[NeoLemmix] Skills you can't live without

Started by namida, January 23, 2020, 01:26:57 AM

Previous topic - Next topic

0 Members and 3 Guests are viewing this topic.

namida

Danger 14 "Death In All Directions" - 6 builders, 1 basher, 2 miners (100% solution eliminates blocker + bomber; replays attached for no climber, 6 builders, no digger; you can swap out the 2nd miner for a digger in the no-digger solution to get 2 miners)

Danger 15 "Circular Wavelength" - 3 climbers, 1 blocker, 1 builder, 1 miner (replay attached for 1 blocker, the rest of the results are Proxima's)

Danger 16 "The Oddstack" - 2 climbers, 2 bombers, 4 builders, 2 miners (replays attached for everything)

Danger 17 "Perfectionism" - 2 builders, 1 basher, 1 digger (Proxima's results)

Danger 18 "The Buildo Station" - 24 builders (replay attached)

Danger 19 "Antigravity" - 2 diggers (replays attached for no bashers, no miners, 2 diggers)

Danger 20 "No Salvation IV" - None (replay attached for no builders; the rest is Proxima's results)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

Here are my interesting replays from tonight's session:

* Danger 15, 1 builder, and (3 climbers, no basher)
* Danger 17, 1 basher and 1 digger (both replays are no-floater)
* Danger 20, one replay for (no climbers, floaters, bombers, blockers), one for (no bashers, 1 miner, no diggers). The miner can easily be switched for a basher to achieve no miners.

Proxima

namida prompted me to take another look at Danger 14, so here's a no-miner solution. The basher can then be replaced with a miner for a no-basher solution.

Proxima

Just managed to squeeze out a win on Medi 25 (Wall of Wisdom) with 10 climbers. I can't prove this is minimal, but considering how tight it was with 10, I would be surprised if it could get any lower.

namida

Danger 21 - 4 builders, 2 bashers (replays attached for no climber + no floater, no miner)
Danger 22 - 6 builders, 1 basher
Danger 23 - 5 builders, 1 basher (replays attached for no floater, no blockers, 5 builders, no miner)
Danger 24 - 1 climber, 1 builder, 1 basher, 1 miner (replays attached for each of these 1's; eliminating the rest is WillLem's result)
Danger 25 - 1 climber, 1 builder, 3 bashers
Danger 26 - No result yet
Danger 27 - 5 climbers, 5 floaters
Danger 28 - No result yet
Danger 29 - 4 builders (replays attached for 4 builders, builders+miners only, no miners)
Danger 30 - 1 builder, 1 basher, 1 digger (Proxima's results)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

Replay for Danger 30, 1 basher. Everything else is easy to reduce to the minimum.

namida

Seems the best we can find for the last two Danger levels are:

Danger 26 "With Love, From Trogdor" - 59 climbers, 3 bombers, 2 blockers, 5 builders, 3 bashers (replay attached for 3 bashers; the rest are either Proxima's results or trivial)
Danger 28 "Coalburner" - 2 climbers, 4 floaters, 2 bombers, 3 blockers, 6 builders, 2 bashers (replay attached uses 2 climbers + 4 floaters + 2 bombers + 4 blockers + 3 bashers; you can trivially swap the spare bomber for either one of the blockers or one of the bashers)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Over to Redux again, for Manic 1 to 10:

Manic 1 - 2 builders, 2 bashers, 1 digger
Manic 2 - 3 builders (replay attached for 3 builders)
Manic 3 - 6 builders, 1 basher, 1 miner (replays attached for no climber, no blocker, no bomber; the no-climber is trivial to make into a 1-miner; 1-basher is Proxima's result)
Manic 4 - 1 climber, 2 builders, 4 bashers, 1 digger (replay attached for 2 builders)
Manic 5 - 1 climber, 4 builders, 4 bashers, 2 diggers (1 climber is Proxima's result)
Manic 6 - 1 builder, 1 basher, 1 digger (1 basher attached; 1 digger is Proxima's result)
Manic 7 - 4 builders (replay attached for this; eliminating everything else is fairly easy)
Manic 8 - 7 builders, 2 bashers (replay attached for 7 builders)
Manic 9 - 11 climbers, 5 builders, 3 miners (replay attached for 11 climbers)
Manic 10 - 1 climber, 1 floater, 1 bomber, 1 blocker, 8 builders, 1 basher
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

And my replays. (No replay for Danger 26, which is just my max saved result minus assigning one climber since you can afford to lose one.)

