[NeoLemmix] Lemminas (64 Levels) [Difficulty: Medium] [1.06 UPDATE]

Started by WillLem, March 09, 2020, 04:05:42 AM

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WillLem



Check out the Records Table.

Read a review of the pack by Proxima.

See also Lemminas II - the sequel!

Allow me to introduce Lemminas. Lemminas are female Lemmings, who wear pink instead of blue and have blue hair, like Marge Simpson, that they keep in a ready-for-action swish pony tail.

The world they inhabit is rich with colour, magic, unicorns and gelato!

Help them navigate their way across the mysterious, magical lands of Purple Kingdom as they find their way back home...

Feast your eyes and ears on these beautiful worlds and enjoy the brand new music; some of it is my own, some of it I've borrowed from classical themes and popular nursery songs, in keeping with the Lemmings tradition (full credits below). I've tried to match it with the visual themes to create an immersive and hopefully memorable playing experience.

Anyway, enough waffle from me! Here are the screenshots:

Screenshots

Rank 1: Magical - The easy stuff! Soft and gooey and gorgeous.


Welcome The Lemminas - A breezy but beautiful beginning...


Lemminas Go Forth - Four of everything!


Rank 2: Sensational - Still easy ish, but with more crystals and fairy dust!


Race To The Top! - A lot more fun than the first version of this level ;P


Escape From Crystal Mountain - Two exits, multiple possible solutions, a smorgasbord of puzzles...


Rank 3: Tricksy - Slightly more demanding puzzles this time, but no less colourful.


Who's Doing What? - I forgot the solution to this one and had to check it from an old replay :crylaugh:


The Milkshake Machine - A number of ways to unravel this one...


Rank 4: Pandemonium - Reach for the stars and hope for the best...


Lemmina City Steel Facility - At least as hard as it looks.


Lemgate - A dazzling puzzle. With teleporters.

This pack has been an absolute joy to create. There has been laughter, tears, late nights, eye candy overload, sugar highs, frantically-typed messages, painstaking attention to way too much detail, and all that other good stuff you lovely people have come to expect from a fully-formed pack of NeoLemmix levels.

A huge, huge thank-you to DireKrow for playtesting the entire pack in its first draft, and for going above and beyond to provide a full set of replays, extensively detailed feedback and invaluable advice (most of which has been followed, I assure you!) ;P

Another big thank-you to Proxima and IchoTolot for providing further testing, muchos helpful comments and suggestions, backroute-detection servicing, and pointing out that 300 Lemminas probably is too many...

And of course, a thank-you to Namida for maintaining the platform that supports all of our frantic doodling and puzzlesome wanderings. And for helping to make The Unnecessarily Tall Pillar a much better level. :thumbsup:

But most of all, big thanks to YOU for saving the Lemminas! (That is, after you've downloaded and completed the pack. ;P)

Without further ado, proceed to the downloads section below and enjoy this pack in all its glory! Along with the levels, there is a full set of replays for all Talismans (88 in total - at least 1 on every level!), and of course the music, sound and required styles.

Please feel free to use any of the content (i.e. music, sounds, styles) for your own packs; just remember to credit me if you do.

Enjoy Lemminas!

Recommended settings: NeoLemmix 12.8+ / High Resolution / No Smooth Resampling / Normal Quality Minimap

The pack has been playtested on a low-end laptop with the above settings; all levels performed well and there were no lag issues, even on large levels.

Music Credits:

All tracks arranged and produced by me using Logic Pro X, composer credits as follows:

Lemminas 1 - My own composition
Lemminas 2 - My own composition
Lemminas 3 - Based on Mozart's Sonata in C, Bach's Toccota and Fugue in Dm and Traditional Nursery Rhyme Five Little Speckled Frogs
Lemminas 4 - My own composition
Lemminas 5 - Based on Liszt's Hungarian Rhapsody No. 2 in C#m
Lemminas 6 - Based on Zoëë's Techno Wonderland, with an ending composed by me
Lemminas 7 - Based on Traditional Nursery Rhymes The Ants Go Marching In and Nellie The Elephant
Lemminas 8 - My own composition

Setting up Lemminas:

I've put everything into one zip folder called Lemminas V1.04 which can be extracted directly to the root folder of your copy of NeoLemmix (the extractor will place everything where it should be). However, if you prefer to do these things manually, ensure that you do the following:

Place the contents of the "levels" folder into NeoLemmix>levels
Place the contents of the "music" folder into NeoLemmix>music
Place the contents of the "Replay" folder into NeoLemmix>Replay
Place the contents of the "sound" folder into NeoLemmix>sound
Place the contents of the "styles" folder into NeoLemmix>styles (the style is available via the NeoLemmix Manager anyway, but here it is just in case!)

namida

As a relatively-open first rank, none of the levels particularly stood out that much, but they were definitely good levels for such a rank.

