The Lemmings Have Grown Pack (156 levels) [Difficulty : Medium – Hard]

Started by David, November 18, 2020, 05:34:06 PM

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David

Hello ericderkovits,

Thanks for these informations !
For level Blue lagoon : well done ! I like very much your solution, it's still quite difficult, and for me, it's not really a backroute. It's a nice alternative solution, even if you haven't used the pickup climber !!! So, for the moment, I don't think I will make any changes to this level... :thumbsup:
My two level packs:
1) The Lemmings Have Grown [Medium-Hard]
2) DavidLems [Medium-Extreme]
And my youtube channel

IchoTolot

Yes, the videos of my solutions will start to appear in a few days. If I remember, I will link the first one here. ;)

IchoTolot

I just want to bring your attention to my post here: https://www.lemmingsforums.net/index.php?topic=5393.msg89831#msg89831

With the next update a bug in the swimmer behavior is being fixed and this will cause Morning walk 25 to become impossible.

This is an easy fix though which you can already prepare for if you want.

This is the problem: Level accidentally uses the 4 pixel threshold so that a climber now dives. (Wall right of the exit cave)

Solution: Extend that straight wall the climber shall use to climb out of the water a few more pixels into the water.

David

My two level packs:
1) The Lemmings Have Grown [Medium-Hard]
2) DavidLems [Medium-Extreme]
And my youtube channel

LJLPM

In "The lemmings Have Grown [Morning walk 05]", level's title is "Chimie de Laboratoire" : is it intended, since "Laboratoire de Chimie" (Chemistry Laboratory) is more commonly used.

I follow Icho's daily videos, and there are nice levels, indeed! Great job!! :)

David

Hello LJLPM !

Yes, but the two expressions do not mean the same thing. ;P

"Chimie de laboratoire" refers to the chemistry practiced in laboratories. It is also, in France, a school disclipline in the universities.

However, of course, level's title could also have been "Laboratoire de Chimie" (Chemistry Laboratory) ! 8-) :thumbsup:

QuoteI follow Icho's daily videos, and there are nice levels, indeed! Great job!! :)

Cool ! Thank you ! But... wouldn't you rather play the levels than watch them ? ;) :lem-shocked:
My two level packs:
1) The Lemmings Have Grown [Medium-Hard]
2) DavidLems [Medium-Extreme]
And my youtube channel

LJLPM

- ok! Thank you for the explanation :)
- unfortunately, atm, I don't have free time to play Lemmings (or other video games)... :(

kaywhyn

Hi David,

I just started playing through this pack. I have finished the Morning Walk rank, so I'm here to post my replays/feedback.

Also as promised here is the link to my LP of the pack: https://www.youtube.com/playlist?list=PLbp2m4KlFpJvLCF_p3iaXmqlEdEIdh5oN. Enjoy! :P

Just as a heads-up, I ran into Morning Walk 25 where it was impossible, but as it turns out I had an outdated version of the pack. This could had only happened where I downloaded the pack a really long time ago, and I must had forgotten to download the latest version before LPing the pack. Because I was up to Morning Walk 25 when I realized I had the impossible version due to the swimmer physics change, unfortunately 3 of my replays broke: Morning Walk 1, 12, and 15.

As a result, I was in a dilemma. I was wondering how I was going to go about with the LP. Like, should I simply record me solving each level individually and then reupload the videos with them merged, or should I tack it on the most recent LP video? In the end, I think I decided that since it's only 3 levels that I would simply just upload my solutions to them on this level pack topic.

In this case, Morning Walk 1 is the exact same solution as you see in the LP, while Morning Walk 12 is very different and definitely a lot harder than the version you see in the LP, and finally Morning Walk 15 is almost the same solution as the one you see in the LP, just the timing of the builders is different, as well as the need to fiddle with the RR.

So, in the file attachment, I attached the resolved versions of those 3 levels. Maybe what I'll do as well is simply show off the solutions to these 3 Morning Walk levels when I get to the end of the LP. Still, the old versions of them are there for you to watch even though the only one that's really different is Morning Walk 12.

General Remarks on the Pack So Far

First off, a lot of your levels are very nicely designed! :thumbsup: You certainly have a very keen, sharp artistic sense to your level designing. Indeed, I liked what I saw in the preview images on page 1 of this topic, and I was certainly amazed at how great they are to look at when I was playing through the pack. Nice job there. Some of my favorites visually were Morning Walk 1, 3 (Agrabah palace background), 9, 10, 15 (that rotating galaxy animation is cool!), 22, and 24. I think I also recognize some of the terrain on MW 25 to be from Freddi Fish's Maze Madness, so it seems that you're a fan of the Humongous Entertainment games? I too grew up with them.

Second, these are quite difficult for first rank levels. I was expecting levels that most won't have any trouble with that you usually find with the first ranks of many packs based on the Easy-Hard difficulty tag in the title. However, after playing and struggling through the first 5 levels to varying degrees, this is so not an Easy-Hard pack. Thus, I'm in complete agreement with Icho that Medium-Hard describes the difficulty of the pack more accurately. It's no fault of your own, though. You can take it from the long-time forumers here in that they will tell you that judging the difficulty of one's own work is very hard to do, especially since difficulty is quite subjective.

So, you might want to edit the topic title in the OP to reflect that. Simply go to the very first post, click "modify," and then edit the title to change the difficulty tag.

Now feedback on some of the levels themselves

Spoiler

Morning Walk 1 - Demi-tour Nice easy level to start off the rank. The resolved version isn't that much harder. It's just the same solution except that you must block with the first lemming due to the 99RR

Morning Walk 2 - Banlieue in London I was stupidly stumped on this level that I joked "the LP is off to a great start." As it turns out, I failed to realize that there's open air on the very far right when digging the blocker free. To be fair, it's very difficult to tell what's background and what's open air, particularly with the choice of the background along with the extremely difficult to tell things apart in the Shadow tileset. Of course, I could had avoided the problems this entire time by activating CPM, but I'm one of those people who rather not take the easy way out like that. Instead, I like figuring things out as I go. Lemmings is a puzzle game, and CPM certainly wasn't available when the original game was released.

Even then, this level is a huge step up in difficulty from the previous level.

Morning Walk 3 - Au pays d'Aladdin As mentioned before, I like how you put the background image of the palace of Agrabah from the movie Aladdin. This is a level that I did too much overthinking on. Even then, my solution is quite precise on the miner and builder placements.

Morning Walk 4 - Dans un salon bourgeois This might be a completely new style from you. Somewhat difficult level, although I ended up temporarily containing one of them. Not sure if you consider this solution acceptable.

Morning Walk 5 - Chimie de laboratoire The lab tileset is a great one to work with and one I certainly admire aesthetically. Here, is the pickup in the top left corner a red herring? It might be possible to collect it and still solve the level, but I don't know. I don't collect it, though. This level is also somewhat easier than some of the levels before it.