* Manic 2, no blockers
* Manic 5, 1 climber
* Manic 6, 1 basher, 1 digger
* Manic 7, builders only

I didn't save a replay for Manic 3, 1 basher since this is just the talisman solution. Manic 6 no climbers was discussed in the main Redux topic.

namida

#54
Latest Redux session, and my replays:

Manic 11 "Where Lemmings Dare" - 4 builders (replays attached for no blocker, no basher, no miner, no digger)
Manic 12 "Steel Block Party" - 1 basher, 1 digger (no-builder is Proxima's result)
Manic 13 "Upside-Down World" - 1 basher, 1 miner (replays attached for no climber, no builders, 1 basher)
Manic 14 "Come On Over To My Place" - 1 builder
Manic 15 "The Silence Of The Lemmings" - 2 bombers, 1 builder, 1 basher (replays attached for 2 bombers, no blocker, 1 basher)
Manic 16 "A BeastII Of A Level" - 6 builders (replay attached, though it's not very hard)
Manic 17 "Just a Minute" - 2 bashers, 1 digger (replay attached; we suspect this is improvable to 1 basher but can't be bothered confirming it as it's really fiddly)
Manic 18 "The Gate Trap Lemmings" - 2 builders, 1 basher, 1 digger (I did get a 1-basher replay, but Proxima produced a much tidier one)
Manic 19 "Poles Apart" - 4 builders, 2 bashers (replays attached for no climbers, 4 builders, 2 bashers, no diggers)
Manic 20 "Fall and No Life" - 1 floater, 3 builders, 1 basher, 1 miner
Manic 21 "Electric Circuit" - 1 builder, 1 basher, 1 digger (replay attached for 1 builder; 1 digger is Proxima's result)
Manic 22 "It's Not Over 'Til It's Over" - 2 builders, 1 miner, 1 digger (replay attached for 2 builders; 1 digger is Proxima's result)
Manic 23 "Old MacDonald Had A Farm" - 2 blockers, 3 builders (replays attached for no floaters, 2 blockers, 3 builders)
Manic 24 "The Race Against Cliches" - 1 builder, 1 basher (replay attached for no diggers; the rest is Proxima's results)

The results for Manic 19, 23 and 24 here also ended up improving the DOS results too. :D

EDIT: Proxima's 1 digger on Manic 22 was a miscommunication. However - after realising this, I managed to do 1 digger myself. Replay attached.

Mod Edit: Because "Where Lemmings Dare" has moved to Manic 31 in the updated version of Lemmings Redux, this level's attachments are now separate from the original ZIP file, and its number has been updated accordingly.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

#55
This was a great session :thumbsup: Unlike namida, I didn't manage to improve any DOS results, but I did make a lot of contributions, so for once I've zipped my replays rather than posting them individually. The zip contains:

* Manic 11, 4 builders
* Manic 12, no builder
* Manic 13, 8 skills, 1 miner, no blocker. (We were not minimising total skills, but I made the 8-skills replay as a starting point. It also happens to be a no-digger solution.)
* Manic 14, 1 builder, no floater, no miner, no digger
* Manic 15, 1 builder and no digger (same replay)
* Manic 18, 1 basher
* Manic 21, 2 builders and 1 digger
* Manic 24, 1 builder 1 basher, and 5 skills (the latter is a no-climber no-floater solution)

Mod Edit: See bottom of above post.

Proxima

Manic 25 "Acrophobia": 4 builders. Attached are replays for 4 builders and removal of all other skills, except for the bomber, which is an easy modification of the no-miner solution. (This is also how to save 100% on this level.)

Proxima

#57
Thanks to WillLem joining us, we were inspired to finish off the Manic rating. Here are my contributions for the rest (namida also has some):

Manic 26 "Triple Trouble" builders/miners/diggers only, no miners, and no diggers
Manic 30 "POOR WEE CREATURES!" no climber/miner, 3 builders/no bomber, and no bashers
Manic 31 "With a twist of lemming, please" 3 builders
Manic 32 "Temple of Love" no climber, 9 builders

Mod Edit: Because "With a twist of lemming, please" has been moved to Manic 11 in the updated version of Lemmings Redux, the level's attachment is now separate from the original ZIP file and the number has been updated accordingly.

namida

#58
Overall results are:

Manic 25 "Acrophobia" - 2 builders (replay attached - this is one of those "must see" ones!)
Manic 26 "Triple Trouble" - 7 builders (replay attached)
Manic 27 "Watch Your Fingertip" - 2 builders, 3 bashers, 1 miner (replay attached for 2 builders and 3 bashers; for no-blocker see my 100% solution in the max-saved topic)
Manic 28 "Out, Away From The Tune!" - 1 bomber, 5 builders, 6 bashers
Manic 29 "Just A Minute (Part 2)" - 2 bashers, 1 digger (replay attached; exactly the same as this result on Manic 17, but probably not improvable this time)
Manic 30 "Poor Wee Creatures" - 1 floater, 3 builders (Proxima's / WillLem's results)
Manic 31 "With A Twist Of Lemming Please" - 10 floaters, 3 builders, 1 basher, 1 digger (replay attached for no-climber)
Manic 32 "Temple of Love" - 1 blocker, 9 builders (replay attached for no climber / floater, 9 builders is Proxima's result, see my max-saved solution for 1-blocker)

Mod Edit: See bottom of above post.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

DireKrow

Medi 10 "Bob's Mistake" - 3 Floaters --> 2 Floaters
Medi 21 "As It Burns Away..." - 1 Blocker & 3 Climbers --> 0 Blockers & 2 Climbers (same replay)
Medi 23 "Fallen" - 2 Bashers --> 1 Basher
Medi 28 "Way Up High" - 1 Builder --> 0 Builders (replay is super messy, but it worked - feel free to reproduce it in a cleaner fashion!)
LOTY 2020 Winner
My NeoLemmix Levels: The Krow Files (File A v1.2 released 21-Feb-2020)