[LEVELS] Unfixed levels

Started by namida, December 27, 2020, 06:18:43 PM

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namida

If you have any new skills levels that you have given up on backroute fixing (whether you have conclusively determined they're impossible to; or just can't be bothered; or even possibly could do so but would rather donate them to this part of the testing), please post them in this topic. This could further include levels you've specifically created for the point of looking into backroute potential / fixability.

To avoid doubt, this should only be if the new skill is a factor in the backroute somehow. A level where the new skill's intended usage is enforced but the old-skills parts are backroutable is not relevant here; however if the backroute itself lies in a combination of new and old skills, it's relevant.

For now rules from the main new-skills levels topic apply. This will change later. If a level is intended as a proper level but also has backroutes (rather than specifically being for backroute / fixability testing), it is fine to post it in both topics, provided you follow the rules in each topic.

For now, all that is happening here is collecting such levels. We will use them later.

Quote from: From DiscordNote that this topic is NOT for discussing how important this point is. I have made a decision as the developer that it is important to at least properly discuss this angle. Maybe the eventual result will be "we don't care", but the discussion, and looking into how bad the issue is or isn't, is going to happen.

EDIT: Levels that you have successfully backroute fixed could also be of interest, but if possible, please upload the pre-fix version too. And to clarify - it does not matter how the situation arose. If the level has backroutes relating to the new skills, it is useful here.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

My level "Grand Heist" is relevant here. (New skills: Grenader)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

WillLem

#2
Here's a level that illustrates a possible Grenader backroute, plus two different fixes for that level, one of which preserves the intended solution and the other of which requires a different solution.

If these levels aren't relevant, please delete this post.