The only exceptions are 13 and 15. I suggest replacing both.

My reasoning
13 solves itself. I get that it's meant to show the "updraft + exit" combination, but I don't really think this needs a level at all - let alone a self-solving one - to draw attention to it. It's a completely expected result of the objects overlapping, and as long as such an overlap is clearly visible, it draws enough attention to itself.

15 on the other hand, this is a case of "while the ability to do this is a point of interest for technical reasons, it's not something you should actually do in a real-world level" - after all, what you've really done here is placed an invisible teleporter. The wrap effect really isn't needed at all for this level, but if it is there, there's no reason at all it couldn't be done with regular, visible teleporters.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

WillLem

Lemminas Records

* = indicates that this record is held by more than one player.

These records are correct as of the release of Lemminas V1.06. If you wish to submit a record, please make sure you have this version.


Rank#LevelFastest Time (Player)Most Saved (Player)Fewest Total Skills (Player)
Magical1Welcome The Lemminas1:31.35 (WillLem)16/16 (*)6 (*)
Magical2We Like To Dig Too0:15.00 (Proxima)8/8 (*)1 (*)
Magical3Mind The Gap...1:22.71 (WillLem)16/16 (*)10 (*)
Magical4Lemdon Bridge2:16.65 (WillLem)16/16 (*)11 (WillLem)
Magical5Lemmina Loop Prevention Service0:58.35 (WillLem)2/2 (*)8 (*)
Magical6Just Keep Swimming0:41.29 (*)2/2 (*)6 (*)
Magical7Lemminas Luv M.C. Escher0:59.53 (*)41/41 (*)2 (*)
Magical8Pyramids of Lem (Under a PepsiCola Sky)0:56.47 (WillLem)30/30 (*)11 (Proxima)
Magical9Send Them Soaring!0:38.94 (WillLem)16/16 (*)12 (*)
Magical10Just Shimmy!0:57.41 (WillLem)1/1 (*)5 (*)
Magical11I'll Go First...0:58.41 (WillLem)2/2 (*)8 (*)
Magical12Climbing In The Moonlight0:34.41 (WillLem)1/1 (*)4 (*)
Magical13Believe In Yourself!0:16.88 (*)1/1 (*)0 (*)
Magical14Lemminas Go Forth0:48.76 (WillLem)16/16 (*)16 (Proxima)
Magical15A Jumper Would Be Handy!1:36.65 (WillLem)1/1 (*)3/5 (*)
Magical16Revenge of the Ice Cream Monster1:49.29 (WillLem)8/8 (*)20 (*)


Rank#LevelFastest Time (Player)Most Saved (Player)Fewest Total Skills (Player)
Sensational1Worra Lorra Lemminas!2:23.12 (*)301/301 (*)5 (*)
Sensational2Dimples0:46.24 (WillLem)30/30 (*)4 (*)
Sensational3Backroute To The Future1:19.94 (Proxima)90/90 (*)5 (Proxima)
Sensational4Pillars of Venus1:40.41 (WillLem)16/16 (*)10 (kaywhyn)
Sensational5See You On The Other Side1:41.59 (WillLem)2/2 (*)11 (*)
Sensational6Hurry!1:25.18 (WillLem)2/2 (*)11 (Proxima)
Sensational7The Melting Block0:20.82 (WillLem)31/31 (*)7 (*)
Sensational8The Continuum2:22.82 (WillLem)8/8 (*)21 (Proxima)
Sensational9Delaying The Inevitable1:02.06 (DireKrow)16/16 (*)9 (*)
Sensational10The Strange Boutique0:47.18 (WillLem)4/4 (*)7 (DireKrow)
Sensational11The Refrigerator1:48.65 (WillLem)100/100 (*)15 (Armani)
Sensational12Falling Forever0:13.53 (*)3/3 (*)3 (*)
Sensational13The Unnecessarily Tall Pillars2:45.00 (WillLem)17/17 (*)9 (*)
Sensational14Race To The Top!1:11.76 (WillLem)2/2 (*)36 (DireKrow)
Sensational15Many Jumpers Would Be Handy!1:58.18 (WillLem)100/100 (*)12/32 (namida)
Sensational16Escape From Crystal Mountain3:25.00 (WillLem)17/17 (*)17 (WillLem)