Morning Walk 6 - AU SECOURS !!! Although this is a repeat of Let's Be Careful Out There/Come On Over to My Place, I don't consider this a worthless repeat. This is a solution that I have never ever tried on the Fun version of the level. It's a nice one, with the only hard part finishing the level on time because of the strict time limit. Just to let you know, I don't mind time limits. I love them, and I'm a huge numbers lover, especially since math has always been a passion of mine.

Morning Walk 8 - Iznogoud Fascinating tileset. I think that's really cool how the locked exit magically appears after the button is pushed. That's cool with the button looking like some kind of envelope. There's also an indicator of where it is located due to the word "Exit" with the lockpad symbol. Easy level, with the only difficult part being to get the button and then get back without being infected.

Morning Walk 9 - Epopee cathare Nice somewhat easy level. The only hard part is containing the crowd at the beginning.

Morning Walk 10 - Le blizzard Easy one, with the only hard part to stop the miner at the beginning.

Morning Walk 11 - Rien ne sert de courir... Somewhat difficult level for a 30 second one. It's just all about knowing how to delay the second lemming to give the first one enough time to build across the gap. It's also vital to cut off the builder short since you don't have time for him to build the full length staircase.

Morning Walk 12 - Le grand plongeon Much harder than the one you see in the LP. The hardest part is getting the jumper/glider to land successfully on a stack that's only had a few bricks laid down. It's not easy to work out how to get all 3 lemmings to the other side at all. I do have a lot of skills leftover here, though. I'm guessing they're just to make the execution a bit easier?

Morning Walk 13 - Le palais de la reine 1 Ah, I failed to realize the 1 in the title and only noticed it just now. Even for just a 2-of-everything with 3 different skill types this level still managed to trip me up. Nice solution, though. I originally deduced incorrectly building over the anti-splat pad with a lemming from the left entrance. So, it's amazing how this can still be quite deceptive despite only 6 skills.

Morning Walk 14 - Bonds et rebonds Difficult one. Despite how the jumpers are very plentiful, they all end up being used. Here, it's all about knowing how to distribute the jumper skills since you cannot waste a single one. Working this out is hard. The fish statues with water coming out is nice and all, I just don't like how they can easily be confused for being solid instead of background. Especially with the water since some might think it's like a water pond that lemmings will drown in when they touch it. I guess with how it has an animation that should be the biggest clue that it's background, but even then generally most of the time they're placed out of the way so that they don't interfere with the solution or cause any confusion.

Morning Walk 15 - Seuls sur la lune Almost the same solution as the one you see in the LP. Here, I used a climber to delay one of them so as to give the glider enough time to collect the pickups so that everyone can get a glider before they get too low to be able to use the updrafts to get to the exit. The floater is a complete red herring, as lemmings cannot be both a floater and a glider at the same time.

Morning Walk 16 - Mosaiques sur roche Difficult one. It's not easy to work out how to contain the crowd, as well as how to get to the exit.

Morning Walk 17 - Soyons solidaires ! Sorry, this I consider a worthless repeat, as I've already played a very similar version of the level from bsmith's pack from a while back, where it has pretty much the same solution as this level here. Needless to say, this level just has been overdone too much already. That use of a bomber to help a lemming from the left entrance to get up to mine the adjacent trapdoor free is genius, though.

Morning Walk 18 - Orpiment Nice somewhat difficult level. Straightforward for the most part, but it's still not easy to work out. Whoa, that fish trap is interesting. I like how the button is a mini lemming statue.

Morning Walk 19 - Tapis roulants Somewhat easy. Very easy to contain the crowd due to the one-way force fields. I say the only hard part is getting up to the conveyor in the middle, but even then it's easy to work out due to the skills provided.

Morning Walk 20 - Bonshommes des neiges Another level that managed to stump me. There were some things that almost work but won't that I just couldn't dismiss for a wihle, as well as some things that I couldn't wrap my head around, most notably how to stop anyone from dying in the middle entrance. This has a really good red herring, though. You don't assign a climber to anyone in the right entrance even though it seems to be the most obvious thing. I ended up having a disarmer leftover, but it's a good thing that it's provided, as there might be the chance a lemming will slip by the basher tunnel and get killed by the icicle trap.

Morning Walk 21 - Le saut Nice level! The hardest part is working out how to turn a lemming around to get the pickup. The area to do so is really small. Fortunately this one I was able to work out fairly quickly, and I luckily noticed the pockets to mine into to stop the miner after releasing the blocker.

Morning Walk 22 - Sur les rocs et les monts Nice breather level since this is easier than most of the other levels around it. Moderate builderfest, but it's not that bad. Very nice background combined with the rock tileset! :thumbsup:

Morning Walk 23 - Objectif Terre A bit too repetitive with the stoning for my taste. Also one where I really overthought the solution. It's really not that hard. The only hard part is getting the stoner from the far right entrance at the right spot so the glider doesn't go past the exit.

Morning Walk 24 - Oasis Very nice level too! :thumbsup: Great background with the tileset. The only hard part is getting over the the trees, as well as turning around before the exit to platform up the gaps, but other than that it's somewhat an easy level.

Morning Walk 25 - L'ile au tresor Nice level that is somewhat of a breather as well. The only hard part is collecting the pickups and circling back and avoiding getting infected. Here, I let the swimmers do a couple of rounds in the water before finishing the platformer bridge.

Morning Walk 26 - Le palais de la reine 2 Ah, this is a sequel to MW 13, the halfway point of the rank. I probably spent about the same amount of time on this one as I did with MW 13. Nice solution, especially with making the splatform for the top entrance from below. Time limit makes the level somewhat harder.

To be truthful, I was quite annoyed at how I was constantly getting stumped, although it's more due to how hard levels just kept showing up after one another, that I'm not used to getting stumped a lot, and that I was cranky from not enough sleep. Don't get me wrong, these are great levels and quite satisfying to figure out. Not to mention a lot of these levels are great to look at, so they can be admired for their artistic quality in addition to most being great puzzles themselves :thumbsup:

However, I did the first 5 Fast Walk levels in the most recent LPs as well, and I definitely noticed they're much easier than the corresponding Morning Walk levels. That definitely got me enjoying the pack like I hope I would, as I breezed through them quickly. Fast Walk 2 and Fast Walk 5 both took me some time, but they were still somewhat fairly quick in figuring out.

Just to let you know you can certainly fix up any levels in the meantime while my LP is in progress, but I generally don't bother going back to resolve any levels that might had changed in the meantime. I simply carry on with the pack on the latest version that I have downloaded until I finish the pack, as any levels that change are simply ones that I have already solved and hence doesn't impact any of the levels that I haven't gotten to or played yet.

I'm looking forward to playing more of the pack! Definitely enjoying the pack. Thanks for this awesome level pack! Keep up the great work ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

kaywhyn

Fast Walk rank finished, so I'm back with more replays/feedback. In contrast to the Morning Walk rank, nearly the entire Fast Walk felt like a breather rank, as it was a lot easier than the Morning Walk rank. Thus, I definitely started enjoying the pack way more, especially since the levels continue to be great both in visual and puzzle quality. In particular, there are two videos where I had 11 and 7 levels solved. You definitely remind me of Gronkling, another forum member who recently released a mini pack, where pretty much the thing about your levels is they're small and very short. They are sometimes easy, but most of the time they tend to be difficult, especially if done right. In Gronkling's pack, nearly all the 20 levels were deceivingly tough, especially in the Hard rank. Your levels tend to be deceivingly difficult as well, although that's definitely more true with the Morning Walk levels than the Fast Walk ones. There were only a few hard ones here, but in general the levels in the rank were quick solves.

