[NeoLemmix] Skills you can't live without

Started by namida, January 23, 2020, 01:26:57 AM

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namida

My best so far on Medi 25 is 14 climbers + 14 diggers, which does improve diggers at least.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Danger 1, I've got 10 climbers, 1 floater, 1 blocker, 3 builders.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Back over to Redux, here's me and Proxima's results up to Zany 16:

Zany 1 "The Bridge Is Breaking Down" - 1 climber, 1 builder, 2 bashers, 1 miner
Zany 2 "Temporary Peace" - 8 builders, 1 basher (no-miner replay attached)
Zany 3 "Last One Out Is A Rotten Egg" - 3 builders (Proxima's result re: diggers / miners)
Zany 4 "Lemmtris" - None (Proxima has a replay for no climbers + no miners; talisman solution achieves no bashers; the rest is easy)
Zany 5 "Watch Out, There's Traps About" - 1 builder
Zany 6 "Compression Method 1" - 1 basher (no-blocker replay attached)
Zany 7 "No time for a detour" - None (Proxima's result)
Zany 8 "Lemmy in the cold, cold ground" - 2 builders (no-basher and no-miner replays attached; 2 builders is fairly easy)
Zany 9 "No Justice For The Hero" - 1 builder, 1 miner, 1 digger
Zany 10 "Flow Control" - 1 builder
Zany 11 "Lemming Tomato Ketchup Facility" - 1 climber, 2 bombers (2-bomber replay attached)
Zany 12 "Twins" - 4 builders (Proxima's result)
Zany 13 "Don't leave any Lemmings" - 3 builders, 1 bomber (max-saved uses 1 bomber, no-blockers is trivial, 3-builder replay attached)
Zany 14 "Pitfall" - 4 builders, 1 basher, 1 digger (4-builder replay attached)
Zany 15 "With a little help from my Lem" - 2 climbers, 3 bashers, 2 diggers
Zany 16 "What An AWESOME Level" - None (no-builder replay attached)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

My interesting replays from tonight's session:

* Zany 3 no diggers
* Zany 4 no climbers or miners
* Zany 7 no digger (no miner is easy, and the level can be solved with these two skills alone)
* Zany 8 no basher (namida and I solved this simultaneously, so we both have a replay)
* Zany 12, 4 builders
* Zany 17, no miner

Proxima

More replays! This batch includes Zany 25 (Have a nice day), which is a talisman, but namida mentioned he was struggling on this one so I thought I should include it.

* Zany 18 (KEEP ON TRUCKING) 2 builders, and no blockers
* Zany 21 (Mutiny on the Bounty) no climber
* Zany 22 (SNOW JOKE) 3 builders (neither namida nor I managed to match Clam's 2-builder result from DOS ONML)
* Zany 25 (Have a nice day) 5 builders
* Zany 26 (Across the Gap) no digger

namida

Here's my interesting replays.

- Zany 18 "Keep On Trucking", 1 Basher
- Zany 21 "Mutiny on the Bounty", 6 Builders
- Zany 22 "Snow Joke", No Blockers
- Zany 22 "Snow Joke", No Climbers + 1 Basher
- Zany 25 "Have a nice day!", Builders Only
- Zany 26 "Across the Gap", 1 Basher
- Zany 28 "Worra load of old blocks!", No Digger
- Zany 30 "Got Anything Lemmingy?", 2 Builders
- Zany 30 "Got Anything Lemmingy?", No Digger
- Zany 31 "Rocky Road", 2 Builders
- Zany 31 "Rocky Road", No Bashers
- Zany 31 "Rocky Road", No Miners
- Zany 31 "Rocky Road", No Diggers
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

#36
We went through the rest of Zany to set preliminary results, but there were several levels for which we couldn't match the DOS result, yet couldn't find a conclusive reason why it couldn't be matched. Definitely worth having another look at these at some point.