Rank#LevelFastest Time (Player)Most Saved (Player)Fewest Total Skills (Player)
Tricksy1Who's Doing What?0:38.47 (WillLem)31/31 (*)12/13 (*)
Tricksy2Lemmina PepsiCola Research Event0:48.76 (WillLem)2/2 (*)8/10 (*)
Tricksy3The Milkshake Machine1:29.18 (WillLem)16/16 (*)6/29 (namida)
Tricksy4Konbanwa Lemmina-san1:18.65 (WillLem)30/30 (*)12/36 (namida)
Tricksy5Lemmina Drops1:25.94 (WillLem)16/16 (*)6/22 (WillLem)
Tricksy6Day of the Daredevils! Part III1:32.71 (WillLem)2/2 (*)7/8 (*)
Tricksy7Easy Peasy Lemmina Squeezy1:13.00 (WillLem)18/18 (*)10/13 (*)
Tricksy8Stainless Steel Lemminas0:31.88 (WillLem)16/16 (*)2/6 (*)
Tricksy9POOR WEE CREATURETTES1:13.53 (WillLem)33/33 (*)19/21 (Proxima)
Tricksy10Down The Rabbit Hole0:22.65 (WillLem)33/33 (*)8/65 (*)
Tricksy11Lemminas Recurring0:55.41 (WillLem)31/31 (*)6/12 (*)
Tricksy12Soda Streams2:04.94 (WillLem)3/3 (*)12/14 (*)
Tricksy13Nessy II2:42.18 (WillLem)4/4 (*)30/44 (DireKrow)
Tricksy14No I in Team0:44.76 (WillLem)8/8 (*)16/17 (Armani)
Tricksy15Just a Second...0:00.94 (*)5/5 (*)6/6 (*)
Tricksy16The Crystal Cobwebs of Mt. Katie1:27.06 (WillLem)100/100 (*)37/96 (namida)


Rank#LevelFastest Time (Player)Most Saved (Player)Fewest Total Skills (Player)
Pandemonium1Lemmina City Steel Facility1:16.29 (WillLem)101/101 (*)16/16 (*)
Pandemonium2Milkshake Party0:59.71 (WillLem)17/17 (*)14/17 (kaywhyn)
Pandemonium3Nightmare on Lem Street III1:15.94 (WillLem)100/100 (*)29/80 (DireKrow)
Pandemonium4Lemgate1:10.24 (Proxima)8/8 (*)9/12 (Proxima)
Pandemonium5The Cherry Cola Conundrum1:44.29 (WillLem)100/100 (*)18/25 (WillLem)
Pandemonium6L-PoP0:24.24 (WillLem)60/60 (*)10/28 (Direkrow)
Pandemonium7Falling Forever Part II0:43.76 (WillLem)31/31 (*)8/8 (*)
Pandemonium8Staircase to Nowhere III1:42.59 (WillLem)16/16 (*)38/119 (Armani)
Pandemonium9With a Twist of Lemmina Please0:52.88 (WillLem)32/32 (*)13/14 (*)
Pandemonium10I'll Just Wait Here, Shall I?1:44.29 (WillLem)301/301 (*)9/14 (*)
Pandemonium11Mary Poppins' Land II2:51.00 (WillLem)160/160 (*)12/12 (*)
Pandemonium12Erm...1:20.65 (WillLem)16/16 (*)7/10 (kaywhyn)
Pandemoniuml13Constellations II2:25.71 (Armani)4/4 (*)39/65 (Armani)
Pandemonium14Save Us0:37.00 (WillLem)30/30 (*)15/33 (*)
Pandemonium15Nothing is Impossible0:39.12 (WillLem)3/3 (WillLem)17/28 (kaywhyn)
Pandemonium16Rendezvous at the Mountain Part II1:22.88 (WillLem)33/33 (*)25/101 (DireKrow)

Other records/challenges for Lemminas:

Skills You Can't Live Without
Builders & Bashers Only

Armani

I played first two ranks of the pack. :D
And I really want to make several levels using your new tileset for my future pack.
They are just SO beautiful!! :thumbsup::thumbsup:


My favorite levels are 'Hurry' and 'Race To The Top'!
Of course I like the all other levels too.
Attached zip file is my replays for first two ranks including all talisman except for Sensational16 Gold talisman.
I have 16 lemmings and 1 cloner in the level but the talisman says I have to save 31!
Is there any hidden cloner pick-up skills? or just your mistake?

