 Floaters & Builders, 4 Miners, 1 Blocker; Entrance Hatch lowered slightly; Save Requirement increased to 100%
Mayhem 23 Going Up - increased Bashers to 3 so 100% is possible in SuperLemmini (NeoLemmix version only needs 2!)
Mayhem 26 The Steel Mines Of Kessel - Skillset changed to 10 Climbers, 30 Builders, 5 Bombers; Save requirement decreased to 95/100; Time limit increased to 9 minutes
Mayhem 27 Just a Minute (Part Two) - Time Limit decreased to 1:00.00

It also features the recoloured entrance hatches and exits from the "special" levels, enhanced to high resolution especially for SuperLemmini (these are included in the styles folder).

See attachment below for the level pack itself, plus a full set of replays.

Oh No! More Reverse Lemmings



My first ever remix pack, I finally got around to updating it with a few improvements. It's been quite amazing revisiting this after this past year of being active on the forums and learning so much about level design from the community; I can see now why, initially, this pack wasn't quite as well received as it could have been!

Well, hopefully this update will prove to be a much better version of this pack. I'm particularly happy with a lot of these levels now; most of the ones that needed it have seen significant improvements, detailed here:

Oh No! More Reverse Lemmings V1.04 Changelog

Crazy 2 Dolly Dimple - RR decreased to 80; Skillset increased to 5 of everything plus 15 Builders; Save requirement decreased to 75/80
Crazy 8 KEEP ON TRUCKING - Skillset increased to 10 of everything; Time limit increased to 4 minutes
Crazy 9 On The Antarctic Coast - Skillset increased to 5 of those available; Time limit increased to 4 minutes
Crazy 11 No Problemming! - Slight terrain change to prevent lems walking off the edge in the NeoLemmix version; Skillset increased to 30 of everything; Time limit increased to 6 minutes; Save requirement increased to 72/80
Crazy 12 Lemming Friendly - added 1 Basher
Crazy 14 Time Waits For No Lemming - Save requirement increased to 50/50; Skillset changed to 4 Builders, 2 Diggers, 1 Blocker, Basher & Miner
Crazy 15 Worra Load Of Old Blocks - Climbers and lem count decreased to 30; Save requirement decreased to 20
Crazy 20 Ice Ice Lemming - Skillset changed to 10 Bombers, 2 Blockers, 20 Builders; Lem count increased to 30

Wild 3 Lemming Rhythms - Skillset increased to 2 of everything and 10 Builders; Time limit increased to 4 minutes; Save requirement decreased to 78/80
Wild 4 Meeting Adjourned - Lem count & Save requirement decreased to 20/20; Climbers decreased to 20
Wild 5 Lemming Head - Lem count & Save requirement decreased to 10/10; Climbers decreased to 10
Wild 11 Mutiny On The Bounty - Lem count & Save requirement decreased to 20; Climbers decreased to 20; Builders increased to 10
Wild 13 ONWARD AND UPWARD - Time limit increased to 5 minutes
Wild 15 THE SILENCE OF THE LEMMINGS - Added steel; Skillset increased to 4 of each and 14 builders; Lem count & Save requirement decreased to 36/40
Wild 20 Got Anything... Lemmingy? - Lem count & Save requirement decreased to 10/10; Climbers decreased to 10

Wicked 1 LemMing ToMato KetchUp fAcilitY - Made lower exit fake in SuperLemmini version (removed it altogether from NeoLemmix version); RR increased to 99; Time limit increased to 3 mins; Skillset increased to 5 of each and 10 Builders; Save requirment decreased to 75
Wicked 4 Oh No! It's The 4TH DIMENSION! - Removed hidden stomper traps; RR increased to 99; Lem count & Save requirement decreased to 38/40; Skillset changed to 2 Climbers, 2 Bombers, 40 Builders
Wicked 5 Chill Out! - Moved entrance hatch 1px to the right
Wicked 6 PoP TiL YoU DrOp! - Save requirement increased to 60; Skillset changed to 20 Bombers, 40 Builders
Wicked 7 Last Lemming To Lemmingcentral - Lem count & Save requirement decreased to 15/20; Builders increased to 14; Climbers decreased to 20
Wicked 9 How On Earth? - Slight terrain change; Skillset changed to 4 of each and 6 Builders (0 Floaters or Climbers); Save requirement decreased to 46/50; Time limit increased to 5 minutes
Wicked 14 The Lemming Learning Curve - Lem count & Save requirement decreased to 8/10; Climbers decreased to 9, Bombers to 2
Wicked 15 SPAM, SPAM, SPAM, EGG AND LEMMING - Lem count increased to 80; Save requirment decreased to 40; Skillset changed to 40 of each Bombers, Builders and Floaters
Wicked 19 Up, Down or Round and Round - Moved stomper trap 1px to the left
Wicked 20 The Lemming Funhouse - Slight terrain change; Added steel; Save requirement changed to 6/10; Skillset changed to 9 Climbers, 6 Builders, 3 Bombers, 1 Blocker

Havoc 3 It's The Price You Have To Pay - Save requirement decreased to 10; Time limit increased to 6 minutes; Skillset changed to 40 Builders & Bombers, 1 Miner & Digger
Havoc 5 There's Madness In The Method - Added terrain; Time limit increased to 3 minutes; Skillset changed to 20 climbers, 5 builders, 2 bashers/miners, 1 blocker
Havoc 6 Now Get Out Of That - Lem count & Save requirement decreased to 16/20; Time limit increased to 4 minutes; Climbers decreased to 19
Havoc 8 Lemming About Town - Save requirement decreased to 49; Builders decreased to 4; Added 1 Bomber; Raised entrance platform by 4px
Havoc 13 HIGHLAND FLING - Slight terrain change; RR increased to 25; Time limit decreased to 2 minutes; Save requirement decreased to 79; Skillset changed to 5 Builders, 2 Bashers, 1 of each Climber, Bomber & Digger
Havoc 17 Where Lemmings Dare - Slight terrain change
Havoc 18 Lemmings In A Situation - Lem count & Save requirement decreased to 18/20; Climbers decreased to 20; Removed 1 Digger
Havoc 19 Looks A Bit Nippy Out There - Removed Digger
Havoc 20 LOoK BeFoRe YoU LeAp! - Time limit increased to 3 minutes

See attachment below for the level pack itself, plus a full set of replays.