Now for feedback on some of the Fast Walk levels:

Spoiler

Fast Walk 1 - Sonic Nice level to start off the rank. I love the design here. Those fighter plane traps are quite interesting. I wonder if you made them? Somewhat difficult, but it's still an overall easy level due to how there's only 1 lemming. I made the end part harder than I needed to, as I saw Icho's solution long after I solved the level. I'm not sure if you're aware of the builder/digger trick I used to turn a lemming around, though.

Fast Walk 2 - A bonds saccades Wow, those custom objects to propel a lemming upwards and temporarily becoming a glider are cool! :thumbsup: I might had made it slightly harder than I needed to, as the only thing that differs between mine and Icho's solution is the location of the platformer, as well as building on top of a stacker.

Fast Walk 3 - Le desintegrateur de lemmings and Fast Walk 4 - La peste verte were both very easy.

Fast Walk 5 - Le grand toboggan Slightly harder than the previous two, but still not very hard. Certainly the hardest part is containing the crowd at the start and once you successfully do that and isolate a worker the rest is easy.

Fast Walk 6 - Morts-vivants Easy one. My solution is probably a little bit fiddly, but this certainly saves up on skills.

Fast Walk 7 - Une jungle tranquille Very nice design combined with the background. Difficult one, although the next time I came back to this level it was a very quick solve. There is also one very fiddly part, where I relied on a lemming to get to the spot at the bottom to put down a platformer in order to "extend the basher." This is also your widest level up to this point in the pack.

Fast Walk 8 - Une chaleureuse chaumiere One of my favorites. The only difficult part is realizing you need a passthrough blocker while making sure only one lemming is isolated on to the left of the blocker.

Fast Walk 9 - En attendant quelqu'un O.o love the background of Aladdin and Jasmine on the magic carpet. I one-shot this level. Very easy.

Fast Walk 10 - Nocturne au Lac Majeur Somewhat difficult, although my solution is very different from Icho's. I use the Dolly Dimple trick for the upper entrance to isolate a worker and then later released them with a basher. For the bottom entrance, I simply went along the bottom rather than send them up through the top like Icho did.

Fast Walk 11 - Une partie de morpion I struggled with this for some time. I really like this puzzle, though! It's another one of my favorites. I definitely deduced using the long sections wherever possible, but I failed to realize the one right above the exit being extremely useful so that the answer is not going along the bottom to bash all the thin bars away.

Fast Walk 12 - Uranus World !!! Very easy as well. Only hard part are the diggers, since both are very precise.

Fast Walk 13 - Le palais de la reine 3 I really like this one as well for the third iteration of the level found at the halfway point and final level of the previous rank. It continues to be so here for the Fast Walk rank as well.

Fast Walk 14 - 2 lemmings en desherence Worthless repeat as well, since this solution isn't all that much different from the one players might possibly use on The Great Lemming Caper.

Fast Walk 15 - LEGO Wow, great design and level here. Quite an easy one.

Fast Walk 16 - Prions une main secourable !!! Dolly Dimple trick again to isolate a worker lemming. Nice use of building twice into a builder staircase to turn a lemming around. Only slightly harder than the other levels around it, but it's still a somewhat easy one.

Fast Walk 17 - Tour de maitre Definitely a harder repeat of Morning Walk 1. The solution is nearly the same, except no blocker to turn everyone around. Instead, a stacker is used and it's required to dig away the left half of the stack so that no one slips by before it's high enough to turn the lemmings around. The glider and jumper are absolutely necessary to give the first lemming as much of a head start as possible. It might be possible to save some skills, but I'm not sure.

Fast Walk 18 - Foret noire Wow, nice use of tileset mixing the Beast of a level and Beast II of a level. For the background, would that happen to represent the Black Forest? I wouldn't be surprised if it is, since I kind of got it from Beauty and the Beast, which does take place in France. As for the level, a little difficult. I think it's absolutely necessary for the digger pit to be as far away from the wall as possible so as to give the miner enough time to build across the second gap.

Fast Walk 19 - Toile d'araignee Now this is not a worthless repeat, as the solution is quite different. At the same time, I could had sworn I played a similar level to this before. It's certainly harder than the Mayhem 4 version. The only difficult part would be making sure no one splats when getting inside the web.

Fast Walk 20 - Un sejour en Enfer Nice breather level. Easy one. It's not a complete walk in the park, but it's easier than some of the levels around it.

Fast Walk 21 - Le Roi des neiges Another favorite of mine. Somewhat difficult. The hardest part is containing the crowd at the start. Once that's done, the rest is somewhat easy. Got to make sure to leave some ceiling so that the climber doesn't go out to the right. I like the use of placing the builder in such a way so that the lemming turns around with two builders.

Fast Walk 22 - Randonnee nordique is super easy.

Fast Walk 23 - Sang de feu I really like this one! :thumbsup: I definitely fell for the builder pickup red herring. I struggled with this one. Only the climber pickup is needed. Very nice solution here! Probably my most favorite of the entire rank. Nice job! :)

Fast Walk 24 - Par-dessus les toits Yet another level that isn't a worthless repeat, as the solution is very different. This is a difficult one. Containing the crowd is easy, but at the same time you need to make sure it is climber friendly on the left. Once that's done, the rest is somewhat easy. It's still not easy figuring out the building section at the top area before the pyramid.

Fast Walk 25 - Une prison marmoreenne Easy one. I like the use of a falling bomber to free both bottom entrances. The only thing that makes the level difficult is the strict timer.

Fast Walk 26 - Le palais de la reine 4 Another nice iteration to end the rank. Not that much harder than the previous 3 iterations.   

Once again, nice job with these levels, and I'm definitely looking forward to playing more of the pack soon! So far, I've only solved the first Running level on camera and got stumped on the second. I will come back later on after a good night's rest.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

David

kaywhyn : I am very happy with your feedback on my work, especially because it's very detailed. ;) Initially, the levels in this pack were a bit easier and and some of them were lacking in interest. Thanks to IchoTolot, in particular, I reworked a lot of levels, which means that the difficulty is quite random : therefore, we will find levels of rank 4 easier than some levels of rank 1, but overall the difficulty increases gradually. However, I do realize that rank 2 is easier than rank 1. Damn ! :forehead: And I just corrected the title : "Medium-Hard" is righter, I agree !

Thank you for noting the care I take with the sets ;P, I am very sensitive to design and the artistic aspect in general, even if this isn't what interests me primarily when I play a level pack. Like many players, I think it's the puzzle-solving that interests me the most ! :eyeroll:

For most of the levels, you have found the intended solution or a very close to the one intended !

Some feedback :
Spoiler
Morning walk 4 : Well done ! Your solution is very close to the one I was thinking of. No problem !