17 "Lemming Lament" - 1 climber, 3 bombers, 4 builders
18 "KEEP ON TRUCKING" - 2 builders, 1 basher (possible with no basher in DOS; we haven't looked at the replay yet)
19 "Postcard from Lemmingland" - 1 climber, 1 builder
20 "Dolly Dimple" - 3 builders, 1 digger
21 " Mutiny on the Bounty" - 6 builders
22 "SNOW JOKE" - 3 builders, 1 basher (possible with 2 builders in DOS; Clam claimed this but never posted a replay)
23 "ONWARD AND UPWARD" - 2 climbers, 2 bombers, 2 builders, 1 basher, 1 miner
24 "I have a cunning plan" - None
25 "Have a nice day!" - 5 builders
26 "Across the Gap" - 1 builder, 1 basher (possible with no basher in DOS; Clam claimed this but never posted a replay)
27 "Jump down!" - 5 builders, 1 basher, 1 miner
28 "Worra load of old blocks!" - 3 builders (possible with 2 in DOS; we haven't looked at the replay yet)
29 "Four Play" - 1 builder, 1 basher, 3 miners, 3 diggers
30 "Got anything... Lemmingy???" - 2 builders
31 "ROCKY ROAD" - 2 builders
32 "The North Poles" - 2 climbers, 9 builders, 3 diggers. Minim claimed that 1 climber is possible in DOS, but with no replay; Clam disputed this and it was never resolved. I have edited the DOS topic to say 2 climbers, unless proof is provided.

Replays attached for 28 no climber and 30 no digger (quite different from namida's solution).

ccexplore

Quote from: Proxima on January 30, 2020, 10:23:59 PMSeparately, I have a 1-builder solution that will work on all five levels, but I didn't save a replay of it.

Doesn't NeoLemmix now automatically saves any solving replays under an "Auto" subfolder or similar?  At least some of the more recent versions do.

Proxima

It does, but on that occasion I didn't actually exit play after solving, which would have saved a replay. I later went back to create a No Salvation V 1-builder replay, and it's attached here.

ccexplore

Ah I see.  Would it have helped if NeoLemmix had autosaved the replay without requiring exit play (ie. saving at the moment the save requirement has been satisfied)?  Or did you rewind/restart the replay before that point anyway, so that there was never an opportunity for NeoLemmix to possibly know there's something worth autosaving?

Proxima

It was deliberate. No Salvation I has 50 lemmings and each successive iteration has 10 fewer, so I wanted to save a solving replay on No Salvation V so as to ensure it would work on all five levels. A replay saved on No Salvation I would have broken on the later levels if any of the lemmings I'd assigned skills to happened to be the 11th lemming or later.

DireKrow

Medi 20 "The Diving Board" improved from 2 floaters to 1 floater. Replay attached.
LOTY 2020 Winner
My NeoLemmix Levels: The Krow Files (File A v1.2 released 21-Feb-2020)

namida

#42
Results from the latest session:

Danger 2 - 1 floater, 14 builders (replay for 14-builders attached)
Danger 3 - 2 climbers, 1 bomber, 1 basher (replay for 2-climbers attached)
Danger 4 - 6 builders, 1 basher (separate replays for both of these attached)
Danger 5 - 1 builder, 1 miner (replays attached for no-blocker and 1-builder)
Danger 6 - 1 climber, 1 floater, 1 builder
Danger 7 - 1 miner (replay attached for 1-miner)
Danger 8 - 1 climber, 4 builders, 1 basher (replay attached for no-digger)
Danger 9 - 2 climbers, 1 blocker, 1 miner, 1 digger (replay attached for 2-climbers)
Danger 10 - 11 builders (replay attached)
Danger 11 - 1 climber, 3 builders, 2 miners (replays attached for: 1-climber; 3-builders; no-basher; 2-miners. The no-basher solution, you can replace the digger with the basher for a no-digger)
Danger 12 - 10 climbers, 1 basher, 1 digger (replays attached for no-builders and 1-digger)

Some of the results that replays aren't provided for (by me) are Proxima's, see the next post.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

My interesting replays from this session:

* Danger 5, 1 miner, and no basher
* Danger 7, miners only
* Danger 12, 10 climbers

namida

I ended up doing one more - was going to keep going but ran into Danger 14, which I didn't feel like taking on at the time.

For Danger 13 "Breakthrough" - 3 climbers, 4 bombers, 1 blocker, 5 builders

Replay attached that achieves 3 climbers, 4 bombers and 1 blocker all in the same replay (and saves 56, currently believed to be the maximum possible, too). You can remove the miner by swapping it out for an extra climb-bomber in said replay.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)