The Lemmings quiz thread!

Started by Jazzem, December 18, 2005, 10:01:55 PM

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ccexplore

Fun: Now Use Miners and Climbers (1 miner, 10 climbers)
Tricky: Diet Lemmingaid (2 exploders)
Mayhem: All or Nothing (3 bashers)

Don't remember the other one at the moment.

next question:

There are 3 levels in (Amiga) Lemmings which have the same music as their repeats in a later rating. &#A0;Name one such level (name both the earlier and later instance).

(Note: in Amiga Lemmings, the music repeats strictly in a cycle of 17 songs, unaffected by the special graphics levels. &#A0;So if Fun 21 is music #5, Fun 23 is music #7 despite Fun 22 having its own special music)

Shvegait

Quote from: Insane Steve link=1134943315/75#89 date=1136405612Not counting the WAFD levels,
I'm not sure you even needed this qualifier.

The fourth level is (of course!) "No added colours or Lemmings" (Mayhem 20). Interesting that it's the repeat of another level that fits the description.

ccexplore

Quote from: Shvegait link=1134943315/90#91 date=1136408604The fourth level is (of course!) "No added colours or Lemmings" (Mayhem 20)
Hmm, actually, I'm starting to think that level might conceivably be solvable without using all given skills. &#A0;I'm at work right now though so I'll have to wait about 6+ hours to try it out on the Amiga emulator (the solution, if possible, is not Amiga-specific; I just don't have anything at work and Steve did say Amiga lemmings).

Proxima

From the condition, it's obvious that for levels to have the same music they must be a multiple of 17 levels apart. So, one example is 6 Tricky (Lemmingology) and 10 Taxing (Izzy Wizzy Lemmings Get Busy), which are 34 levels apart.

Quote from: Shvegait link=1134943315/90#91 date=1136408604
Quote from: Insane Steve link=1134943315/75#89 date=1136405612Not counting the WAFD levels,
I'm not sure you even needed this qualifier.
He didn't.

Which brings me on to my question: Describe how to pass the "Fun" WAFD using at most 10 diggers. (If you know how to do it in fewer, even better, but "Play the version where they can survive the fall anyway" does not count -- I want a solution that works on any version.)

ccexplore

Quote from: Ahribar link=1134943315/90#93 date=1136412696I want a solution that works on any version.)
Technically what you said is impossible due to the NES version.  In the NES version, the digger does not dig down in a gradual, pixel-row-by-pixel-row manner, so a walker always fall either from the top or bottom of the platform, not in between.  Of course, in the NES version of Fun WAFD, you're given all sorts of other skills so you don't even need diggers, but a solution that works on "any" version will necessarily have to be restricted to diggers only.

So let's modify the question slightly and say, um, "a solution that works on any version with 'normal' (ie. Amiga-like) game mechanics". ;)


Jazzem

Increase the release rate to the extent that there is a slight gap between each lemming. When they get fairly far on the platform (Possibly to the edge to be on the very safe side), start from the right making every one in two lemmings dig. The non-digging lemmings will land on the digger's work, but as they begin to walk they'll fall as the platform gives way.

It's actually possible with only five or so, but from what I've seen it is just a case of setting the RR to 99 and making random lemmings dig.

Anyway, I've had enough of these level questions (Variety guys :P), so let's change it all just that little bit.

Q.What was the earliest Lemmings game to be released which could be played without a mouse?

ccexplore

I know the PC (DOS) version can be played w/o a mouse.  I'm not sure about the Amiga and Atari ST version.  I also know the release order for those 3 is Amiga first, then Atari ST then PC.  I would guess Atari ST is the answer?

ccexplore

Actually, let me revise my guess to "Amiga" instead.  Surely Amiga Lemmings would support a joystick-only configuration at the least?

Proxima

To make things clearer, I don't count that as an acceptable answer to my question since you didn't specify a precise release rate that works.

ccexplore

Well, your question just says "describe", so who's to know you want an actual release rate.

I'll answer for Jazzem.  RR 35 should suffice.  I'm purposely picking a low RR because some versions don't let you change the RR instantaneously, and I'm try to fit Jazzem's description which seems to only adjust the RR once at the beginning.

Proxima

Well, when I ask for a solution to a Lemmings level, whether I use "describe" or some other verb, it should be clear that an adequate answer is one that gives me enough information to solve the level.

35 does work, and you answered Jazzem's question too, so it's your turn  :P

ccexplore

I'm waiting for Jazzem to confirm whether my answer is correct or not.  I also need to think up a question.

Jazzem

No, you are right cce. Fire away.

Ahrib, sorry about the lack of the RR, I thought that was fairly clear enough. At least we know for future reference.

ccexplore

Question:

Give a version of Lemmings 2 for which the music for the Classics Tribe is not a remix of Lemmings 1 tunes.