Morning walk 5 :
QuoteHere, is the pickup in the top left corner a red herring? It might be possible to collect it and still solve the level, but I don't know.
Maybe ! I don't know !

Morning walk 6 : This isn't the intended solution at all, but I like it a lot !!! Well done !

Morning walk 8 : The button is actually a closed eye that opens... :):lem-mindblown: but, I agree, it looks like an envelope... :crylaugh:

Morning walk 9 : Valid alternative solution ! I hadn't thought of doing it like that. Anyway, in my initial solution, the climber was of no use. So, it's all right !

Morning walk 12 :
QuoteI do have a lot of skills leftover here, though. I'm guessing they're just to make the execution a bit easier?
Yes, this is normal, especially climbers ! :smug:

Morning walk 14 : Sorry for the confusion between solid part and background, I totally agree ! :-[

Morning walk 15 :
Quotethat rotating galaxy animation is cool!
I didn't create this graphic, I found it in another tileset whose name I forgot. :forehead: Beautiful solution, very close to the intended solution !

Morning walk 17 :
QuoteSorry, this I consider a worthless repeat, as I've already played a very similar version of the level from bsmith's pack from a while back, where it has pretty much the same solution as this level here.
Okay ! I don't know the version of bsmith ! :-[

Morning walk 20 : Yes, well done, that is exactly the intended solution. :thumbsup:

Morning walk 21 : Good ! Nice alternative solution. In fact, the level can be solved without using the pickup skill... :evil:

Morning walk 25 :
QuoteI think I also recognize some of the terrain on MW 25 to be from Freddi Fish's Maze Madness, so it seems that you're a fan of the Humongous Entertainment games? I too grew up with them.
I didn't create this tileset. And... I don't know much about this game. But it's true that it looks like it ! :o

Fast walk 1 :
QuoteI made the end part harder than I needed to, as I saw Icho's solution long after I solved the level. I'm not sure if you're aware of the builder / digger trick I used to turn a lemming around, though.
I didn't know this trick ! Nice !

Fast walk 2 : Yes, there are plenty of different solutions in this level. But you used the same skills as in the expected solution.

Fast walk 7 : Wow ! What a complicated solution ! :lem-mindblown::lem-mindblown::lem-mindblown::lem-mindblown::lem-mindblown: There are other much more obvious solutions... Well done anyway ! ;P

Fast walk 8 : Well done ! Solution intended. I had in mind two possible solutions for this level, quite close to each other.

Fast walk 9 : Yes ! There are references to Disney and fairy tales in some levels... :laugh: :cute:

Fast walk 10 : Backroute ! IchoTolot found the intended solution. Well done ! But... I might make some changes to this level ! ???

Fast walk 12 : Well done ! There are several solutions. This is a very satisfactory one.

Fast Walk 14 :
QuoteWorthless repeat as well, since this solution isn't all that much different from the one players might possibly use on The Great Lemming Caper.
Sorry again : I don't know "The Great Lemming Caper" ! I spent all my childhood in Agrabah, I cannot know everything... :lemcat: I have Jasmine's number - and Aladdin's number too - if you're interested ! ?????????:lix-evil::forehead:

Fast walk 17 : Well done, but we can do a lot easier ! ;P

Fast walk 18 : Nice alternative solution ! Well done ! For the background, it's just a photo that I edited with image editing software. ;)

Fast walk 23 : Well done ! But there is a easier solution, which uses fewer skills.

Fast walk 25 : Valid alternative solution. In the intended solution, the climber and the floater are not used.

Thank you very much kaywhyn (in French scrabble, your nickname counts for 46 points !!!) ! :crylaugh: :thumbsup:

I'll watch your LP later ! :P

Bye !
My two level packs:
1) The Lemmings Have Grown [Medium-Hard]
2) DavidLems [Medium-Extreme]
And my youtube channel

kaywhyn

Running rank completed. Replays attached. Back to being difficult again, after an easy second rank. Nearly this entire rank was a huge and long struggle. There was still the occasional LP video where I was able to solve several levels, but for the most part solving times slowed to a crawl again in this rank.

Spoiler

Running 1 - L'Academie des 9 Difficult level to start off the rank. I like the puzzle, though, where it comes down to analyzing each section and what pickups are in each and determining the correct order. Kind of reminds me of a contest level I played where practically the entire level was filled with pickups, especially since you start with no skills available to assign.

Running 2 - Acrobates A level where I overthought the solution completely. I kept thinking I had to stop the second lemming from slipping by the digger pit. Turns out that he'll always slip by no matter what you do, and that he's supposed to. The only difficult part is making sure everyone survives, as you need to dig right above the steel so that the digger gets stopped by it, and as a result the lemmings that come from the hatch won't be able to land on anything before falling into the digger pit. It's a really good level, though! ;)

Running 3 -Dans un vaisseau spatial Great level that managed to stump me for a time. The hardest part is knowing where to mine in order to clone it so that he releases the crowd, as it seems that it's quite precise. It's also difficult to determine whether you're supposed to clone the builder or the miner. Definitely one of my favorites, especially with the puzzle of how to release both the preplaced lemmings and the crowd, and realizing that the preplaced lemmings can simply climb out, as you don't have enough builders to get them out.

Running 4 - Le lac is a breather level. Nothing too special about it other than you have to build from both sides.

Running 5 - Espace en distorsion Nice builders only level. Of course, I could had taken the easy way out by using CPM so as to automatically tell which teleporter the Lemmings are supposed to get to to reach the exit, but my non-use once again is deliberate. Even then, it's not a hard level despite how it took me some time to solve.

Running 6 - Un forage original Uh, yea, there was no fooling me here at all. I instantly recognized that the nuke solution is needed. The biggest clue was the save requirement. 1 minute spent on it and done.

Running 7 - Les 3 foreurs This level I consider a semi-worthless repeat. It's not in that it uses a solution that you cannot do on the Mayhem version, but you can on the Fun version. I'm just not sure if the level is worth it just for a diggers only solution. The only hard part is realizing you need to dig right above the ramp, which will ensure giving the second digger assignment enough time so that no one turns back to the right.

Running 8 - Planeurs a la derive Ok level. The timing here seems extremely tight to make the splatform so that no one splats. It seems that saving both walkers to turn around is absolutely vital.

Running 9 - Les marches de l'invisible Another breather level. Very easy.

Running 10 - Architecture de fantaisie Another favorite of mine. That's quite clever to use a builder to seal off the digger tunnel while inside it with another Lemming and then later bombing him so that both sides of the wall are breached to release the crowds.

Running 11 - Sur la banquise Ok level. Seems like there's a lot of fiddliness with the crowd control so that no more than one lemming drops into the water. It took me several tries to get this timing/spacing right.

Running 12 - Scenario de film d'horreur Another breather level, though not exactly a walk in the park. Made easy by the fact there's only lemming which you can assign skills to

Running 13 - Le palais de la reine 5 Harder than the previous 4 iterations. The timing is especially tight in creating the splatform for the second lemming from the top entrance. Also need to build in such a way so that you don't seal off the path to get to the pit at the bottom. I think this might be pixel precise.

