Level Design Contest #22 - Playing Phase (Discussion Topic)

Started by IchoTolot, February 08, 2021, 11:51:29 AM

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IchoTolot

All zips only need to be unzipped inside the main folder of your NeoLemmix Player!

NeoLemmix Level Pack: https://www.dropbox.com/s/5zt27r40sg1jreq/Contest_22.zip?dl=1

Music: https://www.dropbox.com/s/09x4rcngaciyq2v/Contest_22_Music.zip?dl=1

Styles: https://www.dropbox.com/s/oixqfrn0vh3ui8v/Contest_22_Styles.zip?dl=1

Rule 1 Levels

Armani's "Childhood Dreams" (V3)
Crane's "High Rise Hijinks" (V18)
Dullstar's "Interception" (V3)
Ericderkovits's "Come Home Lemmings" (V5)
Flopsy's "The Cooler Side of Hell" (V1)
Gronkling's "Iron-Age Forge" (V2)
IchoTolot's "Down The Gutter" (V1)
Kaywhyn's "Bubble Trouble" (V6)
Nessy's "A Rock And A Hard Place" (V3)
NieSch's "Take A Hike" (V2)
RTW's "Warmth" (V2)
Shmolem's "Climb the Water Tower" (V2)
Silken Healer's "Building Bridges" (V1)
The Tomato Watcher's "Spheres N' Cubes" (V1)
WillLem's "See You On The Other Side" (V3)


Rule 2 Levels

Armani's "The Day After Christmas" (V2)
Ericderkovits's "All for 4 and 4 for All" (V2)
Flopsy's "Let's Play Some Games!" (V3)
IchoTolot's "Lab Lesson: Bean Machine (V1)
Kaywhyn's "Lemmings Touchdown in a Colorful World" (V3)
Proxima's "All Your Bees Are Belong to Us" (V1)
RTW's "Purple Pit of Peril" (V1)
WillLem's "Lemminas im Kraftwerk" (V1)


Rule 3 Levels

Armani's "The Good, The Bad and The Weird" (V8)
Crane's "Immortal" (V19)
Dullstar's "The Chamber of Mummies" (V2)
Ericderkovits's "Drown those Zombies!" (V3)
Flopsy's "Random Acts of Nastiness" (V1)
IchoTolot's "Trinity Of The Crypt" (V1)
Kaywhyn's "The Love-Hate Triangle" (V9)
RTW's "Crazy Eights" (V3)


You can check the rules details again here: https://www.lemmingsforums.net/index.php?topic=5302.0

Playing Phase will be closed on 31th of March!
Updates will close on 28th of March!


Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

Link to update topic

ericderkovits

Ok, here are 6 levels from Rule 1 that I solved so far (probably many backroutes)

1) Cranes': Hi Rise Hijinks (Couldn't get Talisman though)
2) Kaywhyn's: Bubble Trouble
3) Nessy's: A Rock and A Hardplace
4) Scmolem's: Climb the Water Tower
5) Silken Healer's: Building Bridges
6) The Tomato Watcher's: Spheres N' Cubes.

Crane

Yeah, that was a backroute!  Easy enough to fix though.  (I also have to remember to remove the background, since my original design has a subtle twilight sky background, but since the original lemmings didn't have backgrounds beyond the navy blue for the crystal tileset, it can't be included - pity, because it accents the red brickwork extremely well).

kaywhyn

@eric That is one very big backroute to my R1 there. It totally misses all of the intended tricks. Just when I thought I had eliminated all backroutes by my own extensive testing too :XD: At the same time, I acknowledge that you never know, some might remain because someone manages to find a way to.

Anyway, as much as I hate to and wanted to avoid it, some steel should block it off completely. Let's see how this works out.   
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Crane

Got the Chamber of the Mummies solved - I quite enjoyed that one, as you can you work out what you have to do and plan ahead quite nicely.

Crane

Spheres N' Cubes solved.  This one feels very traditional, like something you'd see in the original game.  Also, if you want a talisman idea...

Crane

Dr. Robotnik's Mean Bean Machine solved.  Blind faith on where the neutrals will fall goes a long way!

IchoTolot

Quote from: Crane on February 08, 2021, 11:26:56 PM
Dr. Robotnik's Mean Bean Machine solved.  Blind faith on where the neutrals will fall goes a long way!

Intended, but not blind faith should be your ally here! ;) Math to the rescue: https://en.wikipedia.org/wiki/Bean_machine 


The Tomato Watcher

Quote from: Crane on February 08, 2021, 11:08:37 PM
Spheres N' Cubes solved.  This one feels very traditional, like something you'd see in the original game.  Also, if you want a talisman idea...

