[NeoLemmix] ArtLems

Started by Colorful Arty, January 06, 2020, 03:02:40 AM

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IchoTolot

Quote from: ericderkovits on February 05, 2021, 09:53:25 PM
Also I would nominate "Flight of the Bumblebee" as a level of the year as I really like the level.

Please pm me the levels you want to nominate. As then I have the list clearly available and do not need to search through random topics later. ;)

Colorful Arty

Okay, V1.2 just released! Here's what changed (I hope I don't forget anything)

Baroque 1: Fixed the level to adjust for glider physics
Baroque 2: Sealed backroutes
Baroque 3: Sealed backroutes/altered the intended solution slightly to make it tougher to backroute

NeoClassical 1: Sealed backroutes

Romantic 2: Fixed the level to adjust for glider physics

Modernist 2: Sealed backroutes
Modernist 4: Sealed backroutes
Modernist 6: Sealed backroutes (I have a feeling this level will never be done as intended)
Modernist 8: Sealed backroutes
Modernist 9: Sealed Icho's massive backroute
Modernist 10: Sealed Icho's backroute

After reading Icho's feedback on the time limits, I have adjusted the time limits for several levels for better user experience.

ericderkovits

#62
Ok I resolved the 5 levels that broke
 

Baroque 2 and 3
Modernist 2, 4 and 9

Neolclassical 1 didn't break
also Modernist 6, 8, and 10 didn't break.

I found Modernist 4 and 9 real difficult, even more difficult as they were even before Version 1.2
Baroque 2 and 3 weren't too difficult with the new update.

I also Included the fixed glider level replays (Baroque 1 and Romantic 2). Nice to finally have these 2 fixed with the new glider physics. Especially Baroque 1.

Baroque 1 still can be backrouted in version 1.2 without using the glider though.


NOTE: also Medieval level 3 Morgachov's Golden Manor plays a standard tune. In the editor it says it's supposed to play chef manor. But that tune is missing in the music folder.

Colorful Arty

V1.3 is out! I sealed several backroutes eric found and fixed the music bug for Morgachov's Golden Manor.

IchoTolot

Resolving of V 1.3! Replays attached.

I think there are still a few backroutes though.

QuoteI have adjusted the time limits for several levels for better user experience.

Why not simply remove the ones I marked. :8():  They are really not needed there and are inconsistent with most of the pack anyway.

ericderkovits

Ok, I solved the 5 broken levels again in 1.3

Baroque 2, and 3
Modernist 2, 4, and 9

replays attached.

These are really difficult levels

kaywhyn

First four ranks completed. My replays are attached. I know your time is limited, Arty, so in case you want a quick look at the solutions that's why I posted my replays, but there's also my LP which you're aware of :P

As I have said many times already, I'm absolutely enjoying this pack immensely. I love what I see in the screenshots in the OP, and now that I started playing the pack I'm really enjoying it. So many wonderfully designed levels in the artwork, and many also have great puzzles on top of them, which is certainly a huge plus :) Also I love a lot of the music tracks on these levels.

I definitely agree with Swerdis that in contrast to your other pack Sublems, Artlems already starts difficult even in the Ancient rank. While the first two Ancient levels were easy, it already gets difficult with Ancient 3 - When the deserts were unpainted. Still, nothing too difficult in the rank until you get to Ancient 14 and Ancient 15. My favorites in this rank were Ancient 11 - Boathouse of the Norse Vikings, Ancient 13 - City of Arabia, and Ancient 15 - Minoan Ruins. These 3 were my favorites in terms of the puzzle. I especially love the trick needed for Ancient 15 for the final wall :) Design-wise, my favorites were Ancient 7 - All Greek to Them, Ancient 9 - Byzantine's Temple of the Lion, Ancient 14 - Pagoda Path, Ancient 15, and Ancient 16 - Hanging Gardens of Babylon. My favorite both in terms of the design and puzzle was Ancient 12 - Ancient Forest of the Amazon.

All rightie, now starting with the Medieval rank and beyond, we get into the real puzzles. Though the pack doesn't necessarily increase in difficulty going from one rank to the next, the levels within the ranks do get harder as you progress further in the individual ranks. So, feedback for some levels in each of the ranks.

Medieval Rank

Medieval 1 - Medieval Meadow Excellent level to start off the rank, even if I did end up struggling longer than needed :crylaugh: It's amusing I even overcomplicated the end part before realizing to send a climber to turn around in the miner tunnel to mine the crowd up the tree.

