NeoLemmix: Maximum Saved Records

Started by Proxima, January 20, 2020, 08:48:56 PM

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namida

Danger 23 "Lair of the Fallen Lemming", save-all is possible.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

As per Discord discussions yesterday, some Psycho results. Bolded ones are improvements over the save requirement. Those prepended with a * are the ones that I think are worth a closer look.

Psycho 1 "Variety Day" - 20/20 (found by Proxima)
Psycho 2 "The Parking Lot" - 49/50
Psycho 3 "Express Lane" - 11/12
Psycho 4 "Think Outside The Square!" - 11/15
Psycho 5 "Lightspeed Lemming" - 73/80 (intended solution replay achieves this)
Psycho 6 "The Bulldozer" - 80/80 (although requirement is 79/80, most solutions will achieve 80/80)
Psycho 7 "Turn Back With Care" - 78/80
* Psycho 8 "Snowed In!" - 72/80
* Psycho 9 "Coalburner (Part II)" - 72/80 (this is just the requirement)
Psycho 10 "What Did You Expect?" - 77/80
Psycho 11 "Three Birds With One Stone" - 77/80 (many ways to achieve this, including the intended solution replay)
Psycho 12 "Not Gonna Work" - 40/40
Psycho 13 "Go High Go Low" - 58/60 (replay attached)
Psycho 14 "Lemmerixo" - 50/50
Psycho 15 "Where Anything Goes" - 53/53
Psycho 16 "Crosswork" - 50/50 (trivial to improve any% to 100%)
* Psycho 17 "Meeting Spot" - 18/20
Psycho 18 "Return of the T" - 25/25
Psycho 19 "A Perfect Nightmare" - 80/80
Psycho 20 "No Time To Die" - 20/20
Psycho 21 "Kamikaze!" - 77/80 (found by Proxima)
Psycho 22 "Twins" - 79/80 (trivial improvement to standard solution)
Psycho 23 "Death Row" - 73/80 (just a matter of good timing)
* Psycho 24 "Gone In A Flash" - 15/20
Psycho 25 "Bullet Lemming" - 79/80
Psycho 26 "Oblivion" - 18/20
Psycho 27 "No Time To Die (Part II)" - 20/20
Psycho 28 "To The End!" - 30/30
Psycho 29 "No Salvation V" - 10/10 (replay earlier in topic)
Psycho 30 "Hellfire!" - 76/80
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

#17
Medi 20 "The Diving Board" 58/60
Medi 29 "Lemmingsense" 78/80
Danger 3 "Backdraft" 18/20

namida

Psycho 22 "Twins" improved to 80/80. Unlike the above, this is not a trivial variation on the standard solution, this is actually quite tricky.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

While working on the "skills you can't live without" challenge, I found a 1-blocker solution to Danger 15 "Circular Wavelength" that also improves the save count to 79/80.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Proxima

I've made a start on DoveLems, adding my results for the Plain levels to the opening post. Of these, I would say 100% on Plain 15 "Ground Floor, Please" is the most challenge-worthy.

This rank includes a nuke level, so we will probably never know for certain what is the maximum possible that can be saved. I'll keep track of our record in the same way as with any other level, and if anyone manages to improve it, let me know!

Minim

#21
To be more specific about which nuke level he's talking about, it's Plain 28: the "Final Flourish" level. Looking forward to trying this one! Although I'll have to see if I can actually do this one with original skills.

EDIT: So, I managed to improve this one to Save 58. Looks like I found the quickest way to the exit here, and used quite a lot of climbers too.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Proxima

#22
I've added MiniLems to the opening post. Only five four non-100%able levels in the pack!

Replays attached for 100% "We are now at LEMCON ONE" (yes, this is actually quite tricky with the reduced skillset!), 25/30 "Call in the bomb squad", 29/30 "The Boiler Room" and 100% "The Steel Mines of Kessel".

WillLem

Quote from: Proxima on April 20, 2020, 07:27:41 PM
I've added MiniLems to the opening post. Only five non-100%able levels in the pack!

Thanks for doing that! Tailor Made For Blockers is 100%-able though:

Spoiler
It has 6 Walkers available to rescue the Blockers!

Proxima

We have a result for every level of Original Lemmings now (thanks partly to WillLem expressing interest in a couple of levels), so I've added these to the opening post. There's some overlap with Redux, but enough different levels that it feels worth maintaining the separate list; besides, this makes it easy to compare results with our results for the original game.

Notes on differences between NL and DOS results
Tricky 23: This depends on how quickly the miner can get deep enough to hold other lemmings back. Unless ccexplore has an idea for improving this, lose-3 seems to be the best result on NL.

Taxing 6, Mayhem 29: DOS results depend on steel-digging.

Taxing 16: 100% has been confirmed on both platforms.

Taxing 27: Same result. Lose-3 is possible without sliding, by going around the corner.

Taxing 28: DOS lose-10 depends on the stuck climber glitch. Before this was reported, there was a lose-15, which seems to depend on builder mechanics for a fast turn-around that doesn't work on NL.

Mayhem 2, Mayhem 10: DOS results use sliding. WillLem asked about Mayhem 10 in discord today, and I found two different solutions for lose-4 in NL.

Mayhem 26: DOS provides 20 of each skill. NL uses the Amiga level, with only 10 of each.

Proxima

LPI Psycho 9 "Coalburner" 73/80

DireKrow

#26
LPI Danger 27 "The Deadly Climb" 3/5 (improving from 2)
LPI Psycho 4 "Think Outside the Square!" 12/15 (improving from 11)
LOTY 2020 Winner
My NeoLemmix Levels: The Krow Files (File A v1.2 released 21-Feb-2020)

Proxima

Sammings results added. The Pillar 2 result, and 100% on Bubble 3 and 4, are thanks to WillLem. I've attached my own replays for a couple of the trickier results.

WillLem

Quote from: Proxima on May 06, 2020, 11:44:07 PM
The Pillar 2 result, and 100% on Bubble 3 and 4, are thanks to WillLem.

Replays attached. :lemcat:

Proxima

Redux results updated. The new level "The Boiler Room" has an obvious maximum of 49/50. (In original Lemmings, "The Boiler Room" was notorious as one of the "non-100%" levels that turned out to be 100%able after all, but this required the sliding glitch, which is not possible in NeoLemmix.)