My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

WillLem

Thanks for the replays Namida, all intended solutions or decent alternatives and only 1 backroute which I'll fix in 1.01!

In response to your comments on 13 and 15:

Response to Namida's comments.

This pack had quite a few more experimental/demo-style levels in its first incarnation, and I culled a lot of them on good advice.

I kept the "updraft + exit = direct drop possible" (Level 13) one for 3 reasons:

1) It's a trick I discovered myself, and I wanted to show it off.

2) I use this method in a number of later levels, so wanted to assure players that it works by demonstrating it as clearly and explicitly as possible.

3) I just love the level. It's actually one of my favourites and I just couldn't bring myself to cull it. As mentioned, I did cull others that were far more troll-ish than this one.

Similarly, Level 15's wrap-effect appears again once more in a later level with a very similar layout, where the puzzle is defined and enhanced by this effect. I designed this as a super-easy level for players who've never experienced wrap-effect in a Lemmings level before to get used to it first, and I stand by my decision.

OK, so it's done with teleporters, but that's just a way of getting the effect to work: I think that as long as the player understands what's happening and isn't being misled (the title of the level, the layout and the decoration all give clear visual clues as to what's happening), it's an acceptable level design. I wouldn't mind being presented with a level like this; I think I've done well to avoid it being troll-ish or misleading.

With that being said, if I get a further backlash of such comments regarding this level I will consider removing it. Ultimately, I do want the pack to be accepted and liked by the community. At this point though, I'm hoping that most players will enjoy and appreciate the spirit in which this level was created.

Furthermore, the talisman in this level is quite difficult to get: well done for figuring it out!

Looking forward to your replays for the rest of the pack! :thumbsup:

---

Quote from: Armani on March 09, 2020, 07:58:11 AM
I played first two ranks of the pack. :D
And I really want to make several levels using your new tileset for my future pack.
They are just SO beautiful!! :thumbsup::thumbsup:

Thanks! I look forward to seeing what levels you make with the tileset!

Quote from: Armani on March 09, 2020, 07:58:11 AM
Attached zip file is my replays for first two ranks including all talisman except for Sensational16 Gold talisman.
I have 16 lemmings and 1 cloner in the level but the talisman says I have to save 31!
Is there any hidden cloner pick-up skills? or just your mistake?

It's a genuine mistake: if you want to you can edit the level's talisman in the meantime so it says to save 17 instead!

I'll be providing a set of fixed levels in version 1.01 once I get a list of initial issues, this being one of them. That'll probably come later this week.

namida

On the subject of talismans - if you really do want to keep level 13, there's no reason you need to specify "save 1" as a talisman requirement there (since that's the same as the level's save requirement). Just have no requirements at all, and the talisman will simply be for "complete the level".
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Okay so, on to the first half of the second rank.

Spoiler
Sensational 1 "Worra Lorra Lemminas" - Sorry, but 300 lemminas is nowhere near justified here. The last skill assignment occurs at about 20 seconds. The last lemmina exits at about 1 minute 50 seconds. That's a minute and a half of waiting around. That detail aside, it's a decent level.
Sensational 2 "Dimples" - I'm not sure if this is intended? It's a nice level, but it's very easy.
Sensational 3 "Backroute To The Future" - DON'T HIDE OBJECTS BEHIND TERRAIN! If you don't want players to bash under there, use steel or one-way-arrows or a gap, not hidden teleporters. This goes doubly so if your intent was for the player to pick up the cloner skills on the right.
Sensational 4 "Pillars of Venus" - I can't figure out the gold talisman on this one, so far, but managed Bronze and Silver in the same replay instead.
Sensational 5 "See You On The Other Side" - This is still quite easy. By this point, I'd expect this rank to get at least a bit harder than the end of the previous rank. In and of itself it's a good level.
Sensational 6 "Hurry!" - Nice level, although I'm not sure why it needs a time limit?
Sensational 7 "The Melting Block" - Another nice one. Although - max 2 walkers, you say? How about just one? :P
Sensational 8 "The Continuum" - Not bad, but not particularly special either IMO. Your talisman challenge wasn't particularly hard, so I offer you a harder challenge here: Complete the level with no builders. I've included a replay for this. ;) (I realised after this that there was an easier way I could've done it, but it's still a decent challenge.)