Medieval 2 - Under the Flood This is probably a backroute, since I don't use the climbers. Great design, though! :) Reminds me of Freddi Fish and Luther's Maze Madness. I believe you have an LP of it on your Youtube? It makes me jump for joy that you know and are familiar with the Junior Arcade and Humongous Entertainment games, as I grew up with them as well. In particular, two of your levels in Sublems uses music from two of the games, Putt-putt and Pep's Balloon-o-rama and Maze Madness.

Medieval 4 - Library of Montecassino Abbey Difficult and fiddly level. Getting through the bookcases is extremely hard. I've played levels in the Castle tileset before, but I don't think it ever involved going through the books and the bookcases. First level in the pack where I needed more than one video to solve. As you will also see in the LP, my non-use of CPM was deliberate, as I rather not take the easy way out while solving on camera. I will gladly take up the challenge of figuring things out as I go. Admittedly, a lot of things took me by surprise when traversing through the books, such as there being overhangs to turn climbers around when I couldn't see them at all, and same thing with gaps with open air. Of course, I could had simply avoided the surprises by turning on CPM, but again I was deliberate in not using it :P

Medieval 5 - Torchlit Fortress Nice level. The only hard part is containing the crowd so that no one goes out to the left and dies to the deadly side.

Medieval 6 - Crystal Chandelier Somewhat difficult level. Plenty of skills leftover. It may look like there's a lot of time here, but it surprisingly runs out very fast due to all the climbing of the thin poles.

Medieval 7 - Portside Inn Solution is obvious, getting it to work is the hard part. I'm sure there are easier and cleaner ways than my solution, though. Perhaps the RR was set so as to make it easier?

Medieval 8 - The Highlands of Scotland I wish I had the original recording of this video, as you would had seen me struggle with this level for about a good 15-20 minutes. The most baffling part was how to get past the castle with OWAs both directions, especially since we already need to use a platformer for each of the two water gaps. Certainly not a very hard level. I also learned something new about this tileset with the dark green area being background. I stumbled upon that simply by having a lemming bash towards it. I really like the solution here, especially with delaying the crowd at the start until the the first platformer is done.

Medieval 9 - Castle Crawl Harder than the previous one and the other level which I don't have the original recording for. I struggled for a good 25-30 minutes on this level, so far longer than what you see in the LP. The hardest part was the middle part with getting the crowd up from the bottom get higher and up to the exit. I have a miner leftover. However, definitely the right challenge and fits my style of levels I solve ;)

Medieval 10 - Secret of the twin falls Wasn't as hard as I thought it would be. Somewhat fun level to play ;)

Medieval 11 - Church of Saint Stephen Somewhat difficult, although the hardest part is getting up the exit platform. I really love the design here, especially the windows.

Medieval 12 - Underground Prison of Secrets Probably my favorite level of the rank. I really love the trick of isolating a worker lemming to bridge the gaps at the bottom :thumbsup: I really like how the solution is easy to work out here. It really comes together quite nicely :) Love the tileset mixing with the kiwi and medieval tribe of L2.

Medieval 14 - The plague took us all... Nice level to close off the rank. I had nearly severely backrouted the level, but it is just out of reach even with two platformers. Might had taken a while to realize the nuke is needed, but I eventually stumbled upon it. Once again, love the tileset mixing of Menacing and Beast 2 of a level here.

Renaissance Rank

Renaissance 1 - By land or sea Great level to start off the rank. I did struggle with this one, especially with trying to get my solution on land to work, but I couldn't do it. I also learned something new with the rock in the water/invisible updrafts being solid terrain. I might had encountered it before in LWT, and if so I clearly didn't remember :crylaugh:

Renaissance 2 - Oh Lord, my Savior Probably my favorite level of the rank. Took a while for me to come up with the builder sealing up the basher tunnel, but I really love the trick of releasing a blocker with a digger from above. It is precise, but it's still a great one ;) For the latter, that was the reason why a level from Lemmings Migration gave me problems in the second rank, but I eventually realized the solution after a while.

Renaissance 3 - Botanous Balcony Probably a backroute, as the level is probably supposed to be harder than that. Really love the design here, particularly since green is my favorite color :)

Renaissance 4 - Terramort Probably a slight backroute, but at the same time it's probably either intended or close. The only hard part is containing the crowd at the beginning.