All those builders can go a long way, it seems. ;)

kaywhyn

@Flopsy Your solution to my R1 is about 95% intended. I've uploaded a V3 that eliminates your slight backroute :P
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

ericderkovits


ericderkovits


WillLem

Played the Rule 1 levels. The only ones I've managed to solve so far are:

Flopsy's The Cooler Side Of Hell
NieSch's Take A Hike
Silken Healer's Building Bridges
The Tomato Watcher's Spheres 'N Cubes

These are all great levels; the last two are sweet, simple and solvable, and the first two showcase some particularly excellent mapmaking :lemcat:

I'll come back and have a go at the others for sure; I came close to solving Nessy's and Roundy's and I'd like to get solutions to these ones :thumbsup:

Armani

Solved rule2 and rule3 levels.

Ericderkovits

Rule2 All for 4 and 4 for all
I had quite a lot of leftover skills on this one. I like the idea of long platformer bridge at the middle so the shimmier lemming can keep going and push button. Otherwise, it's too expensive to push the button in the wall.
Rule3  Drown those Zombies!
I had quite a lot of leftover skills on this one too. I successfully drown all those zombies as the title say, but I think I'm still missing some core tricks.

Flopsy

Rule2 Let's Play Games!
This level was quite hard. The main difficulty of the level was that I had to save at least one lemming from the bottom. I don't know if these stacker/stoner things in my solutions are intended.
Rule3  Random Acts of Nastiness
This is my favourite level of today! I expect there's some very nice levels I haven't played in rule1, but this level is my highlight so far. How to save neutrals while distracting zombies at the same time was the main difficulty factor.

These levels showcase quite a lot of terrain pieces and objects of your new tileset! I especially love the pinball terrains, glitterling pink conveyor belt and slot machine object in casino level! :thumbsup: Well, I actually tried to find something to complain about the tilesets, but almost nothing to point out. All the objects have their own animation so it's easy to tell what is terrain and what is object while making the tilesets dynamic. One thing(Let's Play Games!) : at first I expect the triangular terrain pieces at the bottom right are destructible terrains. They don't look steely enough I think, but it's my personal taste. So let's see what other people say about this.

IchoTolot

Rule2 Lab Lesson: Bean Machine
At first I started the level and thought : I only need to push those two button with 2 jumpers and 2 gliders and the level is self solving after that. Is this level that easy? I kept striking time skip button, all the neutral splat, :XD: and I realized I had to prepare platforms to save the neutrals. I was a dumb. Anyway the level wasn't that hard but really creative.:thumbsup: This is the first level I found the flipper is used in meaningful way. ;)
Rule3 Trinity Of The Crypt
I was quite surprised that this level has very similar theme to my rule3 level. In my level, zombie disarmer is not a climber but the normal lemming and the neutral are climbers instead, but the main idea is same as yours. The level seemed very difficult at first glance but I think  it's sort of "go with the flow" level so it didn't take too much time to solve.

Kaywhyn

Rule2 Lemmings Touchdown in a Colorful World
Hehe, I found no-shmmier solution.:D I cloned the platformer so the cloned platformer turn around immediately so I could get two worker lemmings facing same direction. I guess the intended solution use shimmiers to push the buttons on the yellow and red square blocks maybe..?
Rule3 The Love-Hate Triangle
I didn't take advantage of zombie disarmer so this might be a backroute :P

Proxima

Rule2 All Your Bees Are Belong to Us
Space and Honeycomb, very interesting combination actually. They seem to have no similarities at all but the level looks nice and aesthetically pleasant. Blue-yellow is complementary colors pair so this could be one of the reason I think. ;)

rtw

Rule2 Purple Pit of Peril
Nice and easy level. I'm normally not a big fan of purple tileset level but this level looks nice.

Willem

Rule2  Lemminas im Kraftwerk
This level seemed a bit open ended so I tried to speedrun this level.(multitasking as hell :evil:) The level provide quite a lot of skills but still challenging enough. Especially I had to quickly find the way to save the neutral walking toward the trap. And saving the lemminas surrounded by force field was qute tricky too. Nice job Willem over all :thumbsup:

Crane

Rule3  Immortal
Wow, I didn't know that it's possible to place pre-assingned shimmier! Pre-assinged shimmier has definitely puzzle potential it seems. Sadly, I think my solution is a backroute. I have quite a lot of leftover skills.

Dullstar

Rule3 The Chamber of Mummies
I had very much fun playing this level! Well done Dullstar! :thumbsup: I think there are many valid but equally challenging solutions to this levels.
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]