Also - regarding your response to my comments on level 13 of the first rank...

Spoiler
QuoteAs mentioned, I did cull others that were far more troll-ish than this one.

Level 13 isn't trollish in any way. The player can clearly see what's going on - the lemmina walks, falls what would (visibly) be too far, but lands safely due to a (visible) updraft. Then, because she's landed in front of an (also visible) exit, she then exits. Nothing is unfair or "trollish" about this; it's just pointless because this level solves itself with no interaction from the player.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

Quote from: namida on March 10, 2020, 04:37:35 AM
Spoiler
Sensational 1 "Worra Lorra Lemminas" - Sorry, but 300 lemminas is nowhere near justified here. The last skill assignment occurs at about 20 seconds. The last lemmina exits at about 1 minute 50 seconds. That's a minute and a half of waiting around. That detail aside, it's a decent level.
Sensational 3 "Backroute To The Future" - DON'T HIDE OBJECTS BEHIND TERRAIN! If you don't want players to bash under there, use steel or one-way-arrows or a gap, not hidden teleporters. This goes doubly so if your intent was for the player to pick up the cloner skills on the right.

I feel obliged to mention that I pointed both of these out during testing, so that people don't think I overlooked them :P

Armani

Solved tricksy rank.

Spoiler


Tricksy1 Who's Doing What? : I solved this level immediately as I already tried this level on discord. ;P
Tricksy2 Lemmina PepsiCola Reserach Event : Simple but nice puzzle!
Tricksy3 The Milkshake Machine : I achieved silver talisman and gold talisman followed. Two birds in one stone. :D
Tricksy4 Konbanwa Lemmina-san : Likewise. Two talisman in one replay.
Tricksy5 Lemmina Drops : Not sure this is intended. I have lots of leftover skills.
Tricksy6 Day Of The Daredevils! Part3 : Similar solution to the one I solved in the contest. The level looks beautiful! :thumbsup:
Tricksy7 Easy Peasy Lemmina Squeezy : This little level is one of my favorite! Especially the gold talisman was quite tricky and clever! :thumbsup:
Tricksy8 Stainless Steel Lemminas : Silver talisman is very easy I think.
Tricksy9 POOR WEE CREATURETTES! : Was the most difficult level of this rank. Timer was a little bit tight.
Tricksy10 Down The Rabbit Hole : I really enjoyed this one, as I have a rabbit in my house :D She is so adorable!
Tricksy11 Lemminas Recurring : Nice trick at the final.
Tricksy12 Soda Streams : It was a little bit tricky but enjoyable. I guess the black soda is for coke, yellow for fanta, but is there any pink soda? ???
Tricksy13 Nessy2 : I read the tiltle and worried since I hate the nessy level of the orighnal game, but this level was fun fortunately.;) And I'm afraid I backrouted the level. I didn;t use bottom side of the level and ignored the pick-up skills.
Tricksy14 No I in Team : It was very tight and busy level.
Tricksy15 Just a Second... : I also already tried this level before, maybe on discord.
Tricksy16 The Crystal Cobwebs of Mt Katie : Two talisman in one replay!

My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Strato Incendus

Lol, nice idea, WillLem! :thumbsup: I've been hoping for someone to transfer the (female) Lix sprites to NeoLemmix, but the main obstacle to that obviously would have been the different skill types, specifically those that NeoLemmix has but Lix doesn't (the other way round wouldn't have been a problem, and especially the Lix Jumper could have been saved for later).

But this is a valid alternative! ;)

So you've added a new gender, and I've added a new skin tone with my Egyptian sprites (L2 Beach also counts, I guess).

Back then I joked about "diversity" in Lemmings; now it seems like you took that joke seriously... :D

To be fair, though, the new recolouring option makes the creation of new sprites easier than ever. So especially for "geography levels", as I like to create them, it would be kind of cool to have the lemmings in a given level look a bit more like the inhabitants of the area that level is supposed to represent.

