Level Design Contest #19 - Playing Phase (Discussion Topic)

Started by IchoTolot, December 29, 2019, 03:25:37 PM

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namida

QuoteIf including this replay is against the rules, then you can consider the level withdrawn.

It would be against the rules to post this during the voting phase (unless your level had already been eliminated at the time) as it would count as "discussing the level on the forums", but posting it at any time during the playing phase - including between updates closing and the playing phase ending - I would think is fine?

Quote from: Armani
Reach-around
Spoiler
Is floater a decoy? If then, I think I found an intended solution.

Intended solution. :)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

QuoteIf including this replay is against the rules, then you can consider the level withdrawn.

It would be against the rules to post this during the voting phase (unless your level had already been eliminated at the time) as it would count as "discussing the level on the forums", but posting it at any time during the playing phase - including between updates closing and the playing phase ending - I would think is fine?

This is of course totally ok! Everybody can post as many replays as they want.

Only during the voting it's restricted.

Armani

Quote from: Dullstar on January 05, 2020, 04:42:07 PM
If anyone wants to take a stab at fixing it, I've included a replay of the intended solution.

Intended solution is quite cool :thumbsup:
I think you gave too many constructive skills and they are being abused for backroutes.
So, here's my opinion on how to block such backroutes
1) -1 platformer and +1 cloner for compensate. Move steels to the right.
This way, the glider is stuck in infinite loop so the floater don't have to platform over the exit. He can just fall and climb to the right.
Spoiler

Left picture is  fixed version from me and right picture is original version
After the floater climb to the right, you can clone the glider and bash the one way arrow wall.

2) -1 builder and +1 cloner for compensate.
On your solution, two builders on the right side of the map can be replaced by one builder+cloner


So in conclusion..
Spoiler
-1 platformer
-1 builder
+2 cloner
+2 save requirement
move steels to the right a bit

I attached level file and my solution replay for it.
Hope this will at least help you improve your level. :D
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

Crane

This solution any better for "Who you gonna call? Knuckles the Echidna!"?
Spoiler
I would suggest you find a way to keep the Climber and Glider pick-ups together, because when you get them both, it's so tempting to apply both at once to the worker lemming so he matches the neutrals.

IchoTolot

Alright, played through the regular level today and I must say I had a lot of fun! :thumbsup:

I attached my replays and starting tomorrow my playthrough videos will start to pop up as well. There will be 4 videos for now.

The withdrawn level will be bundled together when I show of the solutions to my own levels. :)

I have high hopes that I finally found the intended solution to Flopsy's R3 level though! That one also took the longest to solve this time. ;) 

Armani

Your solution to Supernova is 100% intended. Great job :thumbsup: :thumbsup:

And I uploaded fixed version to my rule 3 level. :(
I want to enforce player to let a single normal lemming go down to get pickup skill and double back to release the neutrals.
My newest NeoLemmix level pack : Lemmings Halloween 2023 8-)

My NeoLemmix level packs(in chronological order):
  Lemmings Uncharted [Medium~Extreme]
  Xmas Lemmings 2021 [Easy~Very Hard]
  Lemmings Halloween 2023 [Easy-Very Hard]

NieSch

@IchoTolot: your solutions to both my levels are intended. :)
My NeoLemmix packs: All You Need Is Lemmings - Long Live Lemmings! - Yippee! More Lemmings
SuperLemmix: Tomb Rodents featuring Lemmina Croft

IchoTolot

Resolved Crane's levels. :)

Crane

Ugh, I'm going to have to think about the fixes more carefully.

namida

Quote from: IchoTolot on January 06, 2020, 10:03:50 PM
I attached my replays and starting tomorrow my playthrough videos will start to pop up as well. There will be 4 videos for now.

Intended solution on Reach-Around.

Regarding one of your comments in the video
The floater is just a decoy.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot


SQron188

Quote from: Crane on January 02, 2020, 10:24:29 PMIn the meantime, here are my current solutions to a load of miscellaneous level.  Some look like backroutes.

Spoiler
In this replay, you have only saved 1 out of 5 Lemmings required.

Flopsy

I can now confirm that IchoTolot has indeed back routed my R3 level, still no intended solve of this level throughout this contest.
Apologies for the delay but the part 4 video showing the solution only came up today.

While I take on board the opinions about the SFX in that level, I could quieten the sounds slightly, I'm not going to change them.


Just a reminder that I will be streaming the contest levels this Sunday at 7pm UTC on YouTube.
I am completely blind to the other contest levels except my own, I have merely glanced at them and not attempted to solve them.

IchoTolot

Resolved Flopsy's level. :)

Spoiler

This could be closer, but that one pixel-precise shimmier+miner+digger action combo at the end still seems fishy.

About loud SFX:

When solving I am usually "inside my flow" and if suddenly a new unexpected loud noise appreas (may it be a hidden trap or in this case a custom exit unlock sound), it comes close to a jumpscare to me. So let's say I am an easy target to throw off in this regard as suddenly breaking my train of thought makes me jump.
You may call me easily scared and you're totally correct.   
In fact my roomate wanted to ask a question at some point while I was programming with music on my ears and I just got totally scared when he suddenly tapped my shoulder. :XD:

So, I don't dislike the ghostbusters theme, it's just any louder unexpected noise while I am thinking just totally catches me offguard. :P

Flopsy

Quote from: IchoTolot on January 10, 2020, 01:49:10 PM
Resolved Flopsy's level. :)

Spoiler

This could be closer, but that one pixel-precise shimmier+miner+digger action combo at the end still seems fishy.

About loud SFX:

When solving I am usually "inside my flow" and if suddenly a new unexpected loud noise appreas (may it be a hidden trap or in this case a custom exit unlock sound), it comes close to a jumpscare to me. So let's say I am an easy target to throw off in this regard as suddenly breaking my train of thought makes me jump.
You may call me easily scared and you're totally correct.   
In fact my roomate wanted to ask a question at some point while I was programming with music on my ears and I just got totally scared when he suddenly tapped my shoulder. :XD:

So, I don't dislike the ghostbusters theme, it's just any louder unexpected noise while I am thinking just totally catches me offguard. :P

It sounds like based on what you have said that you may have back routed the level again but I'll be able to confirm later tonight.

I know you probably weren't against the concept of the SFX in my R3 level, I'm trying to take what people say with a pinch of salt now.
I was rather proud of this R3 level when I made it because the theming all fit together. Because knuckles glides in Sonic, it fit the contest rule. The ghost busters theme came about by accident and it was because I didn't think the Sandopolis buttons didn't really fit the purpose.

Anyway, I appreciate the feedback really, they are too loud.