Running 14 - Shinto Difficult but nice puzzle ;) Not sure what was going on, but a few times when I tried building at the start I couldn't get the lemming to jump to the wall and climb. Maybe that part is very precise with the builder placement? The way to get to the button and avoid the zombie is great. Also must build from the left for the gap before the exit and bash before forging the rest of the path.

Running 15 - Les hieroglyphes mysterieuses Yet another great level that managed to stump me, but that's because I was somewhat of a dummy. Turns out that I did nearly all the level correct the entire time. The only thing that was wrong was making the worker lemming a climber due to how I dug with the first lemming and hence no one can get by the pit. Also couldn't visualize the solution with the remaining tools, but that is quite clever to dig under low enough and then bash into the steel to turn around so that when you mine you won't take the ceiling with it. Still, I can see how this level can trip people up. Needless to say, it can be quite difficult.

Running 16 - Le Pont des Soupirs Absolutely love the design here! :thumbsup: Hard one, especially with figuring out how to get the crowd past the bridge. The water gap near the exit seems to be a complete red herring. Still, that was a good one to throw it in and potentially fool someone in using it like it did with me :laugh:

Running 17 - La Princesse au petit pois Easy one. The only hard part is getting two lemmings into the narrow pit, which requires good timing. Also must stone low enough so that the right basher will get stopped due to the digger.

Running 18 - Hansel et Gretel Hard one. Lots of dead ends where you can easily be a skill or so short. It's hard to determine the path to take to get the preplaced lemmings to the exit. Seems like this was one where I really overthought the solution. More red herring pickup skills :crylaugh:

Running 19 - La bibliotheque du chateau Near straightforward level were it not for the fact that when the miner finishes they can all step out to the left. Easy to rectify by digging on the far left and then building to prevent that, as well as being able to get into the exit on time. Satisfying to beat the timer here ;)

Running 20 - Nuit d'etoiles Another level where I kept confusing myself as to what to do. I knew the solution entails having a lemming land on top of a stoner, I just couldn't determine how to get that to happen for some time :crylaugh:

Running 21 - Luminaires Not a hard level, just has very tricky timing. I like the level for how a miner is used to create a mini staircase instead of a basher while leaving the exit terrain intact.

Running 22 - Cache-cache Nice two lemming level with a hidden exit. I don't mind them, as long as there's some kind of visual cue as to its location. There isn't any here, but it's still easy to deduce where the exit is. Still, I would make the exit visible.

Running 23 - La prison d'Andromede Another breather level. Easy one

Running 24 - Dos crawle Nice repeat where it's almost the same as the first version of the level I played where I had an old version of the pack, except there's not enough skills to use the diving board. Instead, you have to go underneath the level. There is some difficult timing for blocking to turn the builder around.

Running 25 - Jeux d'enfants Great level and solution. The digger is very precise so that only one lemming slips out to the right while everyone else cannot slip out on either side. I definitely overthought the solution here as well.

Running 26 - Le palais de la reine 6 The 6th iteration of the same level found at the halfway point and at the very end of each rank. First one in the series to not use all 6 skills. One of the skills is a pickup, but it's a complete red herring. Easy one, though.

Quote from: David on March 17, 2021, 07:54:49 PM
Morning walk 8 : The button is actually a closed eye that opens... :):lem-mindblown: but, I agree, it looks like an envelope... :crylaugh:

Fascinating :crylaugh:

Quote
Okay ! I don't know the version of bsmith ! :-[

No worries. It's a level pack found in the v10 or older board.

Quote
Sorry again : I don't know "The Great Lemming Caper" ! I spent all my childhood in Agrabah, I cannot know everything... :lemcat: I have Jasmine's number - and Aladdin's number too - if you're interested ! ?????????:lix-evil::forehead:

Unless you're joking and messing around here, I'm not sure what you mean by Jasmine's and Aladdin's number ??? And don't worry about me mentioning these are worthless repeats of levels from the OL. I simply consider any repeat worthless if the solution isn't that much different from the one that a player might use on the difficult repeat version of the level. That's just my thought on repeat levels, though :P

Quote
Thank you very much kaywhyn (in French scrabble, your nickname counts for 46 points !!!) ! :crylaugh: :thumbsup:

Ah, that's really cool! :laugh: My nickname is apparently very valuable in the French version of scrabble. In the USA's version, it's only worth about half the number of points that it is in the French version. Now if only it was an acceptable word in the game :crylaugh:

I've also noticed that you tend to overuse exclamation marks. Unless you're absolutely trying to convey strong emotions/feelings, it's standard to use periods to end sentences instead. You're not the only forumer I noticed doing this, though. I told another member he was doing the same and since then he has used periods rather than exclamation marks for every sentence ;)



Halfway through the pack already! :lem-shocked: I continue to enjoy the pack both for the visuals and the puzzles, so I'm looking forward to playing more. So far had an attempt at the first 100 Metres level, but I just realized an idea that might work, so I will try it out on it soon :crylaugh:
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

David

kaywhyn : I watched your LPs with pleasure and really enjoyed following the flow of your thinking, you are very patient and you take a really good look at things. I also like the fact that you are not using "CPM" (grayed out mode). ;)

To answer your questions :

- Z is the first letter of my maternal grandmother's birth surname. ;P

- The Lemmigns have grown : why ? For 30 years, they have evolved, they have more skills, so they have become real warriors ! :lemcat:

You mentioned the Dolly Dimple in several levels, and I was wondering what that means ? ???

QuoteUnless you're joking and messing around here, I'm not sure what you mean by Jasmine's and Aladdin's number
I was joking, but maybe it's more like "phone number" in english ???

QuoteI simply consider any repeat worthless if the solution isn't that much different from the one that a player might use on the difficult repeat version of the level. That's just my thought on repeat levels, though
I understand very well ; and it's nice to let me know.

QuoteI've also noticed that you tend to overuse exclamation marks. Unless you're absolutely trying to convey strong emotions/feelings
Yes, that's right, I'll try to calm down a bit !!!!!! :lemcat::lemcat:

A few comments :

Spoiler
Running 6 : Good ! But we can do easier.

Running 7 : I agree with your remarks, this is one of the first levels I created, it's not extraordinary, but you still have to be precise. ;)

Running 8 :
QuoteThe timing here seems extremely tight to make the splatform so that no one splats. It seems that saving both walkers to turn around is absolutely vital.
In fact, a slightly simpler solution exists.

Running 10 : Bravo ! Very close to the intended solution.

Running 11 : Little backroute. Wow ! What a complicated solution ! :lem-mindblown: You really got into your head (I don't know if this expression is correct ???) ! The expected solution is really much easier : you just have to isolate the crowd at the start. ??????

Running 14 : Bravo ! This is exactly the same solution as the intended solution.

