Lemmings Plus 3 - Nearly here! [edit: Released!]

Started by namida, February 06, 2006, 01:47:18 AM

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chaos_defrost

Ok, those worked. Thanks.

I had a play of it. The levels seemed very out of order, difficulty-wise. At least, to me, the earlier levels of the 4th set were MUCH harder than the later levels. Seriously, what is 4.11 doing in set 4? Or 4.13? (Assuming, of course, I did it right. The hint insinuated that I did, although I later went to set 3 and passed the level in that set in the exact same way.)
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Proxima

I've downloaded it too.

Question: are the Lemmus styles different versions from the ones I already have? I.e. do I definitely need to replace my styles with the new ones? And if I do, will it make existing levels using these styles unplayable? (I'm a bit concerned just because the file size is A LOT less, so I'm not sure if something vital has been left out accidentally.....)

chaos_defrost

Yes. I tested the new Lemmus Styles on my old levels in my packs with them. Several of them crashed. A few simply changed musics.

Fortunately, I have the old Lemmus styles backed up, so I can still play my old levels.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Proxima

Well, that's a downer. (Fortunately I haven't replaced them yet, I was just unsure whether I need to do so.) And the other way round too -- do any of the LP3 levels crash when played with the old styles? (I've only had time to play the first five thus far.)

Proxima

I'm enjoying these levels; Level 9 was very clever!

I think I have a backroute on Level 6: first lemming climbs, digs the edge of the block, builds in between the two flamethrowers. According to the hint, this should be impossible.......

I couldn't find the 100% solutions on level 11 (didn't seem to be enough builders) or 13 (what's with the hidden metal?!?)  >:(

JM

Some of the levels require some styles that I haven't got. Where can I download them?

Proxima

OK, I've passed the whole first set now, except for the evil Level 16  :-/

The hint for Level 19 says that it's impossible to build up through the narrow gap, which is just wrong. I had four builders left over.

As well as 11 and 13 mentioned above, I also didn't find the 100% solution on Level 20. How is it possible?

Proxima

Onto the second set, I'm halfway and I'm proud to say I've beaten Sunrise's own records three times:

Level 2 (Luck) -- 100% and my method didn't require any luck, either.

Level 3 (Advanced Blocking) -- 3 out of 5 [EDIT: make that 100%, see below]

Level 9 (Muck) -- 119 out of 200

namida

With it. Congratulations on the Level 9 beating. Level 2 is possible I guess. I would like to know how you acheived that on Level 3 though. (PM me if you don't wish to reveal it here)

Let me know if you acheive 100% on 4.2, as although I haven't managed to do it, I'm pretty sure it's possible. (I've marked it as imperfect as I have been unable to)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Quote from: Insane Steve link=1139190438/15#15 date=1141171896Ok, those worked. Thanks.

I had a play of it. The levels seemed very out of order, difficulty-wise. At least, to me, the earlier levels of the 4th set were MUCH harder than the later levels. Seriously, what is 4.11 doing in set 4? Or 4.13? (Assuming, of course, I did it right. The hint insinuated that I did, although I later went to set 3 and passed the level in that set in the exact same way.)

Mimicing the original game. The early Mayhem levels were much harder than the later ones, with the exception of the ultimate level towards the end (in the case of LP3, that level is 4.17, or Level 11 IIRC in the preview).

Though if you count the bonuses, the hardest level is "Into Eternity". (from the Rejected Levels)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

I'm afraid I was being very silly last night with my 3 out of 5 on "Advanced Blocking". I went back this morning and had no problem saving all five. I won't reveal how to do that here, in case anyone else feels in the mood for a little challenge.

EDIT: 100% on 4-2 confirmed as well.

Proxima

OK, I've now done the entire second set except for Level 16 (I figure there's no point trying until I've done the easier version first!)

Some comments:

Levels 12 and 13 seemed much too easy to be in this set.

Level 14 can be solved simply by digging straight down into the exit!

Level 17 was identical to the earlier version. Why would I want to use blockers?

And I got 100% on Level 19, making that the fourth level of this set I've beaten the creator's own record on!  ;D

Proxima

Last one for today: 100% on 3-5.  ;)  Man, that one took a lot of patience and some clever thinking! Very nice level.

namida

Levels from the official imperfects list. Bold levels have not had any higher acheivements than the original. Italics have been improved on but 100% has still not been acheived.

Daigoro:
Level 1 - Block Blow Go (Save 16 of 20) <original>

Kozuka:
Level 2 - Luck (Save 10 of 10) [[Ahribar]]
Level 3 - Advanced Blocking (Save 5 of 5) [[Ahribar]]
Level 4 - Forgotten Dream (Save 50 of 50) &#A0;[[Sunrise]]
Level 9 - Muck (Save 123 of 200) [[Ahribar]]Level 11 - F### (Save 26 of 30) <original>
Level 16 - Icy Flame (Save 48 of 50) [[Ahribar]]
Level 19 - Short Level (Save 10 of 10) [[Ahribar]]

Wakizashi:
Level 2 - Eternal Fire (Save 40 of 40) [[Ahribar]]
Level 5 - Interlocked (Save 5 of 5) [[Ahribar]]
Level 7 - Paradeath (Save 59 of 60) [[Shvegait]]
Level 9 - Lane of Lament (Save 19 of 20) <original>
Level 11 - Final Countdown (Save 77 of 80) [[Sunrise]]Level 14 - Where Are The Lemmings (Save 29 of 30) [[Ahribar]]
Level 15 - The Last Laugh (Save 72 of 80) <original>
Level 16 - The Left Or Right Puzzle (Save 35 of 40) <original>
Level 20 - This Way... (Save 97 of 100) [[Ahribar]]

Zanmato:
Level 1 - Lane of Lament (Save 20 of 20) [[Ahribar]]
Level 2 - Survivors Will Be Shot Again (Save 70 of 70) [[Ahribar]]
Level 4 - Copyright Infringement Part 2 (Save 158 of 160) <original>
Level 11 - Down The Middle We Go (Save 76 of 80) <original>
Level 12 - Zanmato 12 (Save 78 of 80) <original>
Level 18 - Grounded (Save 26 of 30) <original>
Level 19 - It's A Blast (Save 55 of 80) <original>
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

I'll PM you my 100% solutions to the other ones I've solved.

Of the rest, I haven't had time to look at them all yet, but I'm morally certain that 100% is indeed impossible on 1.1, 2.9 and 2.11. Don't know about 2.16 because I haven't found any solution to that level yet.

I have a sneaking suspicion that 100% could be possible on 3.2, but I've got nowhere near getting it to work.