EXPERIMENTAL BUILD: Jumper

Started by namida, March 22, 2020, 11:04:58 AM

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WillLem

Quote from: Strato Incendus on March 23, 2020, 08:04:41 PM
But most of all, you've once again taught me something new! :thumbsup: I knew it wasn't possible to get through a ceiling by cancelling a Fencer - in contrast to cancelling a Basher, where lemmings can walk up the slope and slip through a thin ceiling. However, I hadn't thought of somebody using that trick on a Fencer when going through a slope in the opposite direction (here: slope leading from the left bottom to the right top, and the Fencer comes from the right bottom) - because then, cancelling the Fencer actually works and still allows lemmings to slip through the ceiling! ;)

I use this trick in
Spoiler
Pandemonium 12 - Erm....
Have you played Lemminas yet? I think you'd enjoy it!

Strato Incendus

Of course I have been playing it, but I haven't yet progressed that far in the game. ;)
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

WillLem

Quote from: Strato Incendus on March 23, 2020, 11:35:16 PM
Of course I have been playing it, but I haven't yet progressed that far in the game. ;)

Ah, right... er... spoiler alert! :P :forehead:

Strato Incendus

QuoteSolved your levels Strato. Attached my first solution to Jump Around and a 0 jumper solution to Start Me Up. Both (especially the latter) were satisfying puzzles!

Thanks a lot, DireKrow! :) "Jump around" is an alternative solution, saves 1 stacker.

Your solution to "Start me up" has actually been turned into a Gold talisman! :thumbsup: I didn't expect you not to use a single Jumper, when this is the new skill that everyone supposedly wants to toy around with.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

namida

#19
I've uploaded an update. The only change is that I've fixed the Jumper-Cloner bug, since that one actually gets in the way of evaluating the Jumper's potential.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

NieSch

#20
Great work on the jumper so far! :thumbsup:

I've been playing with it a bit and made this small level called Jolly Jumpers.

[see next page for latest version]
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

WillLem

Great level, NieSch. The intended solution is brilliant. :thumbsup:

Here's a possible backroute, it's almost the same as what's intended but misses the main trick unfortunately.

NieSch

#22
Thanks WillLem! I've attached a V2 (above) that makes your backroute impossible.
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

namida

While I haven't personally looked at any of the levels here, just seeing the feedback and quantity of them makes me fairly sure Jumper is indeed a very good choice. :D
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

WillLem

Here's a video Niesch's Jolly Jumpers! solved at SuperLemming Speed! :lemcat:

OBS Windowed Mode works a treat - thanks Proxima for helping me with that. :thumbsup:


NieSch

#25
That's a nice vid! :)

I changed the level a bit to V3 V4.

Spoiler
I did this to avoid the possibility of the first jumper to only build and jump and the second one to jump onto the bridge, stack, climb and jump. It works, but what I don't like is that the intended solution is pixel perfect now.

This is because the jumper/climber clinging on to the "stack" is very precise.
I don't know if this is possible or desirable, but maybe the physics of the jumper/climber can be changed a few pixels to make this move less precise?
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

ccexplore

Ok, I'll commend WillLem for making the wall jumps at double speed without pausing. 8-) It might actually be slightly harder than executing something similar in some regular action games, since in regular action games you don't have to also move the mouse to follow where the lemming goes.

namida

Uploaded another update.

This update adds a skill shadow for the Jumper. This shadow extends to covering, where applicable, the lemming falling, climbing, hoisting, floating or gliding after ending his jump.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

DireKrow

#28


Jumper skill shadow shows incorrect path in this situation. Actually jumping here causes the following non-fatal error:



EDIT: In-case it helps, this seems to happen when you jump into any wall without climb. However, every 3rd pixel seems safe. For example, the first position below errors, but then allowing the lemming to walk a couple of pixels results in a safe position:


LOTY 2020 Winner
My NeoLemmix Levels: The Krow Files (File A v1.2 released 21-Feb-2020)

Strato Incendus

Thanks for pointing this out; I think I'll wait with updating until this is fixed, then, because for level building it is more vital to avoid these types of crashes than to have a skill shadow.

Also, thanks for using my Soviet lemming sprites! ;) :thumbsup:
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels