[BUG][PLAYER] Counter glitch with 1000+ lemmings

Started by WillLem, February 26, 2020, 02:53:59 PM

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WillLem

I've noticed that in levels that have 1000+ lems, there's a glitch in the counter whereby it adds an extra 0 onto the home counter.

So, if 949 lems still need to get home, it shows as 9490 (see image).

namida

The skill panel is only designed with up to 3-digit lemming counts (/ 2-digit minutes in the time limit) in mind. More lemmings can exist as long as those beyond 999 are all zombies, but yeah, it isn't designed to handle more than that.

I'd be interested to know what kind of non-troll level would benefit (ie: not just "has it for the sake of it") from having more than 999 lemmings. If such a level can be demonstrated, I'll consider doing something to resolve this issue.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

WillLem

Quote from: namida on February 26, 2020, 06:23:33 PM
I'd be interested to know what kind of non-troll level would benefit (ie: not just "has it for the sake of it") from having more than 999 lemmings. If such a level can be demonstrated, I'll consider doing something to resolve this issue.

Challenge accepted! I will write a non-trollish level requiring more than 999 lemmings. At some point. Probably.

Dullstar

For performance reasons on systems without great single core performance, I wonder if it might be a good idea to outright forbid >= 1000 lemmings. There probably aren't enough levels that use that many for content breaking to be a concern.