Running 15 : Very nice alternative solution, without using the stopper. Well done ! :thumbsup:

Running 16 : Little backroute. Nice work, but there is an extra basher, which I will remove in a future update. :-[

Running 18 : Bravo ! But... backroute (as in the IchoTolot's version) : I forgot to remove the climber, which is useless in the expected solution. I will do this in the next update. Sorry. :-[

Running 19 : The use of the climber is not essential. But it's well done. In fact, the use of the climber/floater at the beginning is not essential.

Running 21 : Wow ! Complicated solution. There is a much simpler solution... without using the pickup skill. :P

Running 22 :
QuoteNice two lemming level with a hidden exit. I don't mind them, as long as there's some kind of visual cue as to its location. There isn't any here, but it's still easy to deduce where the exit is. Still, I would make the exit visible.
This is the only level in my pack with an invisible exit. I appreciate fantasies, sometimes. :laugh:

Running 23 : Ok ! Little backroute : stoppers removed and one steel added.

For the other levels, your solutions are those expected, or very close.

So, I decided to update my pack after you finish it : I'm just going to fix some backroutes.

QuoteHalfway through the pack already!   I continue to enjoy the pack both for the visuals and the puzzles, so I'm looking forward to playing more. So far had an attempt at the first 100 Metres level, but I just realized an idea that might work, so I will try it out on it soon 
Thank you very much ! The first 100 metres level is not difficult ! You just gotta find the trick (or the tricks). ;P
My two level packs:
1) The Lemmings Have Grown [Medium-Hard]
2) DavidLems [Medium-Extreme]
And my youtube channel

kaywhyn

100 Metres rank complete, so more replays and feedback. Same story as the Running rank, where there were plenty of difficult levels in this rank and hence solving times were quite slow as well. Still, I continue to enjoy the pack and there were still plenty of great levels in the rank :)

Spoiler

100 Metres 1 - Il neige Unless this is intended, my entire solution is pixel precise. I later realized that I didn't need to place the stacker where it is in the solution. Knowing myself, I really overthought and overcomplicated this level. You say it's not hard, but I thought it was. I curious of possible easier solutions than the one I found. This is also the first level that I needed to spend some time off camera to try and solve, as I generally do that if I can't get the level solved after 2 videos. Luckily, I was able to pull off doing the solution again, as I also generally don't use replays in my LPs.

100 Metres 2 - Comme Tarzan... Builderfest here, and what I thought was a breather isn't exactly what I consider one. It definitely requires some thought as to how to get the most of your platformers/builders despite builders looking very plentiful. It's a nice design visually, especially with the background, even if there's a lot of emptiness between the gaps.

100 Metres 4 - Maison hantee !!! Difficult one. The timing is especially hard here. Definitely requires RR fiddling to get the necessary timing/spacing. It's not clear that you can even make it onto the torch holder with just two builders. I do like how you need a backwards basher in order to climb up the tall hill to start building.

100 Metres 5 - Le parc d'attraction Another difficult one, but I really like this one :thumbsup: the shimmier trick to bomb out the upper neutral group is quite clever. I watched your intended solution after solving this level on my own, of course, and it's quite different from mine. I think I delivered a somewhat easier way. Still, I like how you mined the climber neutral group out. I simply did it at a lower location.

100 Metres 6 - Une escalade cooperative Yet another hard one. I don't know if my solution is intended, though, especially since I don't even use the bashers. I also find it strange that the lemmings can survive the needle trap if they get high enough.

100 Metres 7 - Comme un poisson dans l'eau Not as hard as some of the previous levels, but it's still somewhat of a challenge. Here, I fiddled with the RR so that I can turn the second lemming around in the really small digger pit with a builder and so that he can slip out of it to the left before the digger digs all of the terrain away. The rest of the level is easy after that.

100 Metres 8 - Renaissance Breather level. It's not exactly a walk in the park, but it's obvious what needs to be done. It's not as big of a builderfest as the second level in this rank, but it's quite close. Just need to platform/build high enough uninterrupted and you should be fine.

100 Metres 9 - Les temps modernes Bit harder than some of the previous levels, but it's still not that hard. It's just difficult to navigate the tricky terrain in the gears efficiently. Despite the limited skillset, the level appears to be open-ended.

100 Metres 10 - L'enigme des Pharaons Easy and one of my favorites. Got the gist of the solution very fast, just did the first bomber in the wall incorrectly, as it should be on the right wall rather than the left.

100 Metres 11 - Chevauchee forestiere Somewhat of a breather. The hardest part is simply getting low enough to be able to platform all the way across uninterrupted. Luckily, platformers don't hit their head as easily as builders. Nice level.

100 Metres 12 - Salle de bal Possibly my favorite of the rank :thumbsup: It's an extremely nice puzzle and very satisfying to figure out. It's not obvious that the wall where the button is can be reached with all the builders provided on top of a stoner on the right side. That's quite neat to dig away the builder staircase to fall before the wall and bomb to make a nice ramp for the crowd to get up to the exit. It is a bit precise, though.

100 Metres 13 - Le palais de la reine 7 Not that much harder than the previous iterations. The only difficult part is making it onto the floating platform with the top two lemmings. Seems it's necessary to delay the second one with a climber so that when he joins the first builder he is able to reach the other platform to be able to turn around to free the bottom crowd.

100 Metres 14 - Stalactites Interesting level that's entirely steel. Breather level, although it's not obvious that the worker can make it over the top with 4 stackers. Still a nice level/puzzle.

100 Metres 15 - Petits ponts Another favorite of mine. Not a hard one, I was simply a dummy here for a while. I kept trying to get everyone out of the pit without having anyone fall off and be stuck in the small pit on the left. Features the stacker/stoner trick to step up. Very satisfying to figure out the solution and to beat the timer. I like how the swimmer and the cloner have just enough time to make it to the exit.

100 Metres 16 - Sable chaud Somewhat easy, although the level appears difficult. Nice solution/puzzle. Those pixelated red dots is an interesting fire trap. I have never seen them before.

100 Metres 17 - Parcours accrobranche Another level where I was a dummy and kept trying things at the beginning that just wouldn't work and stop anyone from falling into the bottomless pit. Turns out that the solution is to contain everyone in the pit where the pickup is. Achieving this so that no one can fiddle off the bottom of the screen is the only hard part. Once that's figured out, the rest is easy.

100 Metres 18 - Le Labyrinthe de Minos Great level. The only hard part is getting both climbers up so that the platformer brick does not block the other one. Seems that achieving this is nearly automatic and requires one round after getting the top climber pickup. I like how you need to platform on the raised area so that he doesn't turn around, or you'll run out of time otherwise.

100 Metres 19 - Le mur de briques Hard one. I kept trying things that wouldn't work, and kept thinking one climber was supposed to go over the top while the other climber was supposed to go through the bottom. Earlier attempts kept failing from doing the OWW part incorrectly as a result of doing the left side wrong. Turns out both need to go up together on the left side. Achieving this is difficult, but once successful the rest is easy.

100 Metres 20 - Double je Somewhat hard, although the only hard part is the starting area. This seems very precise so that a climber can get up to the button. I like how a miner needs to be used and cloned so that the worker climber can survive the fall ;) The rest is easy.

