Cheapo Super-Pack Level List

Started by namida, March 17, 2006, 05:10:07 AM

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Proxima

Well, it's been a week now. Has everyone lost interest? Is anyone going to review Insane Steve's 2.5?

chaos_defrost

Hahaha

My Cheapo packs always take forever to go through -- I mean, 2.5 isn't even that hard a level.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

geoo

It's business and laziness for me, as usual. You'll see me reviewing levels only rarely in general.
Anyway:
I.S. 02: Menacing - Level 5: Over the Top
Save 118/120
Release Rate: 20
Time: 6 minutes 16 seconds
Skills: 7 builders, 1 of each other skill

Good: The title says everything and nothing; I like the general design for some reason; it's not just the route of the main idea but has also and interesting start and end.
Bad: One of the actions takes quite long; the thin pillars for the middle platform perhaps.

Proxima

Now, the one we've all been waiting for!  ;D

IS02: Menacing
Level 6: The Razor's Edge

Save 98% of 60
Release rate 70
3 minutes 13 seconds
1 climber, floater, bomber, blocker, basher; 5 builders

Good: Well, how can I not have a soft spot for the level that inspired my "Twenty Second Teaser"?  :P  Uses a very cool trick, and until you work it out it seems impossible -- but with the possibilities being so restricted, it doesn't get too frustrating.
Bad: Loses all the fun once you've solved it. Also, there's one spare builder for no reason.

Ice_Eagle


The Nifty Fifty

Save all
RR99
50sec
50 of all  but only one builder

G: Nice trick used...
B: This level is extremely annoying! It's too easy to find out the solution, but too hard to implement it!

namida

I find Nifty 50 pretty easy to pull off actually.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

Me too, although iirc I had problems with it the first time I tried......  ;)

IS02: Menacing
Level 8: You Know What You Have To Do

Save 100% of 1
Release rate 1
Time -- can't remember

1 floater, 5 builders, 1 miner

Good: I like the way you've built a "recurring theme" into the sets... and it's a nice step up from the first one.
Bad: The time it takes to find out if you've got it right or not gets tiresome.

geoo

I.S. 02: Menacing - Level 9: Exodus
Save 100/100
Release Rate: 20
Time: 5 minutes
Skills: 8 climbers, 24 floaters, 8 diggers

Good: Very nice design, I especially like the sand hills; they disguise the way to hold the lemmings (which is a good idea).
Bad: Quite easy and a bit obvious.

Proxima

IS02: Menacing
Level 10: Quaint Spiral

Save 100% of 10
Release rate 5
7 minutes 15 seconds
1 climber, 1 bomber, 1 blocker, 50 builders

Good: interestingly different and doesn't take too long to figure out.... after all, how else could you get up there?
Bad: frustrating -- it's so easy to run out of builders!

geoo

I.S. 02: Menacing - Level 11: The Rainbow Road
Save 27/30
Release Rate: 70
Time: 1 minutes 48 seconds
Skills: 1 climber, 1 floater, 1 bomber, 1 blocker, 1 builder

Good: The rainbow design looks nice; solution is not obvious overall; when done correctly, you don't need luck for executing the solution in order to work; nice skill selection.
Bad: Don't see anything to complain about...

Proxima

IS02: Menacing
Level 12: Multi-task Lemmings

Save 100% of 50
Release rate 20
6 minutes 52 seconds

50 climbers, 1 floater, 20 builders, 1 basher, miner, digger

Good: fun to have a level that's a bit different..... I like making all the lemmings climbers  :)
Bad: no puzzle, and the title doesn't fit -- there's no multi-tasking involved!

(Also, were we supposed to need the miner somewhere?)

chaos_defrost

I think the miner is used to breach a bridge when you're completing the staircases to the exit, but it may be unecessary.

That's probably my best example (or one of) of one of my "I didn't think my cunning plan through all the way" levels. I forgot about the RR.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

geoo

I.S. 02: Menacing - Level 13: The Lobby
Save 88/90
Time: 6:16
Release Rate: 99
Skills: 1 of each

Good: A nice one-of-each-skill level not being obvious (at least it took me some time to find the solution when I first played it, this time I remembered most of it); the difficulty matches the position it is in.
Bad: Timing the bomber can get annoying, especially if you forgot where you timed it in relation to the point of the explosition the tries before; I don't like the design, but that's my taste.

Proxima

IS02: Menacing
Level 14: The Narrows

Save 98% of 100
Release rate 10
6 minutes 17 seconds

2 of each, 15 builders, 0 miners

Good: clever little level that at first looks impossible, isn't too hard once you get started, but still needs the player to think ahead and do things in the right order.

Bad: aaaaaaargh, the music! And the Cheapo replay bugs, though of course that isn't Insane Steve's fault.

Ice_Eagle

I would like to nominate my pack for review.