Congrats, now you've made me think about what Asian lemmings should look like... :D (Armani, you're South-Korean, any suggestions? ;) )
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

WillLem

Quote from: namida on March 09, 2020, 05:55:35 PM
On the subject of talismans - if you really do want to keep level 13, there's no reason you need to specify "save 1" as a talisman requirement there (since that's the same as the level's save requirement). Just have no requirements at all, and the talisman will simply be for "complete the level".

Thanks, good shout: I'll implement this change in V1.01.

Response to Namida's Sensational 1-8 Feedback/Other comments

Thanks for the replays so far Namida, great to watch; I love seeing how other people approach the levels and you have an eye for detail, which is obvious in the way you play. I appreciate your constructive feedback as well; there are certainly some things I will reconsider in my level designing, either for this pack or future packs. So thanks for that! :thumbsup:

Some response comments:

Quote from: namida on March 10, 2020, 04:37:35 AM
Sensational 1 "Worra Lorra Lemminas" - Sorry, but 300 lemminas is nowhere near justified here. The last skill assignment occurs at about 20 seconds. The last lemmina exits at about 1 minute 50 seconds. That's a minute and a half of waiting around. That detail aside, it's a decent level.

300 Lemminas is required to fill the structure for a few seconds before the last few Lemminas appear. It was originally 1000 and the structure was more than double the size! I changed it on good advice but still wanted the screen to be full of Lemminas at some point (hence the title!). I'm done now, I won't do it again!

That being said... I have a hotkey assigned to "skip forward 100 frames" for times like this. NeoLemmix makes things like waiting for exiting lems a non-issue, surely...?

Quote from: namida on March 10, 2020, 04:37:35 AM
Sensational 2 "Dimples" - I'm not sure if this is intended? It's a nice level, but it's very easy.

Hmmm... the level is supposed to include the Dolly Dimple trick. I'll have to fix it, but I'm not sure how...

Quote from: namida on March 10, 2020, 04:37:35 AM
Sensational 3 "Backroute To The Future" - DON'T HIDE OBJECTS BEHIND TERRAIN! If you don't want players to bash under there, use steel or one-way-arrows or a gap, not hidden teleporters. This goes doubly so if your intent was for the player to pick up the cloner skills on the right.

My justification here is that the teleporters are hidden in a backroute! Only someone backrouting the level would encounter them; also, the talisman does require this backroute in order to get to the right side of the screen (where a receiver is clearly visible - clear physics would show the teleporter's location), but I have alluded specifically to backroutes in the title. I know it's trollish to hide objects, but surely it can be excused if the level can be completed without taking this route, and the title gives clues. The talisman was originally titled "Let's see if you can do 90!" (BTTF Quote) because the idea is to get to the Cloner pickup... maybe I'll re-title it again to give an extra clue. Or, I'll just make the teleporter visible! :P

Quote from: namida on March 10, 2020, 04:37:35 AM
Sensational 6 "Hurry!" - Nice level, although I'm not sure why it needs a time limit?

The time limit is there to prevent dawdling and to guide the player to the solution. Also, given the level's title, I just feel it adds to the atmosphere of the level.

Quote from: namida on March 10, 2020, 04:37:35 AM
Sensational 7 "The Melting Block" - Another nice one. Although - max 2 walkers, you say? How about just one? :P

Haha, nice! :thumbsup:

Quote from: namida on March 10, 2020, 04:37:35 AM
Sensational 8 "The Continuum" - Not bad, but not particularly special either IMO. Your talisman challenge wasn't particularly hard, so I offer you a harder challenge here: Complete the level with no builders. I've included a replay for this. ;) (I realised after this that there was an easier way I could've done it, but it's still a decent challenge.)

I had a go at this before watching your replay and managed it (replay attached) - I'll definitely add this talisman in 1.01, great idea! It made the ending a lot easier to deal with as well. I'll have to do a talisman limiting bashers as well for the main solution tho!

Quote from: namida on March 10, 2020, 04:37:35 AM
Level 13 isn't trollish in any way. The player can clearly see what's going on - the lemmina walks, falls what would (visibly) be too far, but lands safely due to a (visible) updraft. Then, because she's landed in front of an (also visible) exit, she then exits. Nothing is unfair or "trollish" about this; it's just pointless because this level solves itself with no interaction from the player.