Renaissance 5 - Hive of Honey and Hedges Didn't take me as long as I thought it would. Nice level to close off the rank. In total, along with my attempt at Renaissance 6, pretty much took a good hour to finish the Renaissance rank ;) These levels were certainly easier than some of the ones in the earlier ranks.

Baroque Rank

Baroque 1 - Oh, suite Handel One of the two levels where the intended solution involving the glider didn't work, but you have since fixed it for this version. Even then, it was still solvable, and so the pack was still 100% possible. Great level to start off the rank. It can be difficult to place the stoner to get the swimmers up into the miner tunnel, but I believe I brought it on myself, as it seems that you're supposed to place the stoner before the miner is done.

Baroque 2 - Summer's sting Hard level. Then again, I really overcomplicated this one. A lot of pixel precision in my solution, especially on the right side. There's some on the left side as well. I've seen Swerdis' solution, and I really like how much easier and cleaner it is. I certainly didn't realize that it was possible to use the middle part, as for some reason I thought the entire area was blocked off with steel.

Baroque 3 - The Fall of Autumn This appears to be a backroute, especially since I have lots of skills leftover.

Baroque 4 - Playing in the winter Difficult but quite a nice puzzle! Time limit may seem big, but it also runs out very fast. It just sucks that I had to do the entire solution again but with making the change of cloning at the very beginning to get a much better head start to beat the clock. This is probably the only solution, since I kept being a skill short otherwise. I didn't use the bomber other than to nuke the blocker, so backroute maybe?

Baroque 5 - Out of the ashes of Hell Somewhat difficult. Yet another nice puzzle here. It took me a while to realize using a bomber at the end and building to the bomber hole to get the lemmings to the exit.

Baroque 6 - I'll be Bach Ok, solution is obvious, but getting it to work is extremely hard. Way too much pixel precision for my taste. Sounds strange coming from me since I have the bad tendency to overcomplicate my solutions and get sucked into precision madness :crylaugh: I'm sure less bashers than walkers here is intentional? It's also the final level of the rank, so the high difficulty is forgivable to an extent. Nearly an entire hour on this level alone :evil: However, this level does get bonus points for being extremely well-designed. Really love the organ with the keyboard and pipes here! :thumbsup:

4 ranks down, 3 more to go! I can't wait to carry on with the pack some more :thumbsup: I'm enjoying it very much.   
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

kaywhyn

And, pack completely solved. I have attached my entire replay collection for this pack :)

Also link to my completed LP of the pack: Kaywhyn's LP of Arty's Artlems v1.3 Pack. Enjoy! :P I immensely enjoyed LPing the pack ;)

Neoclassical Rank

Neoclassical 1 - Median meeting Nice level to start off the rank. Nothing too hard here. Love the design.

Neoclassical 2 - House of Lem Nice solution, although the digging in the middle and bombing was frustrating, as you have to get the cloning of the digger and the basher just right so that neither basher goes splat when falling into the digger pit at the end. Seems very pixel precise there.

Neoclassical 3 - For Elise No doubt the hardest level of the rank. Love the music, though. It's always a great one to listen to and I only found out in recent years the name of the track. Definitely the hardest part of the level is getting the bottom crowd up to the top. My solution involves an extremely precise placed bomber and final builder and a basher/walker combo. Other than this, the main difficulty is derived from how there appears to be no obvious spot to get the bottom crowd up. Or rather, it's hard to spot.

My other gripe is how the musical staff is incorrectly depicted. I've always loved music, but here a staff has 5 lines, not 4 as shown in the level :P I know Strato would be quick to point out this error.

Neoclassical 4 - Beethoven's Wrath This was an easy one due to how I already know the tricks needed from Hellish 18 of your Sublems pack. NIce level to close off the rank, though.

Romantic Rank

Romantic 1 - The sea Very nice design and puzzle! :thumbsup: One of my favorites even if I struggled for a while and longer than I should had. I remember the discussion on levels with no terrain on Discord, but I don't remember if you cited this level as an example. I've always loved the animated water of the tileset. I was amazed and in awe when I first saw it in a United level.

Romantic 2 - Flight of the bumblebee Another great one. Nice design too. More than enough skills to solve, although it can still be challenging. I've already solved this level from a while back off-camera, although the intent was to simply show that the level was still possible even though the glider going into the exit doesn't work when climbing the left side. Indeed, my alternative solution (somewhere in this thread) was to show that the pack was still 100% possible on v12.9.4 when the pack was still on v1.0.