:lemming: V1.04 also adds the Amiga blue background to the levels, as well as adding remaining decorative terrain to levels which were still missing it in the previous version.

:lemming: The menu and panel graphics included with the pack have now also been updated for NL 12.11.

To install, simply unzip the folder to your NeoLemmix directory.

Lemmings, but with the entrances and exits swapped!

WillLem

Update: the The Complete Reverse Lemmings pack download now includes the specified music. Apologies to anyone who encountered silence when playing this pack previously!

kaywhyn

Hi @WillLem,

I have completed both Reverse Lemmings editions for L1 and ONML for The Complete Reverse Lemmings series! :thumbsup: My replays are attached.

Also, links to my LPs:

Reverse Lemmings Classic Edition (L1) - Kaywhyn's LP of Reverse Lemmings Classic Edition

Oh No! More Reverse Lemmings (ONML) - Kaywhyn's LP of Oh No! More Reverse Lemmings

Enjoy! :P

I have pretty much already played Reverse Lemmings Classic Edition before, as I played through Colorful Arty's SuperLemmini Reverse Lemmings pack a really long time ago. The Classic Edition is essential a direct conversion of the SuperLemmini pack to NL, and as mentioned in the OP Colorful Arty has since released his own version of Reverse Lemmings for NL, and it is a completely different and separate pack from WillLem's. As such, WillLem's version is titled Reverse Lemmings Classic Edition in order to distinguish it from Colorful Arty's Reverse Lemmings edition for NL.

While it is pretty much a direct conversion of the SuperLemmini pack, the Classic Edition does have some changes to some of the levels for NL so that some are different from the corresponding level in SuperLemmini, as WillLem has detailed in the changelog in the OP. Most of the changes are subtle and hence aren't very different from the SuperLemmini version, so most solutions that work on SuperLemmini should also work for the Classic Edition, though some of the changes still allow multiple, alternative solutions.

On the other hand, Oh No! More Reverse Lemmings is completely new to me and therefore the solutions are new for me. I did play Minim's Reverse Lemmings for ONML on Lemmix a really long time ago, and if my memory serves me correctly I stopped somewhere in late Crazy, when there were a few I couldn't solve. I recently went through the thread again, and it seems my suspicion that some require glitches to solve is right. Of course, no need to worry about them when playing this pack, since it is for NL :P So, as I pretty much don't really remember the levels from playing Minim's version of Reverse Lemmings for ONML, I may as well treat Oh No! More Reverse Lemmings as a completely different pack from Minim's and hence a complete blind playthrough :P

Minim's Reverse Lemmings for ONML topic here:

https://www.lemmingsforums.net/index.php?topic=1727.0

For both packs, I used the PC Canadian version of the music tracks, as honestly I can't stand to listen to the Amiga tracks anymore and IMHO the Dos and PC Canadian versions of the L1/ONML music tracks are far superior :P To be fair, I grew up with the Dos port of the games and hence I listened to the Dos tracks first, though I heard the PC Canadian version of the music tracks far more due to spending more time playing L1/ONML on the Cd that bundles both games together. It wouldn't be for many years later when I learned there were so many other ports for L1. So, sorry to any fans of the Amiga tracks!

For fun, I decided to simulate the former SuperLemming gimmick on Wicked 2 by playing the entire level with FF on. At the same time, I kind of had to play it without pausing, as I forgot that pausing and then unpausing turns FF off! :lem-shocked: I decided to leave my multiple failures in the video, as they should still serve to be good for a laugh :laugh: I think you can clearly tell I was enjoying myself! ;) I did realize too late that I kind of cheated before I solved the level the first time, as I forgot to cancel the replaying back my actions. So, I went back to redo the level with FF engaged right from the start and making sure to frantically click empty air to cancel the replay ;) After a few tries, I gave up trying to use the mouse to select the skill, so I just resorted to pressing the Z key. Things probably would had been easier if I had use both the Z and Y keys in conjunction with each other, but well, you can tell that I don't play with those hotkeys, so this was more or less new to me even though I've used them on some levels of Strato's Lemmicks! :P     

Even though both of these packs were on the easy side for me, I still enjoyed them very much! :thumbsup: I don't think I ever downloaded the original Oh No! More Reverse Lemmings, and so I wouldn't be able to compare the v1.04 version to earlier versions of the pack. Even then, I take WillLem's word that this is significantly improved from all of the earlier versions of the pack ;) If anything, playing through Lemmings Redux, Colorful Arty's Reverse Lemmings for NL, and both packs of the Complete Reverse Lemmings by WillLem, one for L1 and the other for ONML, all within the past week have given me some level ideas of my own for my upcoming pack Lemmings Memories! :thumbsup:

Hardest levels for Reverse Lemmings Classic Edition IMO:

Taxing 17 and Taxing 23

Hardest levels of Oh No! More Reverse Lemmings IMO:

Wild 17, Wicked 16 (more due to finishing on time instead of the puzzle), Wicked 17, Havoc 8, and Havoc 17

Favorites of Mine:

Wicked 20, Havoc 5, and Havoc 8

Thanks again for Reverse Lemmings for both L1 and ONML, @WillLem! :thumbsup:
     
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0