100 Metres 21 - Un serpent siffle sur leur tete Not a hard one. The only difficult part is getting a worker lemming over the top. Jumpers might seem plentiful, but they surprisingly run out fast. I could have had some left if I had interrupted the miner/basher with other skills instead.

100 Metres 22 - Palais d'Orient Another favorite of mine. The only hard part is figuring out how to get up in the starting area while making sure no one dies to the needles trap. The key is realizing that only one lemming needs to make it up to where the thin bars are. Also that getting through the first thin bar with a miner and cloning to get the crowd up. The bomber and digger to get through the other two bars are interchangeable.

100 Metres 23 - Le Mot code Not a hard one as well. That is neat with the builder through a thin wall trick to leave a step for the lemmings higher up to fall on to survive. I'm not sure if there's supposed to be a code here that dictates what order the skills should be performed. If there is one, it's probably in French, and so I wouldn't know what it would say.

100 Metres 24 - Blue Lagoon Not too terribly difficult either. The only hard part is getting the timing/spacing right so that no one slips into the bottomless pit, as the bomber is the only casuality allowed. The climber pickup appears to be a red herring.

100 Metres 25 - Boutons de rose Tricky one, but it's not too hard. The very strict time limit is the main enemy here. There was one attempt that failed by a fraction of a second, but in the next attempt, when I dug one pixel back then I was able to finish on time ??? The key is realizing that the second lemming needs a glider to get as much horizontal movement as possible even though it seems counterintuitive due to how a glider is slower than a faller. Also digging away the in-progress builder staircase with the second lemming so that you have enough time to finish. Absolutely no room for error here.

100 Metres 26 - Le palais de la reine 8 Harder than some of the previous iterations. The hardest part is getting two climbers over the wall who are close enough so that the teleporter overloads and allows the next one to slip by while it's busy so that he can bash the crowd out. I achieved this by having a lemming climb the left wall to create the proper spacing/timing.

Quote from: David on March 18, 2021, 11:56:14 PM
kaywhyn : I watched your LPs with pleasure and really enjoyed following the flow of your thinking, you are very patient and you take a really good look at things. I also like the fact that you are not using "CPM" (grayed out mode). ;)

To answer your questions :

- Z is the first letter of my maternal grandmother's birth surname. ;P

- The Lemmigns have grown : why ? For 30 years, they have evolved, they have more skills, so they have become real warriors ! :lemcat:

I'm glad to hear that you're enjoying my LP very much. Indeed, this community seems to like them very much, as it's fun to hear the player/solver thinking out loud how to go about solving a level, as well as his/her thoughts on the levels themselves.

Quote
You mentioned the Dolly Dimple in several levels, and I was wondering what that means ? ???

If you're familiar with Crazy 2 - Dolly Dimple from ONML, you'll know why :P It refers to building in such a way so that only one lemming faces the opposite way from the rest of the crowd.

Quote
QuoteUnless you're joking and messing around here, I'm not sure what you mean by Jasmine's and Aladdin's number
I was joking, but maybe it's more like "phone number" in english ???

Ah, yea, pretty much like "phone number" in English ;)

Quote
So, I decided to update my pack after you finish it : I'm just going to fix some backroutes.

That's a good idea. I figured you were going to wait until I have finshed the LP of the pack. Seems most of the level pack authors generally wait until I'm done LPing the pack instaed of update any chance they get to whenever I post feedback/replays. In this way, you won't have to release a lot of updates shortly after one another every time and can simply prepare a huge update for the pack.



4 ranks down, two more to go! So far, only had a look at the first level of the 400 Metres rank. I decided to throw that in in my most recent LP video because Tinker Bell is one of many of my favorite Disney characters ;) I will post here again when I finish the 400 Metres rank :) Looking forward to reading your feedback on the 100 Metres rank.
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

David

Thanks kaywhyn for the explanation on the Dolly Dimple, I must have played it, but I can't remember. In fact, I played more of the Original and Christmas Lemmings. :P

So, if you're interested, I have attached my replays (of the intended solutions) for some levels, especially those where you found a more complicated or very different solution. :D

My feedback :
Spoiler
100 metres 1 : Well done ! But your solution is very complicated. :lem-shocked: The intended solution is much easier. I didn't think this level could be so difficult ! (my replay attached)

100 metres 2 : Perfect !

100 metres 3 : Well done. It might be easier and safer to block zombies from both sides.

100 metres 4 : Perfect !

100 metres 5 : Nice alternative solution.

100 metres 6 : Backroute : there is a bug. I find it odd that the trigger zone doesn't cover the entire object. :forehead: It must be an error, I think (?) I will correct this problem in the next update.

100 metres 7 : Bravo !

100 metres 8 : Well done !

100 metres 9 : Yes, there are plenty of possible paths / solutions for this level. It's not very difficult, but you just have to be careful because there are few skills. ;)

100 metres 10 to 14 : Perfect ! :thumbsup:

100 metres 15 : Well done ! Close to the intended solution.

100 metres 16 : Bravo !

100 metres 17 : Well done ! At the beginning, it's possible to block the lemmings more simply (my replay attached).

100 metres 18 : Perfect. Imagine that you can also pass this level without using the floater. :o

100 metres 19 to 21 : Solution intended. Well done.

100 metres 22 : Nice alternative solution, a little complicated. ;) In the intended solution, both cloners are used for building the stairs (my replay attached).

100 metres 23 : Bravo ! In reality, there are several possible paths in this level. There is indeed a hidden code word in French (amour = love), but it isn't used to complete the level.

100 metres 24 : Well done ! But this is a backroute (same solution as ericderkovits) ; I will fix the problem by adding a column in the next update. In fact, it's possible to go to the left to get the pickup skill climber.

100 metres 25 and 26 : Super !

For now, I'm happy because I'm not seeing a lot of backroutes. However, sometimes you find solutions that are much more complicated than what I imagined. But, on the whole, your (re)solutions sound like I had imagined. I looking forward to watching the rest (in replay and LP). Thank you ! ;P
My two level packs:
1) The Lemmings Have Grown [Medium-Hard]
2) DavidLems [Medium-Extreme]
And my youtube channel

kaywhyn

400 Metres rank completely solved. Replays attached and of course more feedback. More hard levels here, but still very much enjoying this great pack of yours ;) Definitely slow going at first but progress sped up somewhat in the middle of the rank, and then slowed again somewhat near the end.

Spoiler

400 Metres 1 - La fee Clochette Awesome, a level that features Tinker Bell, one of many of my favorite Disney characters :) Not a difficult level to start off the rank, although I generally have a difficult time with levels that have stackers. The fencer assignments are very precise, although it's understandable due to the design of Tinker Bell herself. Even then, some leeway would be nice. Maybe there's an easier solution than the one I found?

400 Metres 2 - Au Royaume des joyaux Nicely designed level ;) Not a really hard one, but it can still trip you up if you're not careful, and I wasn't very careful :XD:. In particular, the climber must be allowed to go back to the right before building over the purple crystals.

400 Metres 3 - Fuite d'eau Complete breather level. Way more than enough skills to finish the level. There's probably multiple routes to get through the level.

