[NeoLemmix] Minimum total skills

Started by Proxima, November 15, 2020, 12:51:36 AM

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Minim

#15
And to finish off Redux, here's a two-skill solution to Quirky 13. It's one of the ones that requires the power of observation in CPM here. :P

OK, now I can remove my skill results from my personal document and just focus on the times...

Edit: Replay updated!
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Pooty

Whilst doing other challenges, I found an improvement on Zany 01, which has been reduced to 4 skills.
SEGA Master System version
100% on 110/120 levels (92%). Other levels [Lemmings lost]:
Fun 03 [3], 06 [2], 18 [5]   
Taxing 19 [5], 27 [1], 28 [3]
Tricky 15 [5], 17 [2]
Mayhem 19 [7], 26 [10]

Proxima

The new version of Gentle 27 "Quest for Kieran" can be solved with 2 skills.

We're down to 1202 total; I wonder if we can make it 1200 exactly? There is one level where I believe 2 skills can be taken off, but it would require a lot of RR fiddling so we haven't gotten round to confirming it yet....
Spoiler
"The race against cliches"

Minim

All replays to the updated levels can be found in the attachment below. (I had already done Quirky 13 earlier) Here are the levels in this challenge that have been updated. I'll also try and remove the old solutions that no longer work to keep the topic up to date.

Quirky 21: 5
Quirky 12: 6
Lunatic 10: 13
Lunatic 16: 16
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Crane

I think Proxima already updated the table, but I found a solution for "No added colours or lemmings" that only uses 5 of the 7 tools, found on the fastest time page: https://www.lemmingsforums.net/index.php?topic=5200.msg90787#msg90787