OK, fair enough. The original version of this had a hidden updraft, and so ultimately would have had more impact because players who know that DD isn't possible in NL wouldn't have expected the Lemmina to survive the fall: after community consensus, I made the updraft visible and this ultimately renders the level less effective, I agree.

However, it's not completely pointless: there will doubtless be some players who've never seen an updraft before playing NL, and may find this level revelatory. I'm leaving it as it is for those people, wherever and whomever they may be. :)

Response To Armani's Magical/Sensational/Tricksy Replays & Feedback

Really enjoyed watching your replays Armani. You certainly have great skills when it comes to solving. Well done on all of your multiple-talisman solutions, particularly The Crystal Cobwebs of Mt. Katie: I found the Gold Talisman for this really difficult just by itself! Also, thank you for your kind comments on my levels, this was nice feedback to get.

Here is my response to your replays/comments:

You currently hold the record for We Like To Dig Too! with a blistering 15.53 seconds! I'm now in third place behind yourself and Namida!

You found the same backroute to Lemmina Loop Prevention Service as Namida - I'll probs fix this in 1.01.

Neither yourself nor Namida used the Disarmer in Pyramids Of Lem...? He built over the trap, you mined out the trigger... do people not like using the Disarmer? Or did you just see it as an extra challenge?

Loved your solution to Dimples, very creative. I would like to find out a way to make it so that the Dolly Dimple trick must be used at least once on this level tho!

Well done spotting that backroute to Hurry! - you absolutely smashed the time record! This will have to be fixed! (I might leave it actually, see if anyone else spots that...) :thumbsup:

I loved your use of the Shimmier's 'Reacher' state to free up a worker Lem in The Continuum; this is turning out to be another level of many solutions! See if you can do Namida's no-builder challenge: it's so ridiculously easy once you figure it out but you wouldn't spot it straightaway with all the distractions going on in that level.

More records: 13.88 seconds for Falling Forever and 4:23.94 for The Unnecessarily Tall Pillar, with a brilliant solution as well - my record for this level is 6:04.25!

I liked your solution to Race To The Top! - nice use of the structure. The Team Red Lemmina wins in my version of the solution; you found a way for Team Blue to win. :thumbsup:

You managed to find the secret for the locked exit in Escape From Crystal Mountain, so well done for that! There is a much simpler way to go about it though, and rescue the Lems to that exit as well.

Quote from: Armani on March 10, 2020, 10:48:24 AM
Tricksy5 Lemmina Drops : Not sure this is intended. I have lots of leftover skills.

Yep, that's intended. I've put more skills in to make it easier is all. You went for the talisman straightaway, some players might not.

Quote from: Armani on March 10, 2020, 10:48:24 AM
Tricksy6 Day Of The Daredevils! Part3 : Similar solution to the one I solved in the contest. The level looks beautiful! :thumbsup:

Thank you so much! I'm glad you like it. :) This solution is actually sort-of a backroute, believe it or not! You got everything exactly as intended except the cloner is meant to be spawned near the beginning and shimmy across the top of the level. I guess the new layout means that isn't necessary, I'll have a look at fixing that in 1.01.

Quote from: Armani on March 10, 2020, 10:48:24 AM
Tricksy7 Easy Peasy Lemmina Squeezy : This little level is one of my favorite! Especially the gold talisman was quite tricky and clever! :thumbsup:

I'm thinking of doing a mini-pack of mini-levels, would you be interested in a collaboration on this?

Quote from: Armani on March 10, 2020, 10:48:24 AM
Tricksy9 POOR WEE CREATURETTES! : Was the most difficult level of this rank. Timer was a little bit tight.

You did well, beating my time by a few seconds and finding exactly the intended solution as well!

Quote from: Armani on March 10, 2020, 10:48:24 AM
Tricksy10 Down The Rabbit Hole : I really enjoyed this one, as I have a rabbit in my house :D She is so adorable!

Sweet! Post a picture of her on the Cute Tribe in Discord. :lemcat:

Quote from: Armani on March 10, 2020, 10:48:24 AM
Tricksy11 Lemminas Recurring : Nice trick at the final.

Try it again - you found the trick, but the star should turn the glider around after 3 platform builds - I could add 3-walker limit to this talisman! :thumbsup:

Quote from: Armani on March 10, 2020, 10:48:24 AM
Tricksy12 Soda Streams : It was a little bit tricky but enjoyable. I guess the black soda is for coke, yellow for fanta, but is there any pink soda? ???