400 Metres 4 - Dare-dard I definitely kept overthinking this level. It turns out far easier than how I made it out to be. Great design and background ;)

400 Metres 5 - Bienvenue au Parthenon Difficult one, but one of my favorites! :thumbsup: I definitely had problems determining whether everyone is supposed to go over the top or through the many pillars at the bottom. The hardest part would be rescuing both the blocker and the lemming who frees him. It's also not very clear whether building from the highest point on the first pillar allows you to get up high enough with the very limited amount of builders provided.

400 Metres 6 - Dans les steppes glacees Repeat of a level that I believe was in the previous rank. It's only slightly harder, but it's still an easy one. Previously, it was a ceiling route. Now, it's going underneath the level route.

400 Metres 7 - Competences Not sure if my solution is intended. Somewhat difficult, especially since I use the very fiddly stacking and a basher to punch a hole on both sides to release the crowd. However, this is very precise and timing heavy. Those are really interesting custom teleporter like objects with a picture of a digger on them. Seems the way is to avoid them? Not sure if there is a solution through the bottom.

400 Metres 8 - Larmes de givre Easy one. Only hard part is to release the climbers in such a way that both are going to the left first and then destroy the builder staircase so that they're falling to the left.

400 Metres 9 - Amor Somewhat difficult but another favorite of mine! :thumbsup: The hardest part is timing the climbers so that the second one can build the staircase to allow the other one to use it to shimmy from below. After the builder is done, it must be dug through so as to delay him so that he doesn't reach the exit before it's unlocked. After that, working out how to get the climber out from the right area is a bit difficult. I'll also have to agree with Icho about being careful about using a well-known trap as a custom button here. Of course, since I generally don't use CPM in my LPs, I had no idea it was a button, although it was the only thing that stood out from all the rest of the level.

400 Metres 10 - L'arbre des songes Not a terribly difficult one, although it still takes some thought as to how to get the most of your builders on this level. The key is getting as high as possible on the first tree obstacle you get to, as well as making sure that no one can walk out to the left on the same tree obstacle. Very nice background here.

400 Metres 11 - Foret psychedelique Almost a repeat of a similar level found in a previous rank. I really like this one as well. The only hard part is stopping the lemmings from splatting and containing the crowd in the pit on the left, but once done the rest is easy.

400 Metres 12 - Pres du port d'Alexandrie Easy one, especially since it's the second 1 lemming level in the rank. This level is a good example of one where even though it might not seem to matter which destructive digging skill to use, it's quite critical here, as it's important to make sure to have a basher for the end.

400 Metres 13 - Le palais de la reine 9 Not that much harder than some of the previous iterations of the level. The very strict time limit is the main problem here. It seems absolutely necessary to max out the RR right away to be able to finish on time.

400 Metres 14 - Nougatine a gogo Bit difficult but a nice one. Really nice design here as well. The part to get the climber pickup is quite precise. The timing to get him to the other side after mining before the other lemming stacks too high is tight as well, especially since it's important that the miner tunnel can be sealed up with a stacker.

400 Metres 15 - Tic et tac Another great one. Love the clock designs here. I figured this one out fairly quick, so it was an easy one, though still no complete walk in the park.

400 Metres 16 - Temple au Tibet O.o, this is a really nice looking tileset with a outdoor night sky background. Breather level.

400 Metres 17 - Le phare By far my favorite designed level of yours up to this point despite the really spooky looking terrain and environment. That's a really cool lighthouse exit, which is located near the top where the lightning shoots out from. I thought it was near the bottom, but that's what I get for not using CPM.

400 Metres 18 - Mystere sous l'evier Another huge favorite of mine in terms of the puzzle! :thumbsup: I especially like how the climber needs to get back up the level where he came from after going out to the right to build the right half of the bridge across the water gap. Somewhat difficult level, but it's still not too hard.

400 Metres 19 - Le Chateau Rose Very nice looking level here, especially with the trees! ;) This level ended up giving me more problems than I thought it would, but that's because I was a dummy with how I was going about with containing the crowd at the start. It also appears that going up the right side would work, but it just barely fails. So even though it doesn't look like it would, turns out the way is to build a very long staircase on the left side, reaching just below the moon.

400 Metres 20 - Lavomatique Yet another favorite of mine! :thumbsup: Definitely reminds me of POOR WEE CREATURES from OL because the structure at the very beginning kind of resembles it, and also because of how there's a splat hatch here. Of course, can't stop them from splatting like we can here, as a glider is not provided in the other level and hence you can't bomb a hole in the wall to start building from.

400 Metres 21 - Bonbons Difficult one. Very hard to figure out what the best route to take is, let alone whether the pickups are needed or not. The very limited amount of destructive skills nearly indicates to get around walls/obstacles and only use them for the top where the exit is. This is also a really nicely designed level, especially with the background ;)

400 Metres 22 - E-toiles Yet another favorite of mine! :thumbsup: I like how it's necessary to mine in such a way that a kink in the right wall is made for the worker to be able to climb back out later and then a shimmier is used to get across the gap in the floor made by the miner. You also have to do the same with the miner on the left side so that he can shimmy over the exit and then jump over the exit from the right side in order to mine the crowd out.

400 Metres 23 - Le prisonnier d'Alcatraz I overthought the solution here. Once again, levels with stackers generally give me problems. Even then, this isn't a really hard one. Seems the key is to simply keep the crowd moving, as I ended up beating the crowd with platforming over the water gap before the exit before anyone can fall in and drown. Knowing myself, there are probably easier solutions than mine.

400 Metres 24 - Eldorado Ah, the city of gold, hence all the gold colors in the level. Somewhat difficult, but a nice one. I thought the fish was a trap, especially since it's already been established as one in earlier levels. So, I would definitely keep to being consistent, as you do not want to first make it a trap in one level but then a solid object on another. The game is already complicated as is, and with so many tilesets and custom objects it's nearly impossible to keep track of everything.

400 Metres 25 - A pas feutres Yet another level where I was really overthinking the solution. Some of the gaps don't look like they can be platformed or sealed with just one skill. It seems that one needs to outpace the zombies. Luckily, you could just cut the building skills short once the zombie(s) pass by. I was also fortunate the timing worked out once she's able to get past the first zombie successfully.

400 Metres 26 - Le palais de la reine 10 Same as 400 Metres 13 in that this is harder than some of the previous iterations, but it's a really good one. I really like how the solution entails sending up two climbers, with the first one building to hit his head and turn around, while the second one bashes away the builder staircase before he turns around so that he can fall through the gap in the staircase to the left to bash the crowd out. Then you must build so that he turns around so that he doesn't climb up the huge wall on the far left, as he will splat otherwise.

All rightie, 1 more rank to go! :) So far, I've only done the first two levels of the Marathon rank, and I got to say with the first one that's so cool how you pretty much remade a level from the Prince of Persia game into a Lemmings level. I haven't played the game myself, but I've seen Youtube videos of a playthrough of it sometime ago. So, 24 levels left to solve. I'll probably be through the rest of the pack in about a day or two. Almost done! ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0