[DISC][PLAYER] Level preview screen

Started by namida, October 13, 2020, 10:38:36 PM

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namida

Quote from: Strato Incendus on October 18, 2020, 09:27:18 AM
Sorry if I missed it, but is there a specific reason why the buttons at the bottom are a lighter shade of blue than the level information? I assume it's to differentiate between what is clickable and what is not, but these two colours seem to somewhat collide with each other.

Your guess re: "why" is spot on; and I'm 100% open to changing the color. It's done via hue adjustment (sat / lum adjustment is also possible, they just currently aren't changed), not a seperate graphics file.

I could also consider an underline, but I don't know if this would be obvious. It's a game, not a website, underline might not be taken to imply "clickable".
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

Maybe we could try out a type of green for the bottom texts? ???

namida



How's this?

The mouse cursor isn't visible in the screenshot, but it's hovering over the "Continue" text - that's why Continue is a different color.

Essentially, all I've done here is swapped the normal vs hover colors for clickable text.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)