[NeoLemmix] NeoLemmix Introduction Pack [Difficulty: Beginner]

Started by IchoTolot, November 17, 2020, 04:33:08 PM

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IchoTolot


IchoTolot

I still need to watch Eric's replays, but for now

V 1.7 is out!

Fixes some tileset refereces. (dex_DaVinci --> dex_davinci)

ericderkovits

After updating to 1.7 of the pack, 1 of my replays broke. It was in the Objects & Functions Rank.

The level was level 6 Trap Roulette.

Here is the new replay of that level

IchoTolot

A bit weird that it broke.

My replay still works fine and I only changed the tileset reference. Maybe a small terrain/object change that I missed there and somewhere influenced your solution. It did not matter for all my Intro Pack and United solution replays though.

IchoTolot

V 1.8 is out!

Finally got through eric's replays. All but one were either intended or acceptable alternatives.

The following level has therefore been backroute fixed:

- 4 20 (added some steel)

ericderkovits



chrisleec728

I want to point out that level 3.12 (a newer one) contains a pickup skill with a number, but that's not introduced via text until a later level in the same rank.

IchoTolot

Quote from: chrisleec728 on December 22, 2022, 05:07:01 PM
I want to point out that level 3.12 (a newer one) contains a pickup skill with a number, but that's not introduced via text until a later level in the same rank.

Good catch, thanks!

I will put it on the list for the next patch. :)

IchoTolot

V 1.9 is out!

Fixes are mostly based on feedback through darkshoxx's streams this time:

- 2 07 (adjusted text to include laserers)

- 3 12 (split up a pick-up skill into multiple ones as multiple pick-ups were not mentioned yet)
- 3 15 (flattened the terrain at the start)

- 4 29 (added steel)
- 4 31 (Made the level easier: The shimmiers are now pick-ups + some terrain changes)

- 5 06 (added terrain)
- 5 10 (added terrain)
- 5 11 (fixed the text)
- 5 16 (added a hint and made others more specific)
- 5 25 (added a hint)
- 5 27 (locked the RR, Made hints more specific, some terrain+steel changes)

kaywhyn

@Swerdis

Congrats on getting through the NL Intro Pack in its current state. Looks like Icho will now need to find a nice afternoon/weekend to look over your solutions. Let's see if you managed to find any backroutes that Armani and I missed in our pre-testing! ;)

I've already stated to you that it's not quite complete since there will still be new levels to add, such as introduction levels to the new objects when they drop. Even then, any kind of feedback you can provide for Icho regarding unusual difficulty spikes, unclear pre-texts, etc, is helpful! :thumbsup:

@Icho

Swerdis has brought to my attention two builder-related tricks that weren't introduced anywhere in this pack,

Spoiler

- Dolly Dimple builder trick of isolating a worker lemming by building in one direction and only one lemming looks in the other direction, most notably for catching one of the last few lemmings from the entrance

- Building through a thin enough wall to leave a builder step past it to catch a lemming on the other side

I don't know whether or not these were ever discussed and a decision was made to not introduce them. Do you think they should? If yes, most definitely they're levels best suited for the Advanced Training rank :)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

IchoTolot

All of Swerdis's solutions were either intended or an acceptable alternative! Great job! :thumbsup:

Also I noted down the tricks mentioned here! Those will be good additions for the next patch (although I think the first one will be Basic Training 2 rather). Will prepare it probably when the new objects also go live. :)

kaywhyn

Quote from: IchoTolot on August 27, 2023, 03:44:33 PM
Also I noted down the tricks mentioned here! Those will be good additions for the next patch (although I think the first one will be Basic Training 2 rather).

That works too! :thumbsup:

I quickly looked through the pack again, and a few more tricks I thought of that I didn't see anywhere and could possibly use an introduction:

Spoiler

- Blockers can still turn lemmings around even if there's a tiny gap before the blocker (Pragmatism from Pimolems or War 13 from United, for examples)
   - Along with this, maybe a tutorial on how blockers can still turn even if the other lemmings are a few pixels above or below the blocker (i.e, lemmings don't need to be at the same height as the blocker to still get turned by them, eg, Manic 13 from LPVI)

- There's a small enough gap before a wall so that bashers/miners can still reach and punch a hole in the wall on the other side so that you can get a climber or drop a slider into the newly made hole to start building, eg, Nightmare! 7 from Reunion)

Maybe these don't need introductions, but well, I'll just drop them off here just in case they might be worth being taught in this pack ;)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

Swerdis

Thanks for your kind words. I really liked the pack although I think I should have played it first before playing all these other packs. The hardest level for me was clearly AT 16 though the final part of AT 20 was pretty tricky as well.

PS: I have another one: If a blocker that holds back the crowd must be placed on a thin bar or something like that he can't be blown up since that would destroy the entire bar. But the blocker can be removed as well with a falling bomber right above him. I know at least one level in the packs I played that does this and I liked it.

@Kaywhyn:  You can use the second trick as well to avoid other Lemmings to climb up there.

IchoTolot

The first one kaywhyn mentioned here should already be covered by "Blockers Blindside".

The rest are noted down. ;)