Romantic 3 - A Night on Lem Mountain Ok level to close off the rank. Certainly not a hard one for a rank finisher. Some early rank finishers were a bit harder. I'm not sure if losing the floaters are intended in my solution, though.   

Modernist Rank

Modernist 1 - Minimalism Nice level to start off the final rank. Yet another great design for a 1-screener level. I struggled longer than I should had, but it's a great solution. That's very neat with only a glider can push the sideways button at the top. I likely could had spared the stacker, but unfortunately the basher didn't finish on time.

Modernist 2 - Art's Abstraction Another great puzzle. Can be challenging, but nothing too hard about the level. In the current LDC, I have a level in this tileset. It's one of my favorite custom tilesets.

Modernist 3 - Post-Modernism This was great for a good laugh. Please explain this level to me, as I apparently missed the joke :crylaugh: Just seems like a pointless filler level where anyone is guaranteed at least 1 level to beat when playing through the pack. That is, if one manages to make it that far or if jumping around and happens to stumble upon this.

Modernist 5 - Hailfire Peaks I recently played this level in the Holiday 2016 pack compiled by Crane for Old Formats. It's the final level in that pack. I certainly don't remember struggling this much with the miner bouncing off a blocker in the middle area near the right side of the level. This is a really good level, though! :thumbsup: Especially with how it's a no constructive skills level. Nice mix of the Fire and Snow tilesets!

Modernist 6 - Circus of chaos II Definitely a huge backroute, considering that I didn't collect most of the pickups. Needs more fixing for sure.

Modernist 7 - Journey to Futility Very nice solution! :thumbsup: It's amusing that I incorrectly deduced early on that the nuke was needed. However, now that I know the one and only actual solution, I absolutely love this level. I definitely nominate this for the LOTY contest that will be underway soon :)

Modernist 8 - Flip-flop Another great puzzle. Nothing too hard about this one. The only difficult part would be the building up section in the middle underneath the exit. The start can be tricky, but it doesn't have to be. I probably could had made it easier on myself by saving the builder instead of using it for the lemming that turned around in the basher tunnel.

Modernist 9 - Castle of frightful lucidity No doubt the hardest level of the entire rank. Probably not the hardest of the entire pack, though. I say that goes to Neoclassical 3, which this level reminds me due to the 5 builders. The terrain in the middle with the tiny row of open air proved to be a huge nuisance. I think the climbers served no purpose other than to make the left-most hatch easier to do.

Modernist 10 - The Last Straw Nothing special here other than it's a very quick level for the final level of the pack. Nothing too hard about this level. The main obstacle is simply beating the very strict time limit. Again, being a math person and traditionalist of the game, I don't mind time limits at all. 

A very job well-done with this pack, Arty! :thumbsup: So many great levels in the design and puzzle. Lots of great music on top of it, too. I too can highly recommend anyone to play this pack. Excellent pack in so many ways. I definitely wish that this pack was longer, though. I was enjoying LPing this pack so much :) If you ever decide to add more to this pack in the future, I look forward to playing them. If not, no worries. We will need to respect your decision, as this is your pack and your property.

Thanks again for this pack and giving me the opportunity to LP it. Just showing this pack of yours some loving. Really, the pleasure was all mine :) Cheers to a very awesome pack! :)
https://www.youtube.com/channel/UCPMqwuqZ206rBWJrUC6wkrA - My YouTube channel and you can also find my playlists of Lemmings level packs that I have LPed
kaywhyn's blog: https://www.lemmingsforums.net/index.php?topic=5363.0

chrisleec728

A few additional comments regarding Modernist 3 (Postmodernism):

1. Yeah, I don't really get the joke, so it may require explanation :P
2. Would it have been possible to give the level only ONE second and then just put a pre-placed lemming directly in front of the exit with no hatch at all?
3. Since this level is intentionally bad, I would imagine that the Lost Art Pieces levels are (probably) better than this one :P This is one reason I would support the idea of including those levels as a separate category in this pack (or put this level into that pack). There's also the fact that packs like PimoLems and SEBLems have done something similar (and Arty even included those levels in his YT playthroughs). On the other hand, the music may not be as YT-friendly, so there's that.

joshescue18

Level pack finished.