Wibble's thoughts on Lix Lemforum levels

Started by Wibble, August 11, 2020, 05:04:25 PM

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Proxima

Quote from: Wibble on September 17, 2020, 04:00:08 PM
Burridan's Lix RHS now solved. Weirdly I thought I'd tried that method earlier, clearly I hadn't!

Did you attach the wrong replay? This is a failed attempt and is dated August.

Wibble

#76
Looks like I did then, let me try that again!

Also on Gr8 Escape
Spoiler
when you say nonbuilder lix, is that use of the word lix meant to be singular or plural?

Forestidia86

Quote from: Wibble on September 17, 2020, 05:51:11 PM
Also on Gr8 Escape
Spoiler
when you say nonbuilder lix, is that use of the word lix meant to be singular or plural?

Spoiler
plural form, an amount of lix that are not the builder

Wibble

So, no further on Gr8 Escape or 100% built. For Chasm, this is now where I am at,
Spoiler
not sure if I need to save an extra bomber to use 2 explosions to get the floater across the 2nd time? I can also use a cuber on the RHS to protude out a bit which may help.

geoo

Quote from: Wibble on September 18, 2020, 04:22:20 PM
So, no further on Gr8 Escape or 100% built. For Chasm, this is now where I am at,
Spoiler
not sure if I need to save an extra bomber to use 2 explosions to get the floater across the 2nd time? I can also use a cuber on the RHS to protude out a bit which may help.
Spoiler
The fling exploder physics are a bit subtle. With a bit of messing around, you should be able to get the climber very close to the steel wall using just one exploder to fling it.

Gr8 Escape and 100% built:
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The idea you're missing in these two levels is extremely similar, it's just set up in a slightly different way.
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"Lovely 35: One way road" might give a loose inspiration here.
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Upon closer inspection Lovely 35 has in fact two one-way roads.
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For Gr8 Escape: I mentioned you can bump your head at various angles. Have you ever bumped with your head into a wall? Or into a doorframe of a door that wasn't tall enough for you to fit?
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Or into a doorframe of a mouse hole?

Wibble

#80
I suspected the first of those hints, and got 100% built solved off the 2nd hint - at last. That's a trick I don't think I'd have ever spotted otherwise. Ironically, the level referred to was the level in Lovely that I found the most difficult by a considerable margin!

Chasm - I had the right idea after the hints told me to approach it
Spoiler
using a lix from right to left
. Took many rewinds and attempts to
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align the exploding running jumper correctly
though - a worthy final level for this difficulty I think!

Escape - I think I have seen the trick you all were hinting at, but still a bridge short.
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I can have the trailblazer bash through for the top trapdoor or bridge the gap between the white spheres, but not both?

Wibble

Still stuck on Escape, have started more seriously looking at Hopeless now.

Will post about others later, but thought I'd comment on Bipolar Maniac. Surely this is a backroute, otherwise this should be in Lovely!

Simon

Bipolar Maniac: Yes, this is a backroute. This looks fixable by requiring 10/11 instead of 9/10. One can also give a 6th floater then.

You can change the level in the editor. Nepster isn't around; if nobody has a better idea, I'll also earmark this for the next release.

-- Simon

Forestidia86

Quote from: Simon on September 20, 2020, 01:49:34 PM
Bipolar Maniac: Yes, this is a backroute. This looks fixable by requiring 10/11 instead of 9/10. One can also give a 6th floater then.

You can change the level in the editor. Nepster isn't around; if nobody has a better idea, I'll also earmark this for the next release.

-- Simon

The author line says Insane Steve?

Gr8 Escape

Hint
Maybe there are other suspicious structures in the level than the white globes?


Simon

Quote from: Forestidia86 on September 20, 2020, 03:09:47 PM
The author line says Insane Steve?

Wow, yeah, had it wrong in mind then for years. Insane Steve is chaos_defrost and still here.

-- Simon

Wibble

Thanks all, that hint of
Spoiler
basically apply that approach to something else
was all I needed - well, on top of all the others! To be fair, I think I'd have still been there waiting if I hadn't had the hint to
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look at that lovely level, aka Dolly Dimple 2

Had one of those moments where I was counting skills used for 1 method for a different method
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I'd ruled out going above because I thought I'd still need to turn around to save a basher, forgetting the point of the above route is to save a basher...
.

After all that I still had a bridge to spare too!

So, with all of Vicious done I feel that it's fairly obvious which levels I consider the hardest in there!

For Hopeless, I have solved a few.

Recycling Plant - very original,
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not sure what the function of the first bouncepad was?
. I had the idea to
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make the path as long as possible
but took a lot of different attempts, varying use of the remaining skills to get to a solution. Looks good in fast forward mind!

Empty Space Is Hardly A Waste - solved this before
Spoiler
Burridan's Lix
, so I really should have saw the solution to the latter earlier, especially as this level didn't take long at all. Love the simple aesthetic of this one.

Close to the Edge - Got the idea fairly quickly for this one too, but was slowed slightly
Spoiler
as I was trying to use a turner instead of imploder for the top blocker
. Once I changed that approach it was solved pretty quickly.

The Hotel In Hell - As with Close to the Edge, I was pretty close to the solution pretty quickly, a slight tweak changed me from almost there to there, namely 
Spoiler
using the turner at the top for 2 lix instead of twice on 1 lix was the key for me
. Liked the aesthetic of this one again.

Division of Labour - Solved in 2 attempts, honestly didn't think my method would work and just tried it in case it did! Only just mind - in 2 places the timing is very tight.

I've got a feeling I have picked the low hanging fruit so far mind, the other levels I have looked at in Hopeless are nowhere near a solution as yet.




Wibble

#86
Don't Catch Me If You Can - This is an "easy if you can see it, impossible if you can't" type of level, a nice stalling trick in the end. Nice to see the shadow tribe getting a go at the game too.

Yuki, Muon, Madobe, Nite - I assume this translates as
Spoiler
Home run?
. Assuming my solution is the intended method I like that trick at the start.

Wibble

Ascending and Descending - Great in scale and I must admit having only 1 basher really stumped me for a bit, but
Spoiler
having been stuck on Gr8 Escape and 100% Built for so long I saw that the trick is similar for this level relatively quickly. Then it was just a matter of optimising bridge placement as much as I could, was pleased to still have 1 left over
.

Wibble

Back after a while not playing, though I expect progress to be much much slower now I'm on the hardest levels.

I do have one more solved level - Stuff in the Way. I don't know if my solution is the only/intended one, certainly requires a bit of T+I in the timing.


Forestidia86

Solution to Stuff in the Way matches in most parts the replay from the collection. At one point the use of two skills is basically swapped but this meets in both solution basically the same ends.
From my perspective an alternative solution but the maintainer would have to decide.