Good question. Pink lemonade? Or rather, pink lemminaid? (Sorry for the bad joke!) ;P

Quote from: Armani on March 10, 2020, 10:48:24 AM
Tricksy13 Nessy2 : I read the tiltle and worried since I hate the nessy level of the orighnal game, but this level was fun fortunately.;) And I'm afraid I backrouted the level. I didn;t use bottom side of the level and ignored the pick-up skills.

Thanks! Original Nessy is a favourite of mine tbh, I love doing remix levels for it. I think I like all the original levels that look like pictures, basically! Your alternative solution is very creative and more than acceptable, although you could have just used the shimmy bar for the floaters during the end section - no need to build over that trap!

Really loving the response on this pack so far everyone. Keep these replays coming, I'm looking at making a full set of fixes in 1.01; turns out there's plenty to do already! :lemcat:

namida

Spoiler
QuoteMy justification here is that the teleporters are hidden in a backroute!

This makes it worse, not better. You're outright acknowledging "this route should work, but I have now added a completely hidden element that interferes with it". Like I said - if you want to block this as a backroute; do so with something that is clearly visible, like steel or one-way arrows.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

WillLem

Quote from: namida on March 11, 2020, 12:22:08 AM
Spoiler
QuoteMy justification here is that the teleporters are hidden in a backroute!

This makes it worse, not better. You're outright acknowledging "this route should work, but I have now added a completely hidden element that interferes with it". Like I said - if you want to block this as a backroute; do so with something that is clearly visible, like steel or one-way arrows.

I completely agree that backroute blocking should be fair and visible. But what if the intention is for a player to use the backroute and find a hidden object? I'd rather do this than block the backroute - the backroute was put there on purpose, hence the title!

I'll put up a poll and see what the response is. If people are really against it I'll fix it in V1.01.

WillLem

Quote from: Strato Incendus on March 10, 2020, 01:47:05 PM
Lol, nice idea, WillLem! :thumbsup:
---
Back then I joked about "diversity" in Lemmings; now it seems like you took that joke seriously... :D

Thanks, Strato!

Haha, to be honest the diversity thing never even entered my mind. I had it pointed it out to me by a friend when we were talking about it, and I guess the pack could certainly be seen in that light. Interesting that it's been picked up on...

As much positivity as this pack can generate is fine by me! Enjoy it in whatever way you wish. :thumbsup:

Armani

And here're replays of Pandemonium rank and some comments. :D
Spoiler

Pandemonium2 Milksahke Party : At first glance, I doubt this level is even possible to solve. Very clever trick to turn around the walker lemming. :thumbsup:
Pandemonium3 Nightmare on Lem Street3 : It was artistically pleasing to see lots of red and green lemminas gliding and hanging around. :D
Pandemonium4 Lemgate : My backroute sense is tingling :devil:
Pandemonium6 L- pop : I got a only bomber solution but can't get silver talisman. I don't know why.
Pandemonium8 Staircase To Nowhere3 : Favorite level of the rank! The level itself was quite easy but the talisman makes it difficult and makes player to think hard how to effeciently save skills
Pandemonium16 Rendezous at the Mountain Part2: Beautiful and epic final level.  :thumbsup:
Quote
Neither yourself nor Namida used the Disarmer in Pyramids Of Lem...?
He built over the trap, you mined out the trigger... do people not like using the Disarmer?
Or did you just see it as an extra challenge?
Oh I just overlooked that I do have a disarmer. In most of the level I played so far, I just bypass traps using destructive skills or constructive skills or just sacrificed some lemmings. And without thinking, I did so again in that level. And yes, using disarmer to disarm the trap looks most natural. :)
Quote
I'm thinking of doing a mini-pack of mini-levels, would you be interested in a collaboration on this?
Sure! Of course! My pleasure :D I love mini levels!
Quote
Sweet! Post a picture of her on the Cute Tribe in Discord.
Okay. Will do that when I go back to my house next time :thumbsup:



@Strato
Quote
Congrats, now you've made me think about what Asian lemmings should look like... :D (Armani, you're South-Korean, any suggestions? ;) )
Hmm I have to think about what appearance related features of asian are.
Without much thinking, I quickly draw an asian lemming using Painter ;)
Spoiler
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]